maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Observations so far:
Good:
- After the war breaks out, the AI does not actively go all-out attack, and in fact avoids attack and prefers defense.
- When facing elimination, the AI acts like a man and does not propose peace in exchange of everything it owns and produce. Although we can still ask for it and may get an Yes and tears in the eyes.
Bad:
- The AI retreats injured units from the front line but does NOT heal them - instead the AI runs the dying unit back and forth in the back of its own territory even though it is its last living unit.
- The AIs ignores pirate ships. It frequently walks its unit into the range of pirate ships and stays there to be scratched to death. (That's what happened to that last unit!)
Good:
- After the war breaks out, the AI does not actively go all-out attack, and in fact avoids attack and prefers defense.
- When facing elimination, the AI acts like a man and does not propose peace in exchange of everything it owns and produce. Although we can still ask for it and may get an Yes and tears in the eyes.
Bad:
- The AI retreats injured units from the front line but does NOT heal them - instead the AI runs the dying unit back and forth in the back of its own territory even though it is its last living unit.
- The AIs ignores pirate ships. It frequently walks its unit into the range of pirate ships and stays there to be scratched to death. (That's what happened to that last unit!)