PC Jeux take on Civ 5

I always hoped for "limited next war"!

This doesn't mean battlemechs IMO, as they wouldn't work due to real-life physics, but just weapons and technologies that are in development right now and WILL most likely be used within our lifetime:

(all of these things ARE in development right now!)

- Drones (flying ones are already in use, but also sea- and landbased)
- Stealth for land vehicles through coverage with OLED "displays"
- Power suits (maybe, they have prototypes, but they look somewhat clumsy)
- Railguns
- Anti-Air lasers/laser CIWS
- CIWS for land-based vehicles
- non-nuclear ICBMs
- multihull ships

For some reason they implemented more futuristic civil technologies in Civ4 than they did in military terms, like fusion, space elevators and this stuff.

Integrating realistic near-future technology would make the game actually better and the space-race a bit more realistic.
 
Ok, that's not what I've hoped for. I never played next war, although I was so eager to see it when BtS came out! But the overly sci-fi cliche setting (battlemechs, mindless clones, force-fields around cities, nukes make the earth crack like a egg) kept me from trying it.

Not that I want to say anything against the author, it's skillfully done and I respect his work, but it's more a caricature of the future, so not what I prefer.

Check out those:

http://de.wikipedia.org/wiki/Expeditionary_Fighting_Vehicle
http://www.cnn.com/video/#/video/tech/2007/11/27/yeates.ut.robo.soldier.ksl
http://en.wikipedia.org/wiki/Iron_Fist_active_protection_system
http://en.wikipedia.org/wiki/Tactical_high_energy_laser
http://en.wikipedia.org/wiki/File:Airbornelaserturret.jpg
http://en.wikipedia.org/wiki/Unmanned_aerial_vehicle

A very nice civilian building resembling a kind of real-life arcology:

http://en.wikipedia.org/wiki/Gasometer,_Vienna

Admittedly, many technologies in prototype stage today won't make it into production. But I guess the fact that serious prototypes exist justifies usage in a realistic video game like civ.
 
I agree, I don't want sci-fi in a Civ game. I don't think it's a joke, it has been mentioned elsewhere. If it's believable futuristic units, I might be able to tolerate it, if it's sci-fi it will get modded out immediately.
 
So walls will be in, and will be important. I guess they basically abstract walls + city militia. The 'depends on buildings inside' part is also interesting.

Didn't the new IGN article say that you could have one unit in a city?
 
Yes, you can have one unit in a city, but what this article says is that, even without, a city will defend itself (at least if there are fortifications/walls).
 
I agree, I don't want sci-fi in a Civ game. I don't think it's a joke, it has been mentioned elsewhere. If it's believable futuristic units, I might be able to tolerate it, if it's sci-fi it will get modded out immediately.

Being a guy that loves the digital and nano epochs of Empire Earth, I take the opposite view. :goodjob:
 
That still gives the Legionnary a 0.99% chance. I'm sure someone will witness a :spear: with odds like that.

Perhaps percentages are rounded off to whole numbers this time? I would definitely hope so. Then if a near-dead tank had a 99.6% chance of defeating a healthy, elite spearman - he would have a 100% chance.
 
Perhaps percentages are rounded off to whole numbers this time? I would definitely hope so. Then if a near-dead tank had a 99.6% chance of defeating a healthy, elite spearman - he would have a 100% chance.

Well, actually it can be quite easy to disable a tank, a molotovcocktail thrown on the engines air intake is said to be quite effective, just what I heard from the yugoslavian war...

The unrealistic thing is to believe that the spearman wouldn't have heard anything about the existence of tanks with machineguns and stand in a row like 2000 years ago.

More realistic would be if technically extremely outdated units would update automatically at some point, not to regular modern units, but irregular troops.

Like the native americans took stolen guns instead of bows. Or look at african conflicts, the mounted troops in the sudan conflict use AK-47s and RPGs. Or technicals. or look at the somalian pirates.

My favourite would be if the first civ reaches e.g. assembly line/infantery all more primitive civs abandon close combat units and they are updated to some irregular guerilla unit with guns. That would be 1) realistic 2) immersive 3) those civs need all the help they can get anyway :D

Those units could be used by later barbarians, too.
 
other things forgotten:

-There will be UU, UB and IIRC there will be Unique Technology
-There is a art concept of Stalin
 
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