friedmad
Civaholic
can we play games in progress after applying the patch?
Originally posted by Random Passerby
Hey, I kind of liked Civ 1's combat... Sure, it was frustrating when you had an unlucky streak and lost half a dozen units against one inferior defender, but hey, bad things happen. It makes the game more interesting when things don't always go as well as planned--otherwise, you might as well play a game that consists of one big button labeled "YOU WIN."
Originally posted by FunnyAcc
know any1 when the patch will be released ?
or know any1 work firaxis on a addon to civ3 ?
don't take it all so seriously - it's just a game. there's something out there called a 'real life', with real people......that can be quite fun aswell.
Originally posted by Velikovsky
One thing that I thought was missing from the fix is that worker actions are still hard coded. If we could get some flexibility there it would be great! Terraforming, double irrigation, airstrip ability would all be really nice additions, and I would think that allowing flexibility wouldn't be too hard.
Originally posted by David In Asia
somebody earlier asked who uses the editor....good question, and it's a very small minority. say 200 thousand units (or whatever) of civ III are sold, how many of those players would understand anything being discussed in this thread, or care for that matter. it's only a tiny percentage of civ III players who want to know the ins and outs, right down to some infinitesimal detail. as an average civ player, i've just spent the last 20 mins reading through this thread - it's really quite amusing the excitement being generated over some tiny little detail. don't get me wrong, good luck to you, whatever turns you on. just bear in mind that it's only a handful of you that a lot of these changes will really mean anything. most of us don't want to have to go in and tweak this and change that - we just want press 'start' and play the game - a balanced, bug-free game. it's very apparent that some of you would be lost if it were that simple.
don't take it all so seriously - it's just a game. there's something out there called a 'real life', with real people......that can be quite fun aswell.
i should stress that this is in no way a criticism, just a thought and a comment from someone who should know better
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Originally posted by Cybernut
This is like the 3rd or 4th patch, and still we are forced to tediously click through every other civ every other turn to find out when x resource or y luxury is up for trade again (this is absolutely essential at higher levels).
Until a separate trade management screen is added, could you please add some information to the "traded icons" pop-up. Instead of just saying who x resource is traded to (i.e. "Dyes to France") could it also read "Dyes to France 5 turns remaining" or something like that.
This is the most frustrating part of the game for me. It makes the end-game extraordinarily tedious and monotonous. I've had the game from day one, and I've yet to finish a game due to this end-game boredom!
Originally posted by whiteheg
Kewl!
What happens if you load a previously saved game while running the latest patch? Paticularly if the map sizes have changed?
Can this be done please??
Thanks
Originally posted by Zouave
What about roads?? Why the eff can't they be used during war as you invade?? That is so stupid.
I want to be able to turn off Culture Flipping.
I want to be able to automate warships to bombard.
I want the multi.sav cheat back.
As for checking trade agreements and the 20 turn limit, people were complaining about that before patch 1.16!!
Are you listening Firaxis? Hello? Hello?
Originally posted by Hellfire
Its obvious they are listening or you would have never received the fixes you have now.