revelation216
NQ Civilopedian
Recently gave Shoshone a spin to play around with Pathfinders early game vis a vis how many to build and trying to work out what the best selections are in the goody huts.
I felt that since Pathfinders' abilities are so strong early, and can upgrade to Composite Bowmen (which by the way is immense if you manage to get Scouting III and then upgrade to CB, 2 extra sight and 1 extra movement and ignore terrain cost, and upgrade them all the way to gatling guns and beyond with logistics and blitz), it's probably worth building more of them than usual scouts.
So how many?
I realise that the map and its size has to be a factor. It goes without saying that Shoshone are not a good civilization on island maps but they thrive on Pangaea or Plains.
Also I realised that game speed has to be a factor also.
Then we should discuss what the best choices are depending on how many ruins we've found/how late on it is in the game. The later on in the game it is in the scouting phase, the less the hut bonuses are worth. +1 population is surely vastly superior over culture/faith once a few social policies have been scribbled and we've grabbed our pantheon. But earlier on, for example on the first goody hut, culture/faith seems better.
BTW if anyone wonders what 4 Pathfinders are like on Marathon speed Plains I gave that a go. Emperor difficulty.

I am pretty sure I discovered almost all the goody huts on the map! And whole map scouted by turn 123 standard speed!
I felt that since Pathfinders' abilities are so strong early, and can upgrade to Composite Bowmen (which by the way is immense if you manage to get Scouting III and then upgrade to CB, 2 extra sight and 1 extra movement and ignore terrain cost, and upgrade them all the way to gatling guns and beyond with logistics and blitz), it's probably worth building more of them than usual scouts.
So how many?
I realise that the map and its size has to be a factor. It goes without saying that Shoshone are not a good civilization on island maps but they thrive on Pangaea or Plains.
Also I realised that game speed has to be a factor also.
Then we should discuss what the best choices are depending on how many ruins we've found/how late on it is in the game. The later on in the game it is in the scouting phase, the less the hut bonuses are worth. +1 population is surely vastly superior over culture/faith once a few social policies have been scribbled and we've grabbed our pantheon. But earlier on, for example on the first goody hut, culture/faith seems better.
BTW if anyone wonders what 4 Pathfinders are like on Marathon speed Plains I gave that a go. Emperor difficulty.
Spoiler :


I am pretty sure I discovered almost all the goody huts on the map! And whole map scouted by turn 123 standard speed!