EscapedGoat
Warlord
- Joined
- Dec 4, 2005
- Messages
- 204
I've never been able to pick Harrapans - spending too much time in Neolithic!
oh I fully agree and it's the only real dilemma you have in the start, staying in neolithic for as long as you can is the best strategy and that's usually not compatible with getting the best culture which IMO is the Harrapans. However, I still think their bonuses are the overall best ancient age bonuses.
While it is true you can settle scouts to "make up" for pop, you still face the problem if you are not Harrapans that you want to grow your city beyond ~6 population. Since each pop eats approximately 8 food, you're looking at a huge investment in food related infrastructure, which the Harrapans get more or less "for free" by the nature of their bonuses and their unique district.
In "in game" terms, you could make the argument that the Harrapans roughly "+2 FIMS per tile" base bonus (under ideal circumstances) is somewhat comparable to the Egyptian "+1 FIMS per tile" but Harrapans will usually lose out on the neolithic legacy trait which is "+1 FIMS per pop" because they need to be the first to pick (most of the times). If you pick Egypt a little later and immediately settle ~6 scouts in the capital, you will have achieved a FIMS bonus which is roughly comparable to what the Harrapan has, and you also have the 10% discount on districts. Given the stronger neolithic, it might be a stronger or at least equal position for the first city. The "+2 FIMS per tile" is also somewhat theoretical, usually you don't have all rivers, and the FIMS distribution for the best available city site might include tiles that are pure production and will not give a FIMS bonus for Harappans.
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