Peculiar facts

Whomp said:
On the other hand, in the late AA Paris (no founded religion or wonders) was closer to my capital and was a bastion of filth and waste the rest of the game. Maybe it was just me but it could not get past pop 1 due to the culture pressure.


One strange thing happend to me. Paris flipped to me when I was playing as the germans, didnt thought capitals could flip.
 
dmanakho said:
18. One thing that is definitely better in Civ4 – Russian czarina. She is young and cute unlike that old fat ugly grandma from Civ3.

she's a big flirt in the game as well, a really big flirt at times
 
dmanakho said:
1. Fascism is required technology for Mt. Rushmore great wonder. May be I miss some historical data, but I couldn’t figure what fascism has in common with one of the major American landmarks.

I think this has to do more with what the mount rushmore wonder does than what it is... it reduces war weariness which I suppose relates to fascism somewhat. I'm not entirely sure though why they picked mt rushmore as the wonder to do this though...

7. It is still possible for lucky spearman to kill a tank. Actually in my game it was a lucky archer who killed my modern armor. No kidding and yes armor was already slightly damaged but so what? But I found it even funnier when grenadiers were throwing grenades at my helicopter gunships and I actually lost 3 out of 3 while sieging a city.

Pay attention to the modified strength values of the units. Units fortified in culture-rich cities with the right promotions can be many times stronger than they would normally be. Select a friendly unit and hold ALT and hover the mouse over an enemy unit to see what the modified strength values would be.

Also note that a unit that has been injured is actually even weaker in a way than it's lower strength suggests. Because it has less HP, other units don't have to do as much damage to the unit to kill it. This, combined with it's reduced strength, make it easier to kill. Remember that. While normally two units with strength 4 going at it is a 50/50 shot either way, a unit with strength 4/4 fighting a unit with strength 4/8 is actually far more likely to win in this case because the second unit has only half it's HP.

8. There is no such thing as defensive vs. offensive units in this game. Units have only one value – strength and in addition to that special abilities, like archer’s first strike, or some units are better vs. mounted units or vs. melee units – just like it was done in Age of Empires. However units can gain experience by winning battler or by a virtue of being built in city with barracks. Different experiences can be used to make unit more offensive or more defensive.

Many units are designed to be defensive units though, such as archers which have city defense bonuses. Also some units are tailored more for offense as they recieve no defensive bonuses, like horse archers and tanks.

9. Firaxis promised that the warfare will be all about combined arms… But I found it not to be truth exactly. Nothing beats a horde of Russian Cossacks sweeping enemy cities, exactly like it was in Civ3.

A horde of any unit that sigificantly outnumbers the enemy can be effective. However you do truly need a horde in this instance. Also, if your opponent forgoes combined arms, then you can too. If he only builds archers, then you can simply load up on horse archers and take him down. Building a mixture of units to defend yourself prevents your enemies from exploiting individual unit weaknesses.

10. No more pollution – Yay… Unless you have nuclear meltdown that is. or a nuclear war

Yeah... it's better though than pollution randomly popping up all over and having to send workers all over the place to clean it up.

Actually they [railroads] do (increase hammers by 1) on Mines and Lumber mills but that's it

Really? You sure?
 
Arkalius said:
Really? You sure?

Absolutely. Tested it myself

...and few more pecularities

25. RoP rapes are not possible in Civ4. RoP is called "Open Borders" in Civ4. When you declare a war while you have troops on enemy territory your troops are automatically removed from his or her land

26. My favorite - no more hammers/beakers wasted. they simply overflow to the next build/technology.
Just put your tech slider as high as you can and keep it there. Neat. Less MM nightmares

27. You thought barbarians were raging in Civ3 - think again. Barbarians are disastrous in Civ4. Especially on monarch levels and above (well... i've only played monarch so far but can deduct the worse). Barbarians aren't just sit in their huts and roam around. They actually act as mini-states, build their own city and their own research. If not taken care of you will see barbarian archers and axemen raging around. Actually barbarians not simply take your cash and money - they raze cities when sacking them. Beware.
 
Use the "cash back for being beaten to a Wonder" to finance early era warmongering. Your economy can't really sustain warmongering for long in the very early game because you don't have the cash base and can't research cash yet. What you can do is start construction on a wonder you're fairly sure the AI is going to beat you to. It's a gamble of course, but some wonders the AI just can't resist building - especially if they got to the tech quite a while before you did.

It's a reasonably reliable way of pocketing a bunch of coin when you are unable to generate cash in other ways.
 
Does this one count - it's possible that religions aren't founded on the same turn as when you discover the techonology.
 
I've found that if you get a religious tech for free on a turn due to something like building the oracle etc, you don't found the religion until the next turn.
 
Your August Sirs,

I have tried to push expansion in the early game. I had a close neighbor and built quickly in his direction. The problem is that my production was slow. By the time I had enough military production capacity and just started making strong units, my neighbor jump the boarder with enough horse units to take the boarder cities easily.

Am I making too many workers ( I make about 1.5 workers per city)? Is it just bad luck in terrain assignment (my area had great flood plains but stunk for any hamers)? Any body have anything that works well for you?

Regards,

Jack Noir
 
This happens when you use the oracle's freebie tech to grab Theology...as the game needs to play both the oracle video and the Christianity video...so Christianity is founded one turn later...
 
Pinstar said:
This happens when you use the oracle's freebie tech to grab Theology...as the game needs to play both the oracle video and the Christianity video...so Christianity is founded one turn later...
hmm...wonder if this is true if you disable wonder videos?
 
Saurion said:
Oh, and one thing: I think it's not possible to launch an ICBM against your own territory, or against nations you aren't at war with. Please confirm this.

Confirmed that you can't launch on your own territory. I'm not sure about nations you aren't at war with, as I've never tried it. It's also not possible to order a bomber (or fighter, I presume) to conduct a bombing mission on improvements within a "friendly" nation's borders, but it is possible to attack stacks of enemy troops within friendly borders, providing you have an open borders agreement with that nation.
 
It's also supposed to not let you launch if you have FRIENDLY units in the blast radius.
 
Krikkitone said:
Mt. Rushmore is a Modern Nationalistic Hero Worship Monument...Modern Nationalistic Hero Worship being elements of Fascism

That makes no sense.

If any system has hero worship as it's center, it is Communism, especially the extreme versions of it like exists in North Korea and Vietnam (and to some extent Cuba) even today. North Korea is basically built around the idea that Kim Il Sung is a true Deity. Theocracy could also fall into that - such as the hero worship fostered in Iran.

Absolutely the only relationship I can see is that Mount Rushmore was built during the rise of Fascism in Europe. The architect and major supporters were all anti-Fascist, so this one really has me confused.
 
There are two separate non-stacking city defense values. Walls and culture. This means walls are useless in a high cultured city and you have to level two defensive values when sieging a city.

Floodplains incur health penalties, which is definitely something to worry about when your city gets larger.

Forests provide health (and even possible happiness in the late game!) and a heck of a lot of shields for cutting them down, yet cannot be planted by a worker anymore.

Also to add, railroads provide 10 movement not infinite.
 
Arkalius said:
9. Firaxis promised that the warfare will be all about combined arms… But I found it not to be truth exactly. Nothing beats a horde of Russian Cossacks sweeping enemy cities, exactly like it was in Civ3.

I will trash you cosack with my peakmen in secs.
I already trashed completly the dumb mangolian leader and his keshik with my poor and extremly cheap bronse spearmen.

Also about Mt. Rushmore, i think it is more a kind of easter egg :D.
 
Wlauzon said:
That makes no sense.

If any system has hero worship as it's center, it is Communism, especially the extreme versions of it like exists in North Korea and Vietnam (and to some extent Cuba) even today. North Korea is basically built around the idea that Kim Il Sung is a true Deity. Theocracy could also fall into that - such as the hero worship fostered in Iran.

This (obviously) isn't the intent of the thread, but you're way off the mark on Communism (anyone who thinks North Korea/Vietnam are communist nations doesn't understand the definition of the term). Communism, by its core ideology, makes hero worship impossible because there can be no heroes. The problem is that this goes against every basic tenet of human behavior, which is why communism has never worked (and probably never will) on anything larger than small communities. What you are thinking of is socialism, with definite overtones of fascism. The same as in the former Soviet Union (or, more accurately, Union of Soviet Socialist Republics).

Absolutely the only relationship I can see is that Mount Rushmore was built during the rise of Fascism in Europe. The architect and major supporters were all anti-Fascist, so this one really has me confused.

Someone already pointed out the obvious reason that Mt. Rushmore requires fascism--it also allows (more accurately) the police state, which similarly cuts down on war weariness. If it happened to have been built during the same time period as fascism gained a foothold in world diplomacy, even better.

I haven't read a thing about the construction of Mt. Rushmore, but I am curious as to your last statement. There was quite a bit of pro-German leanings in America immediately prior to World War II, one of the reasons that conspiracy theorists use to claim that Roosevelt knew about the attack on Pearl Harbor and did nothing to prevent, so that he could finally bring America into the war. In fact, even then we were fortunate that Hitler made his single greatest strategic error in declaring war on us, brushing aside any possible objections from the pro-German lobby in the U.S.
 
This thread makes me miss the great historical texts in Civ1 (or was it civ2?)
I mean, the game could be A LOT more educational.
 
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