Patch is live

Unless they changed this at some point, this looks like an accidental nerf for Vicky!
not accidental, an oversight in design that has forced a vicky nerf, now I'm proper annoyed. Lets put lots of great civs with porwerful abilities in the game and continually nerf a crappy one like Vicky... friggin muppets just lowered my willingness to play this game.
I mean the unit every flip was stupid but to remove the long lasting ability to get a unit in every conquered city has made her no longer pretty, muppets.
I'll be back next patch
 
I'm like the only one who didn't have a problem with the flirtation and curmudgeon agendas. Oh well.
 
Glad about the Agenda removals and the Polder buff. Entertainment Districts seems way more useful now too!

Hopefully the DLC load order bug has been fixed...
 
not accidental, an oversight in design that has forced a vicky nerf, now I'm proper annoyed. Lets put lots of great civs with porwerful abilities in the game and continually nerf a crappy one like Vicky... friggin muppets just lowered my willingness to play this game.
I mean the unit every flip was stupid but to remove the long lasting ability to get a unit in every conquered city has made her no longer pretty, muppets.
I'll be back next patch

Yeah, this nerf masquerading as a bug fix is not needed.
 
Really don't understand the meaning of this one:

  • Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
 
Can someone test if England still gains a unit on first capture of a city?
 
How is "Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling," a bug?

I thought that you got a free melee unit when you settled or conquered a city on a new continent? That's just a feature of the ability, no?
I noticed this too. Seems to nerf Vicky's warmonger quite a bit.
 
  • Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.

So a conquered city state doesn't immediately flip causing you to win the emergency without doing any work.

Can someone test if England still gains a unit on first capture of a city?

Luckily we have a dedicated England player right on these boards. How convenient. :) I have faith it will be tested before long.
 
I'm like the only one who didn't have a problem with the flirtation and curmudgeon agendas. Oh well.
I never encountered either of them! And now I never will :lol:
 
Not sure that it's "broken" to need a fix. It's powerful, but just because something is powerful doesn't mean it's broken.

I wish they had done something to improve Victor though.

With broken I mostly meant the overflow, tricks like wall-chopping through Monarchy or Limes can never be intended, yet they stick around for patch upon patch.

Magnus is not "broken" per se, he is just so utterly OP compared to the other governors that you'd never not pick him first unless you are deliberately handicapping yourself. No matter victory type he is always the best choice for it.
He is also so absurdly powerful that nothing else even seems pursuing instead, improvements are almost useless compared to a few welltimed Magnus chops, to the point that high-level players hardly improve tiles at all beyond satisfying Eurekas and Inspirations.

I prefer variety in strategy games, rather than one OP strat.
 
"Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses"

No more sneaking up on the enemy city by hiding behind hills. That this applies to urban defenses is amusing: someone's shooting at me from the top of the CN Tower - duck!


"Added the Entertainment Complex building effects.
  • Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
  • Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
  • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles."
Excellent! The game needs more multiple purpose buildings like this! Makes the patch for me.


"Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas."

But still no era points for building a National Park? Not even your first? When you still get points for the 21st relic you dig up? Disappointing. I want a commemoration for when I build my first National Park!! (Heck, I want one for every national park: it's hard to fit them in, I consider each one an achievement).


"Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling."

I can't believe this means what it says. Surely they've patched out a specific instance of getting a new melee unit, and not all conquests. Who would want to take the perpetually growing carpet of English doom out of the game?


"Removed the Flirtatious and Curmudgeon agendas."

That was fast. I'm guessing there wasn't complete buy in to include these in the first place, because I don't imagine anything has come up since the game's been released, gameplay wise, that they weren't aware of from playtesting, and I didn't think the community feedback on it was that negative. Not like, say, the continual feedback that ceding doesn't do what it's supposed to.
 
Ingame, the pax britannia still says "found or conquered" cities. I think maybe the patch will still give you a unit on conquered cities (testing now), and the fix was just to city flips?
 
Starting my game as netherlands shortly. I hope to test the alert function asap.
 
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