Originally posted by alva848
i wanne hear more comments on this item!!!
better or worse than 1.17f?? c'mmon people let us know!!!
(can't play until after the weekend
!!)
I hadn't read the complaints on this (overactive tech trading among AIs) on 1.17, and was just suffering in silence. Then I read the new readme and offered up praise to the gods. But I don't see any difference at all in the basic game. It seems as bad as ever in the one game I played so far (only up to 110 AD).
Anyway, I thought it was just an editor improvement: you can alter the inter-AI tech trading rates for different difficulty levels in the editor.
Echoing many other people, I'd like to say that the Civ3 team deserve great praise and thanks for their dedication to editability, but (a) it can never be editable enough so you should never ever decrease our editing power, and (b) though I love the editor, I want to have the basic game playable and finely tuned without my having to resort to the editor.
Specifically, to address (b), separate the maps from the scenarios, and allow us to specify either rules, scenario setups (like particular civs, etc) or maps in the game opening screens. Thus, I could select hammerquill (tm) standard rule set, with all my favorite settings, Marla Singer's map, and a world which chooses eight random civs from a set of 16 I've selected out to go together.
One other suggestion to the firaxians, which I keep forgetting: please, please put in a zoom out function on the editor! Trying to lay out a really big map to a real plan is aggravating, and makes me all the more impressed with Marla, Queen of the Earth.