PATCH 1.29F NOT ENOUGH!!--gRRR!!

Does patch 1.29f suck to you?

  • Yes

    Votes: 10 35.7%
  • No

    Votes: 18 64.3%

  • Total voters
    28
  • Poll closed .

wargasm23

Warlord
Joined
Oct 26, 2002
Messages
106
Location
kansas city, ks
This is a place for civ3 gamers to gripe about all the many problems that patch 1.29F did NOT solve. While we are at, why not discuss the small improvements you'd like to see in future civ3 patches.

:D

After all, every once in a while i like being a jerk to Firaxis.

:(

For one, i'd like to be able to finish my palace. Two, i'd like to maintain my status as a the most technologically advanced nation from age to age without weak CPU civs managing to keep up with me, despite the fact that i don't trade with them at all.

It's funny when a weak nation really thinks your going to give it "mathematics" or "republic" for contact with a weak civ.
 
For one, i'd like to be able to finish my palace

Hmm, I finish it almost every single game I play. I dont see the problem here

Two, i'd like to maintain my status as a the most technologically advanced nation from age to age without weak CPU civs managing to keep up with me, despite the fact that i don't trade with them at all.


The fact that you dont trade is the exact reason that they catch up. I trade all the time and get gold per turn deals. This helps in two ways, first I can turn my science way up and research much faster since the AI is funding my improvments in cities. Second it kills the AI research since they have to put extra effort into taxes to pay me.



PS I agree that the game is far from perfect but your two examples are due to strategy faults and not game problems.
 
There is one thing that annoys me very much:
I like to play with the grid on, but whenever I start the game the grid is off, so I always have to manually turn it on.
I know that there is an option in Civilization3.ini called GridOn, but it doesn't matter if it's set to 0 or to 1, the grid is always off.
 
haha that is funny

i know the grid system can be annoying at times

i personally feel that PTW was a rip off

i mean come on a rating of 5.0 from gamespot for PTW?

:mad:

it's definately not worth it

tell me what you think
 
Hey Mariusz, you're from Wroclaw? Dude, that's where I'm from, despite the location I wrote on my profile. What part of the city do you live in? As for me, I have a house in Oporow.
 
Originally posted by Mariusz
There is one thing that annoys me very much:
I like to play with the grid on, but whenever I start the game the grid is off, so I always have to manually turn it on.
I know that there is an option in Civilization3.ini called GridOn, but it doesn't matter if it's set to 0 or to 1, the grid is always off.
Yeah. That one keeps me awake at night.
Violin%20STOP.gif
 
"ctrl-g" to turn it on and off. It takes no time at all. Why does it bother you?
 
I think the 1.29 patch solved most issues and was very happy with it (but I have now moved on to PTW).

Woody is right on target though. I did often complete my palace in 1.29, and had no problem with taking the tech lead during the medieval age and then running away from the AI, on emperor.

But if you don't trade with the AI, then you effectively play a research game where its you against the rest. No wonder you get catched up then.
 
Hey, the grid bug is annoying if you like to play with it on!

I think the point Mariusz was making is that it takes 5 minutes to program another key field in to civ.ini, and to get the game to use it.

No-one said it's a deal-breaker, but 5 mins of a programmers time isn't too much to ask is it????
 
No city radius apearing on the main map. I find that a bit annoying, it makes placing cities a bit trickier without the grid on.

Nowhere near enough fresh water sources especially on island maps. Even big islands rarely have a source of water. Not really a bug, just an annoying 'feature' of the map generator.

Barbarians are far too weak.

Techs are too close together. Some units only have a few turns lifespan in the game.

Inability to build obsolete units. Really annoying when you have Medieval Infantry and you want to build Gallic Swordsmen with their lovely 2 movement after your GA. :cry:

You should be able to choose what cities get what resources without having a major fit trying to figure out road logistics. That way you can limit very low production/less vulnerable cities to producing older but still viable units without being too restricted as to what you can build.

Espionage isnt a viable strategy.

There's no recce units in the game which I was suprised about. After 1700 or so observation balloons should be units followed by spotter planes and UAV's to scout out enemy cities and troop movements for that turn. An upgrade path from Scout & Explorer would be obvious choices :)
 
v1.29f is great IMHO. Is it perfect? No. People will always complain about some aspect of the game, and if developers made every change that everybody griped about two things would happen :

1) The developers would never be able to wok on anything else until they died.

2) When gripe "X" is fixed, two hours after the patch is released someone will complain that "X" changed and now [insert random whinning here]

If the biggest problem you can come up with is that you need to hit CTRL-G when the game starts because the grid doesn't come up automatically, I think you're doing OK.
 
Agree with rdomarat.
Most things mentioned here are regarding concepts and such stuff in civ3 that seem not to find favour with one or another player.
But patching is intented to fix bugs (or adding useful options etc). There's no aim to cancel, add or change whole concepts by a patch, it just should correct failures. Oh, hitting ctrl-g after reloading isn't that hard...
I was fine with 1.29 untill now. Well, that recently researched buggy wall thing might get fixed.
 
Are you aware that the Civ3 editor can be used to modify the rules of the game?

No city radius apearing on the main map. I find that a bit annoying, it makes placing cities a bit trickier without the grid on.
Turn the grid on. Turn it off when your done if you don't like how it looks.

Nowhere near enough fresh water sources especially on island maps. Even big islands rarely have a source of water. Not really a bug, just an annoying 'feature' of the map generator.
Open the editor, generate your random map, and add more fresh water. Generate ten maps at a time and pick a random map when you start up. The odds you'll remember all ten maps are slim. Maybe even find someone on the forums and create maps for each other, so you really don't know what they look like.

Barbarians are far too weak.
I think you can use the editor to determine what units barbarians can use but I may be wrong on that. Certainly having raging barbarians when you first start the game is a big pain in the ass IMHO.

Techs are too close together. Some units only have a few turns lifespan in the game.
Increase the stats on those units to make them more useful, thus prolonging their lifespan.

Inability to build obsolete units. Really annoying when you have Medieval Infantry and you want to build Gallic Swordsmen with their lovely 2 movement after your GA. :cry:
The editor can be used to change the upgrade path if it bothers you that much. I can't think of another example other than Gallic Swordsmen off the top of my head where this applies.

You should be able to choose what cities get what resources without having a major fit trying to figure out road logistics. That way you can limit very low production/less vulnerable cities to producing older but still viable units without being too restricted as to what you can build.
There's a lot to the game already, and introducing a more complex resource system will have a major effect on game play. I don't see how "road logistics" are complicated. As long as you can draw a line from one point to another (it doesn't even need to be straight), you should be able to figure it out.

Espionage isnt a viable strategy.
Any idea what CIA's budget is? Exactly how many spies do you think they have? Espionage IS expensive. The game reflects this.

There's no recce units in the game which I was suprised about. After 1700 or so observation balloons should be units followed by spotter planes and UAV's to scout out enemy cities and troop movements for that turn. An upgrade path from Scout & Explorer would be obvious choices :)
You could build your own unit...
 
absolutely right hawk,

it was a scam to purposely release a unfinished product to trick people into buying no more than a patch update. PTW is too weak to be considered a legitimate expansion.

Originally posted by "TheNiceOne":

Woody is right on target though. I did often complete my palace in 1.29, and had no problem with taking the tech lead during the medieval age and then running away from the AI, on emperor.

you may have FINALLY finished your palace. The cpu let's you add something on like once a era. If your a good little boy, maybe twice in one era.

Originally posted by "RDomorat":

Are you aware that the Civ3 editor can be used to modify the rules of the game?

Yes, i have heard more and more about how people are choosing the editors over the actual regular single player games. After i finish my current game as america, i will check it out to see exactly how fun it is.

looking forward to your responses

:king:
 
It's only my ( fault ) impresions or the game using 1.29 patch is far more dificult than using patch 1.16f ?? :(

I honestly belive that the AI play in many aspect muuuuch better ... or cheat even more maybe ... :confused:

Regards
 
I'm glad some of these ideas aren't implemented because I don't like all of them (some are fine)... which is why you should mod if you want a truly differant game. I've gone through my own tweaks time and time again, only to find that the orriginal game is still the best.

Anyway, 1.29f isn't the end of the game. The current stats is PtW 1.21f
 
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