For a medieval scenario, Poland is theoretically possible. However, it doesn't seem to fit the theme of the scenario since it wasn't really involved in the religious conflicts. The Lithuanian Kingdom before the merger was (well, they were bullied by Teutonic Knights who were inspired by religion), but that's not the same thing.
About the Mayan UA, the bonus turn would be very fun (and scary as an opponent), but given the turn issues there are in civ5, I don't think they will go there. "Just" a bonus turn concerning culture, faith and science would probably be good too, at the intervals described by Louis.
Another 'not working around the clock' kind of thing would be to have 2-3 'manual' golden ages, where the player controls the timing of it.
I don't really have time right now. Does anyone know generally how turns progress? I.e., what's the interval of years for the early turns compared to later turns. Since the game has a turn counter now, I rarely pay attention to the year.
Perhaps instead of getting a free turn every X number of turns, they get a free turn at Calender and then again whenever they enter a new Era.
Edit: Ok, now I have my speculation juices flowing. How about this: End Times Panic: Every time the Mayans enter a new Era, any civ that doesn't share the same religion as them experiences a spike in unhappiness due to fears that the world is ending.
What's so stupid about a Baktun cycle of time when *ALL* calendars mark historical dates in their own abstract terms as well?
Ending of 13.0.0.0.0 simply coincides with a galactic center precession alignment too, btw.
Sweden would be a great addition. Sweden ruled most of the coast of the Baltic sea for a brief time fighting almost all neighboring countries. The swedes eventually got tired of their warrior kings and have now had peace for 200+ years.
But I would love to play as Karl the XII or some other Swedish king. The UA should be reduced unit maintenance and increased production from iron or woods somehow.
Maybe with a unique building called Bruk which was small societies producing something for the crown. Mainly ironwork's placed in the forests because of the supply of wood. Replacing the ironwork building giving extra increased production when producing land units and 2 extra shields on iron.
Unique unit should be 1700 infantry called Carolinian infantry with bonus attack versus gunpowder units and/or light field cannons with increased combat value and reduced ranged attack that doesn't need deployment.
Sweden would be a great addition. Sweden ruled most of the coast of the Baltic sea for a brief time fighting almost all neighboring countries. The swedes eventually got tired of their warrior kings and have now had peace for 200+ years.
But I would love to play as Karl the XII or some other Swedish king. The UA should be reduced unit maintenance and increased production from iron or woods somehow.
Maybe with a unique building called Bruk which was small societies producing something for the crown. Mainly ironwork's placed in the forests because of the supply of wood. Replacing the ironwork building giving extra increased production when producing land units and 2 extra shields on iron.
Unique unit should be 1700 infantry called Carolinian infantry with bonus attack versus gunpowder units and/or light field cannons with increased combat value and reduced ranged attack that doesn't need deployment.
wrt the mayan UA, maybe they trigger a time victory at 2012 instead of 2050. i'm not saying this would be a *good idea*, but it seems consistent with the info.
I would hope that it deals with the Maya reputation for astronomy and accurate timekeeping, rather than the myth that their calendar ends in 2012. But then, Immortals that heal faster than other units are pretty stupid too...
It's said to be 'Calendar-related', which to me suggests specific to learning the technology (i.e. nothing to do with plantations). Possibly they simply start the game with Calendar, otherwise they have an effect that triggers when Calendar is researched (as the Babylonians get a free GS when they discover Writing) - possibly a Golden Age, as suggested. It also needn't be the only feature of their UA, as Writing isn't for Babylon.
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