dmanakho said:
1. Fascism is required technology for Mt. Rushmore great wonder. May be I miss some historical data, but I couldnt figure what fascism has in common with one of the major American landmarks.
I think this has to do more with what the mount rushmore wonder does than what it is... it reduces war weariness which I suppose relates to fascism somewhat. I'm not entirely sure though why they picked mt rushmore as the wonder to do this though...
7. It is still possible for lucky spearman to kill a tank. Actually in my game it was a lucky archer who killed my modern armor. No kidding and yes armor was already slightly damaged but so what? But I found it even funnier when grenadiers were throwing grenades at my helicopter gunships and I actually lost 3 out of 3 while sieging a city.
Pay attention to the modified strength values of the units. Units fortified in culture-rich cities with the right promotions can be many times stronger than they would normally be. Select a friendly unit and hold ALT and hover the mouse over an enemy unit to see what the modified strength values would be.
Also note that a unit that has been injured is actually even weaker in a way than it's lower strength suggests. Because it has less HP, other units don't have to do as much damage to the unit to kill it. This, combined with it's reduced strength, make it easier to kill. Remember that. While normally two units with strength 4 going at it is a 50/50 shot either way, a unit with strength 4/4 fighting a unit with strength 4/8 is actually far more likely to win in this case because the second unit has only half it's HP.
8. There is no such thing as defensive vs. offensive units in this game. Units have only one value strength and in addition to that special abilities, like archers first strike, or some units are better vs. mounted units or vs. melee units just like it was done in Age of Empires. However units can gain experience by winning battler or by a virtue of being built in city with barracks. Different experiences can be used to make unit more offensive or more defensive.
Many units are designed to be defensive units though, such as archers which have city defense bonuses. Also some units are tailored more for offense as they recieve no defensive bonuses, like horse archers and tanks.
9. Firaxis promised that the warfare will be all about combined arms
But I found it not to be truth exactly. Nothing beats a horde of Russian Cossacks sweeping enemy cities, exactly like it was in Civ3.
A horde of any unit that sigificantly outnumbers the enemy can be effective. However you do truly need a horde in this instance. Also, if your opponent forgoes combined arms, then you can too. If he only builds archers, then you can simply load up on horse archers and take him down. Building a mixture of units to defend yourself prevents your enemies from exploiting individual unit weaknesses.
10. No more pollution Yay
Unless you have nuclear meltdown that is. or a nuclear war
Yeah... it's better though than pollution randomly popping up all over and having to send workers all over the place to clean it up.
Actually they [railroads] do (increase hammers by 1) on Mines and Lumber mills but that's it
Really? You sure?