Just got the game last week and updated to patch .141 last night. Had a high hope for better diplomacy. Listing the reasons of bipolar mood swings does help a lot, but there seems to be a bug to make AI Friendly although they do hate me. Emperor Marathon Game on Tiny Earth, 8 Civs. I spawned on present day Egypt & Palestine, surrounded by English (central Africa), Persia (West Africa), Iroquois (East Europe), and French (South Asia). There is also a oddly-positioned City State sandwiched in between the already-crowded English and Persia. English and Iroquois was neutral to me. Napoleon was immediately friendly (for no good reason). I am not going to invest in his willing to make friends with me, though. Rushed Persia first since its population and cash was running out-of-control. English and Iroquois remained Neutral. Next puppeted the city state since I wouldn't be able to touch the English otherwise. English became Guarded. Reasons: (1) Belives I am a warmonging danger to the world. (2) Eyes over my land (i.e. Elizebeth wanted the city state herself, which is reasonable.) Iroquois also became Guarded for the first reason. Reasonable. Soon Elizebeth publically denounced me (I cannot be trusted). Immediately after the denouncement, BOTH English and Iroquois became FRIENDLY (but only showing the same two reasons above). In the diplomatic interface Elizebeth and Hiawatha were both angry (Hiawatha used much more polite words, but yes he was angry). Probably a Bug? And still Napoleon remained friendly. Could be reasonable - he would have done the same thing. Only a few turns later both Iroquois and English DECLARED WAR on me. I proceeded to wipe the English off my backyard Africa. Then Napoleon became GUARDED because I am his next expansion target (reasonable)... *** Everything seems good, just there shouldn't be a FRIENDLY right before the war unless the game purposely wants to fool the player.