Paradigm Shift

Dominatrix Cathy - 11th and final round (part 5)

A quick detour to capture a Mayan city...

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Last defender

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Better take out these 2 crossbows as well...

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Now that I am in nationhood I can draft a bit too, I draft 3 rifles.

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Finish off the last crossbow.

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Next target

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Shaka wants guilds, I tell him to take a hike.

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He doesn't seem that upset though ;)

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Some time later...

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Let's check those domination stats...

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Shaka is now in second place landwise.

Madrid, nice little earner.

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Looking bad for Izzy now...

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So bad that my medic chariot is able to finish off the last defender and capture the city.

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We arrive at Gao to "forget" to liberate it to Mansa.

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I'd better get m moneys worth for the mausolleum, so start the Taj.

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Pretty soon...

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That's Gao recaptured. I keep it. Sorry Mansa!
 
Dominatrix Cathy - 11th and final round (part 6)

Another target...

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I have more rifles on the way here.

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Another Spanish city under the cosh.

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And falls...

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Another boat has dropped off some more settlers here.

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Izzy decides to leave her caravels unguarded

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I use spies to drop the defence of the next Spanish city.

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So...

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Pacal has another city here.

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Military tradition is finished. I pick chemistry as my next tech but change all my scientist specialists to merchants.

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Izzy has just 3 cities left now.

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After some attacks with trebs, this city is about to fall.

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And because the culture has gone I can finish off Izzy's stray knights.

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I up the culture slider to make my cities happy. I have enough troops now, most cities are building banks.

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I capture about 4 workers here as well...

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I have 3 settlers ready on this island.

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I just captured the Mayan capital in this shot, and killing what he sends at me, which isn't alot.

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I use spies to reduce the defences of Izzy's new capital. 1 got caught, 1 succeeded.

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Dominatrix Cathy - 11th and final round (part 7)

Phew, long round here.

Izzy's new capital is about to fall, leaving her with 1 city.

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And I kill another 2 caravels for laughs.

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Izzy's last city. I upgraded my medic to a cossack just so I had a chance to use one!

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Goodbye Spain...

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Pacal is about to lose another city too

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Pacal's other city...

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And it's goodye from Pacal as well.

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Nearly there...

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A bit of settler spam, I settled 1 city on the island west of this as well. Oh, and I competed the Taj Mahal. I used 2 GPs for another golden age as well.

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Now I put the culture slider up to 100% and wait...

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Hooray! Cathy achieves her aim of being a dominatrix in 1695AD.

Score graph:

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Final demographics. Top in everything except life expectancy.

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Top 5 cities, all Russian.

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Final score, rating Augustus Caesar.

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Also my highest scoring and quickest BtS game!

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I hope you enjoyed the show.
 
I enjoyed it a lot. I can't wait for the next one (culture, right)? Very nice, Paradigm, I appreciate the work.
 
Nice game, especially the mop up. I wouldn't have dared splitting my army into that small stacks ;)

Final demographics. Top in everything except life expectancy.

Top 5 cities, all Russian.
That must be your closing joke. There is only russia now! Just for laughts, post a tech overview, please :crazyeye:

Oh and you forgot the victory save :D

Looking foreward to culture. That seems to be the only VC apart from dom/conq I'm able to achieve :lol:
 
Thanks, glad you liked it.

Final relations screen, Shaka is at war with JC again.

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Tech lead. Izzy had a monopoly on Divine Right though, before she died :(

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Everyone else is a bit behind though ;)

End of my tech tree.

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Final power graph.

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GNP

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Production

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Food yield

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I'm also interested if anyone shadowed the gaeme how it went for them.

I'll write up a game review tomorrow.

Here's the save.
 
Nice! :)

Well played Paradigm. You seemed to make short work of pacal and Isabella in that final round and never even had to bother with the other continent.
 
Ugh forgot to shadow this game :blush: ;)

consider that GNP and MFG are during a GA.

Power graph is pretty impressive though :D
Note how JC/Shaka's power graph match yours until ~1000AD
And I remember how long (too long ;)) sury lived :rolleyes:
 
OK, here's the game post-mortem report.

Basic strategy was an early REX utilising Cathy's imperialistic (+50% settler production) and Creative (grab land quickly) traits. Once I saw that stone and marble were in accessible spots, I went for my 2 key wonders: the pyramids and the great library. These wonders in the capital along with speicalists fuelled by representation in my GP farm (St. Petersburg, with National Epic), plus a fast build of Oxford Uni, enabled me to build a huge tech lead by the end game, making the time from getting rifles to being in control of my entire continent and winning domination around 30 turns.

Opponents: Suryavarman, Mansa Musa, Pacal, Isabella, Shaka, Julius Caesar.

Suryavarman was first victim and ironically put up the best fight out of all the AI. He was helped by being creative (early cultural defence bonus pre catapults) and building his capital on a hill, ruling out a chariot rush. I boxed him in pretty effectively though. My axe rush was woeful really, and I failed to pillage his iron and managed to suicide nearly my entire army in a choking strategy that went badly wrong ;) After I teched to construction it spelled his doom but he still put up a semi-effective resistance, recapturing a city and threatening to take back the marble site, which he decided not to do for some reason. I'll give him a 6/10 rating for effort alone.

Mansa Musa: As expected, teched quite quickly early on. He demanded alphabet from me at cautious, which I agreed to, making him pleased, which made me confident that a surprise attack from him was not likely whilst I was dealing with Sury. I also traded some techs with him before ruthlessly backstabbing him when I saw his cities weren't very well defended. When I did attack, he preferred to tech drama and music for a free great artist rather than feudalism for longbows. Deary me. I also traded construction to him, plus he had machinery, but I saw 1 crossbow and no catapults. Luckily, he had no horses or elephants (no elephants on our continent at all). AI competence rating: 1/10, very poor. Him trading me machinery when I had civil service so I could build macemen and he couldn't was a bad mistake on his part. After I suicided my 2nd army on his cities, he capitulated to me.

Pacal: I have played against him in 3 games so far, and he doesn't seem too dangerous. He tends to wonderspam alot and not expand very quickly. He quickly capitulated to Izzy after we both attacked him (Izzy needed bribing to do this however, but it was cheap, paper and music after I won the liberalism race). I took his capital with its shiny wonders so came out better off after the war. He survived longer than his mistress in the end though, mainly due to the goegraphical locations of his cities and not by any competence on his part. Rating: 2/10. He had a go which was better than Mansa did, and had to fight me and Izzy simultaneously. Should have built military rather than wonders.

Isabella: She was the biggest civ for most of the game and had lots of cities. She just wasn't ambitious enough to expand through Pacal on her own. Her preference for religious techs rather than military was probably her undoing. She was very kind in giving me meditation for free and spreading her religion to me so I didn't have to waste hammers on missionaries. Also had a few nice trades (tech/resources) from her. She had no chance against me when I had rifles, she couldn't cope just with my macemen and trebs either. Civ rating: 7/10, could do better.

Shaka/Julius Caesar: I never set foot on their continent, it was a huge war zone anyway. They were so backwards due to the wars that they were never in contention. Neither of them would have traded techs either since they only knew each other, so it was hopeless for them. If one of these had been replaced by Gandhi or Hatty say, the remaining warmonger could have become a monster. Civ rating: A big round 0/10.

Map: Nice, lots of resources handy, no elephants though :(, had to trade for happiness resources which was an issue when I bakstabbed Izzy.

Tech choices: I thought I did OK here, meandered for a bit around the early tech tree, the one tech I should have delayed was horseback riding I think, I didn't use horse archers much, I should have traded for this or researched it before guilds. Detour to economics for the free GM enabled me to upgrade maces for rilfles later.

Build choices: I made a mistake building too many buildings while at war with Mansa, but at least Oxford was built soon after education was finished, compounding my tech lead.

Civics: representation/slavery/organised religion/bureaucracy at first during the REX/building/early wars phase. After Oxford was chopped/universities rushed, switched to caste system and theocracy for an extra science specialists/production from workshops boost. Then built troops non-stop basically. Mercantilism a bit later as well. Switched to police state and nationalism near the end, for happiness purposes more than anything.

Wonders: Pyramids, Great Library. These were key wonders. Mausoleum of Maussollos, Taj, pointless really. National wonders: Oxford/Heroic Epic (capital), National Epic (GP farm), Moai Statues (coastal production city), Forbidden Palace (very late on in the middle of the continent).

And that's all folks... I'll probably play a few HOF games before starting on the next game, which will be cultural on a fractal map. Cathy will wait for you until then!

I found this game quite easy but will probably stick to prince in the next game since there aren't that many noble->prince walkthroughs around at the moment.
 
Very good summary of your game.

However that thing about AIs... If you want an AI that builds more units than wonders, replace pacal with shaka... The AIs behave differently so that not every game is the same and you don't have the same opponents. This would be boring very soon.

If you wanted to get a high score and/or finish early, you shouldn't have built a single uni and simply units. This would've done.

Please start the next game on monarch. No use playing a game that is way beyond your skill level (well if you play prince again, drink be-4 civ so it'll be fair for the AIs :D) and start it soon :)


PS like your avatar ;)
 
All the opponents were random and will be that way in the remaining games, so no need to worry. I'd like to play against some AIs I haven't seen yet of course, Boudica, Suleiman, Charlemagne, De Gaulle are the only ones left I think. (EDIT: nope, Willem and Darius too, plus I only saw Pericles briefly on an abandoned game).

The uni building phase was pretty quick (10 turns or less) and Oxford was chopped in 4 turns so I didn't waste much time, it would have made finishing Mansa off quicker though.

I might put up a poll about the difficulty level in a pregame discussion/series discussion thread.

The avatar, user title and sig are borrowed from classical hero for the day (April 1st)... azzaman has mine ;)

EDIT: I don't live in Australia ;)
 
Cheers BurN, don't think I'm ready for Immortal just yet, not in pulic anyway ;)

Oh, and people can vote in the poll about next round difficulty and discuss cultural tactics there too if they want.
 
The avatar, user title and sig are borrowed from classical hero for the day (April 1st)... azzaman has mine
err... right - I thought I had already seen that one :p
 
Holy thread necromancy Batman!

I have linked it a few times recently since people have been asking for noble/prince tips, so I am probably half to blame ;)
 
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