Patch 1.21f is out!

Mmm the refreshrate problem with Win XP (and 2k?) still isn't fixed.... screen got black after playing intro movie...
Had to add "refresh=60" in the Civilization3.ini file... rest seems to work fine though, but why aren't they fixing this small problem? It's giving a lot of people who don't know about this a very hard time to get the game running on their system.

-Dimy77
 
i've now played the new patch for 1 1/2 hrs and i love it.
i skipped from 1.16 to 1.21 because of the silly bugs in 1.17.

for some reason, AI expansion is severely limited. i am playing
an emperor game on a continent with 6 other civilisations and
i was able to grab the most land by 200BC.

it almost seems too easy. the AI is leaving pretty attractive pieces of land...prime land with gold, horses and iron and i
don't understand why. tech trading is sluggish as well....

i am not complaining cos this is a welcome change from the feeling i used to have before that the AI was cheating. now,
poor nations that do not have money to trade techs actually
don't get techs.....as it's supposed to be!

i just hope they didn't just keel over and make it too easy.
 
I too played a little (had to get some sleep :)))

Noticed:
1) After install old Civilization.ini is trashed. You will need to redo your changes to it.
2) A little slower it seems. I played with an old save of a huge map and it draged for a little more that 1.17. Minor gripe and could be attributed to me being slow after 12 hours of work. :)
3) AI is a lot slower to expand. I had 12 cities and a big chunk of continent to AI 11 and AI had a better starting location.
4) AI Tech trading is gone! I have a tech lead. Encountered 4 civs, not a single one of them have the same list of advances.

That is about it. Didn't get passed BC yet.

D
 
Alt-A worked in 1.17 -- you didn't even need to do the cancel stuff. I assume that Alt-A will work in this version as well.

EDIT -- no, it doesn't work. HEY FIRAXIS -- PROBLEM HERE! How are we supposed to add units, resources and advances when we can't add to the list in the editor?
 
my game there has gone right upto industrial times.
there was indeed a catch or two:
1) the crazy initial expansion is gone but it comes at some cost.
once they discover other forms of govt, research is blazing fast even for non-scientific civilisations.
2) tech brokering is gone....they will want to trade ur newly researched gunpowder for a worldmap and 30 gold.
per turn gold doesn't kick in until very late in the game...
3)this one worries me a bit....random declarations of war.
the Romans, who are very weak and have no real military
to speak of, matched right into my cities which have 4-5 riflemen and cavalry with their spearmen and legionaries.
that would never have happened before at emperor.

in this trial game i reloaded quite a bit to see what happens.
persians declared war very early on even though they hadn't
solidified their empire and i had more troops. i reloaded and
moved a few pikemen and horsemen into the location. it didn't happen.
after chivalry, the egyptians matched from the other side with a few knights. i reloaded a few turns back, upgraded my horsemen to knights and moved them to the intended location...no war declaration.

this suspiciously sounds like the AI is human aware.
 
I was happy to discover that I was able to continue using my mod bic file after running it through the new editor. My save game also works with the new version. The first thing I did was allow lethal artillary and bombers :)

I noticed the "infinite range" option also and hoped this would allow me to make another tweak I would like - allow stealth bombers to strike anywhere in the world. Giving stealth bombers this characteristc didn't give them infinite range. I reduced the bomber operational range to zero with infinite range selected, and the editor blanked out the bombard option, so apparently that's not the way to do it either. humm it still left the bombard box checked though, guess I'll have to try it like this in a game to see if it works or not.

I am pleased that the 'J' option has been fixed, and only moves active units.
 
Originally posted by ainwood
I couldn't find the patch on the "official" civ3 site:confused:

It's there now.

You can just visit the CivFanatics main page to download the file. Our file server is several times faster than Infogrames FTP. ;)
 
I don't know if this is something new, but here are some tech trades that were offered by the AI in my current game which I played from 1989 - 1997 or so with the new patch.

Bablylon offered a territory map for a territory map and robotics :rolleyes: I ended up getting 1856 in gold (all he had), 125 per turn, a world map, and a tech for just robotics :cool:

Persia offered a territory map for terr map and robotics. Ended up settling for terr map+tech for terr map+robotics

I asked Greece what they wanted for an extra dye they had. They asked for a luxury of mine, iron, a tech, and something else, prolly a map. This seems like a change; I think in the past they would have just said "no can do" rather than make such a request.
 
Nobody has mentioned what I consider the most important change listed in the Readme. It says cannons, airplanes, battleships, etc. are suddenly USEFUL because they can actually kill opponent pieces rather than beating them down and then strangely missing them in favor of your own fortifications, allowing them to regenerate next turn on your now damaged land. This was the reason I stopped playing Civ 3 and gave my disc away - airplanes and howitzers seemed useless to me and I got tired of winning games with a 100% tank army. How has it been going folks? SHould I run out and buy a new disk? Are your artillery mopping up? Do catapults actually ever hit anything? Is it a GAME again and not just a graphics demonstration? Somebody comment!
 
I am pretty new to Civ3, I am running the 1.17 patch and I have a really good game going and I also have some of the unit mods installed. I want to install the new patch, especially because of the lethal bombardment feature. If I install the new patch, will I be able to still load the game I was just playing under 1.17 and be able to have all the same features and will the new bombardment feature and the other work with the game I originally started with the 1.17 patch? Thanks to everyone that is posting the information about the new patch!
 
Originally posted by shramj
If I install the new patch, will I be able to still load the game I was just playing under 1.17 and be able to have all the same features and will the new bombardment feature and the other work with the game I originally started with the 1.17 patch? Thanks to everyone that is posting the information about the new patch!

You will be able to play your SAV game started with the 1.17f patch ... or, at least, it worked for me. I can't answer your question about bombardment since I didn't have any catapaults or artillery in my game as they didn't work worth a da*mn in the older patch.

JL
 
This new 1.21 patch really is a whiz a screwing up old games... Personally, I've always despised Firaxis's impossible corruption model, so I manually corrected this by modifying the civ3 mod file (adding "Reduces corruption" next to a few buildings to even the playing field, since I like playing on *huge* maps).

But now the new patch doesn't allow those changes to take effect... and I have a 4,000 gold deficit each turn no matter how low my taxes get. Considering I spent tens if not hundreds of hours building this game from the ground up, this is not exactly a welcome change.

Does anyone have any bright ideas on how to get past this wonderful new "initiative" from Firaxis? (once in a while, it'd be great if they decided to allow players to customize their games, instead of forcing them to use whatever mold they feel best fits the game they sold us...).

Thanx,

(BTW, this is my first post, hope I get to have some good discussions with you guys/gals!)
 
Originally posted by SeaWolf
This new 1.21 patch really is a whiz a screwing up old games... Personally, I've always despised Firaxis's impossible corruption model, so I manually corrected this by modifying the civ3 mod file (adding "Reduces corruption" next to a few buildings to even the playing field, since I like playing on *huge* maps).

But now the new patch doesn't allow those changes to take effect... a
(BTW, this is my first post, hope I get to have some good discussions with you guys/gals!)

I modified the BIC file in the same way so that certain buildings would help to reduce rampant corruption. However, I made a copy of the modified Civ3mod.bic created for version 1.17f. Then I installed the patch, read the "saved" version of my old bic file ... and saved it into my civ3 directory.

Go back into the editor and remake the building rule changes.

JL

You will have to go back into the editor and remake the building rule changes :cool: :cool:
 
Originally posted by KithrupFugitive
That's definitely true. Took me less than a minute to download from CivFanatics, while more than 5 from Infogrames FTP.

Under 24 seconds for me from CF mirror two. :p

As for SeaWolf's problem, finish your game under 1.17f and then start a new one with the new patch. Personally, I've never had a problem with the corruption model in any version (just AI Deity bonuses that make it impossible to keep up).
 
Thanks for your input! :)

Trouble is, I did exactly that... And the very first item mentionned in the 1.21 Readme is that it is no longer *possible* to modify the BIC file and expect those changes to take effect in the game.

If you want to see for yourself, make some obvious changes (for example, giving Armor 20 movement points), launch Civ3, load an old game, save the old game under the new patch, close Civ3, launch it again to make sure everything is "up-to-date", and ta-da! No 20 movement points. The rules are *exactly* as they were when you first created that saved game.

No changes we make can now affect the rules in the game, since they are save *inside* the save file. And this is my problem... I sent a letter to Firaxis about, though with their... let's just say "tarnished" customer service attitude (i.e. "we do what we think is cool, just deal with it if you don't like it even if you paid good money for our game"), I don't really expect anything to change...

So make sure those settings are how you like them before you start a game, cuz there's no changing them afterwards...

Regards,
 
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