Pere - 001

I am playing it now... so in an hour or so :) The reason for my delay is I was up in another game that I had just joined, I'd missed my first turn because my cpu fan had seized frying my cpu and mb. The person who went before me only played 5 turns so I had to play 15 turns in 1600AD - 1675AD on an island map preparing for war, so it was lots of builds and moving troops by boat to the beachhead. So I was all cived out. (How can it be so?) As just a few days before I had to do 10 turns of modern warfare which took about 7 hours to play through.
 
Preflight
Pre Trading: 258g -4gpt
Change slider to 100% tax (258g 30gpt)

Trading:
Babylon: Buy Map Making for 250g + 10gpt
Celts: Buy Philosophy for Map Making + 5g + 7gpt
Babylon: Sell Philosophy for 250g + 1gpt
England: Sell Philosophy for 45g
Zulu: Sell Philosophy for 10g
Egypt has Poly but wants too much for it.

Research set back to 90% > Literature in 13

Post Trading: (308g, -18gpt)
Mapmaking & Philosophy + 50g for 16gpt (138g per tech)

Noticed that Sabratha and Rusicade were building regular units so.
Changed Sabratha to Catapult
Changed Rusicade to Settler

Satisfied I've mucked enough up :p ... I press ENTER...

950 BC
Carthage > Settler > Swordsman

925 BC
Leptis Major > Worker > Worker
Found Oea > Catapult
Iroquois peace for 14g

900 BC
Forest Chop shields to Galley build in Carthage

875 BC
Utica > Settler > Settler
Sabratha unhappy, move warrior from Carthage to Theveste to Sabratha.
Changed Galley to Swordsman to replace MP

850 BC
Leptis Minor > Worker > Worker
MM Rusicade so it's growth and settler in 6

825 BC
Theveste > Barracks > Swordsman
Carthage > Sword > Settler
Hippo > Barracks > Settler
Sabratha > Catapult > Worker
Make contact with Germany he doesn't know Math or Map Making.

800 BC
Babylon complete Colossus

775 BC
Leptis Minor > Worker > Worker
Exploring
Babylon has Code of Laws

750 BC
Oea > Catapult > Worker
Exploring

730 BC
Literature due in 2


- Roster -
mach - On Deck
dbear -
predesad -
elmarae - Just done
gunner - UP
 
Nice, elma! I like the trades much much. :) I wouldn't have made peace with the Iroquois -- if we had waited longer, maybe we could have gotten pennies from them, but no damage done. And we are up to 2 swords, 2 archers, and 2 cats. :goodjob: Need...galleys...

I took a quick look at the save this morning, and A Few Things...
Three new settlers coming up, nice! I would follow pred's good advice form earlier -- leave these towns unconnected for awhile, and get some warriors out.
One city was on zero growth -- I would turn growth back on. I'd rather run a lux rate for awhile than lose the food.
We have two cities building workers, but they won't grow to size 2 until a turn after they have accumulated 10 shields. Question: should we switch these builds, or is the shield waste worth it because we need workers now?
Lit should net us poly & CoL & money, then start on monarchy @ max.
 
The points that I used to decide what each town was doing was this.

Because of my trading putting us in a negative gpt, I didn't want to build more buildings. We have plenty of unit support not being used so units was the way to go. Most of our attacking units are MP at the moment.
If a city was size 3 it was set to make a settler with growth MM'd at or greater than the time to make a settler, because 2mp is the most we can have in a depotism.
If a city was size 1/2 then it would be dependant on if it had a barracks or not whether I would build Sword, Cat or Worker. If the city didn't have a 2nd MP I would build a worker.
The reason I went for Literature was because the AI typically goes for the Govt techs. So CoL I was going to be beaten on. Poly was known by the Egyptians. I was hoping to learn Lit and then be able to trade that for Poly and then get Monarchy. Though it now looks like the AI is going after Republic.
Because of our lack of luxes, Republic will be bad, we have to go Monarchy.
 
I hate paying gpt for tech, i (obviously) would not have made the trade, but i am not saying it was the wrong thing to do. even though i hate min research, if we are going to continue to buy techs with gpt then we should go min or 0, otherwise it is a waste, IMO

good job, though, Elmarae, and i do agree with your decision to try Lit next, but unless those other techs get traded around by the AI, we won't be able to trade Lit for anything straight up, we need a monopoly on LIt while no other civ has a monopoly on the other techs.

gunner asks for skip:

mach - UP
dbear - On Deck
predesad -
elmarae - Just done
gunner - skipped per request
 
Ok, I got it. I can't play it till tomorrow night, though. Any advice? Just one foot in front of the other? Expand, build some units...

Paying gpt for techs isn't something I do often, but I get the feeling I should. Elma got those techs pretty durn cheap! And we were still able to research lit fast enough to get there first...hopefully...
 
yeah, i think going for those techs was a good decision, i have realized that in the early game you have to pay almost any price to the AI, or you will fall too far back.

sry i had to skip, my life is getting hectic in my last year of high school.
 
Turn on notepad, turn on mapstat.

Preflight --
Turn growth back on in Hippo
Change Oea & Hadrum to harbor...our first two fishing villages!
Zulu gives us CoL for MM straight up
England won't give up construction for Col & MM :(
Egypt must be researching MM...so no poly either
Hit space
(I) Utica settler --> sword
Magna settler --> galley
Sabratha worker --> rax

T1 (710BC) Look waaay back to our dotmaps, figure out where to send these settlers
(I) Lit comes in
Carthage settler --> galley
Minor worker --> settler
Rusicade settler --> archer

T2 (690BC)
The English won't give up construction...
Lit to Egypt for poly and 23g
The English still won't give up construction for poly, MM, lit, CoL, plus cash!
Lit to Celts for 144g
Lit to Babs for 93g

Nobody else really has any money
Start on Monarchy in 50 at 60%sci (-10g) :lol:
(I) zzz

T3 (670BC) We have 4 settlers in the field...and according to f11, we are fifth in population :dance:
Hippo grew to size 4, so I raise lux to 10%
(I) Theveste sword --> sword

T4 (650BC) found Cadiz, start on warrior
found Cirta, start on warrior
(I) Hippo settler --> sword

T5 (630BC) lux to 0%, sci to 70%
(I) Utica archer --> rax
Mongols finish the Oracle
Mongols get currency

T6 (610BC) found Nora, start warrior
(I) Oea harbor --> library
Indians finish ToZ, Germans finish MoM

T7 (590BC) found Rusaddir, start warrior
Lux would have to go to 20% to make Minor happy, so I make a scientist
(I) We get the FP message...

T8 (570BC) zzz
(I) Carthage galley --> galley
Minor settler --> catapult

T9 (550BC) shuffle mp's around...we're running short here...
Currency and construction are still way too expensive...
(I) The ai's are trading like mad and there's nothing I can do about it...

T10 (530BC) Currency & Construction are mostly spread around...Zulu won't give const for lit...
The gpt deals have ended, so I put sci to 100%. Monarchy in 16.
(I) Rusicade archer --> galley
Hadrumetum harbor --> library

T11 (510BC) We have discovered that the world is round! :D

Sorry, I played one extra turn. I can't count. My bad...

So all of our cities have been founded, except for one settler that can found on the spot, or he can move one tile, whatever the next player wants. (I would reccomend not placing him on the plains, for food-related reasons.) Our new cities haven't been connected to the trade net yet, a la pred, so they can build warriors.

The trade situation has completely fallen apart...four civs are in the middle ages! :( I didn't see anything I could do about it... I pushed for monarchy hard, keeping enough money around in the hopes it would net us a tech, but it didn't. I'm not worried though, we get monarchy in at most 15 turns, and that should net us a lot.

On the other hand, we have one galley in the water, and in a few turns, we'll have two more. Our force is 3 swords, 1 horse, and 2 cats, with 2 more swords on the way. So maybe the next player can attack Spain, maybe the player after. We have a strong military compared to Spain.

We are on the edge of our mp situation -- we have barely enough to keep us happy at the moment. If we head off to war our happiness situation will get dire. I'm not sure what to do about that. I think hooking up the iron so early was a mistake -- each of those swords could be three warriors apiece!

I think we might want to sell our granaries in Carthage & Utica. We can build the FP now.

No screenshot since nothing has really changed since last time, I just founded a few more cities.

The Save
 
Got it, will play tomorrow. Sorry about hooking up the iron so early. Have to learn there are times to not do that...
 
For the next player...DBear? I'm finding it hard to give advice on these -- the happiness situation is giving us a delicate situation.

Don't hook up those northern cities until we have more warriors! I think we should get 2 out per city, which means you'll be leaving those cities unconnected throughout your turns.
I think we're done building settlers, and we're doing ok on the worker front. We have 11, and they are industrious. A few more workers would be nice...get them out of our cow towns.
So it's time to grow our cities. Try to grow them all together. Raising lux to 10% costs about 8gpt, so don't do that if only one city needs it. Instead, hire a scientist in that city. Wait until a few cities (4 or 5) have scientists before raising lux.
Keep science at max.
I know we should build some temples at some point...but I don't know if now is the time.
I put the connected fishing villages on growth -- leave them that way for now. Their purpose is to make us money.

Edit: I cross-posted with you, DBear! I wanted to add -- see what you can do with those war preparations, of course...
 
0) 510BC: Switch Carthage to Lighthouse. Switch Hadrumentum and Oea to temples for happiness. Rusicade and Leptis Mag are building galleys. I want at least 6 galleys for the invasion of Spain.

1) 490: Theveste sword-->worker. Move settler 1w. Workers mine near Rusaddir.

2) 470: Fluffy and another warrior upgraded to sword. Theveste is going to riot, so switch worker to scientist. Hadrumentum switched to sword, Oea to galley. Saldae founded, start warrior.

3) 450: Utica rax-->temple for happiness, as I have to create a scientist. Workers build Salcis-Rusidae road.

4) 430: Babs and Celts beat us to monarch.

5) 410: Leptis Mag galley-->temple

6) 390: Hippo sword-->temple. Have to switch Carthage worker to scientist. We have 5 of them now, so I turn on lux. Workers move to chop forest near Hippo to help temple along.

7) 370: Curraghs have completed circumnavigating the main continent, will be trying to get them back home to upgrade.

8) 350: We get beat to lighthouse, so switch Carthage to GLib. When Monarchy comes in we can also go for Gardens. I'm not bothering to try for ToA.

9) 330: Oea galley-->rax.

10) 310: One curragh makes it back home.

Monarchy will come in next turn. Suggest trading to either Zulu, Mongol, or England for Currency and/or Construct. Upgrade returning curragh to galley. Once we get six galleys ready, load them up (keeping their cities happy with scientists/lux) and attack Spain. There is a sea lane to the sw of Carthage. I would like to know if there's an undiscovered island that way, but it can wait.
 
Yeah, looks like really good turns!

Do we have any gold left? Maybe, pred, you can look at buying monarchy right away, just to make sure we can trade for currency & construction.

Assuming we do get monarchy, currency, and construction...what should we research next? I'm toying with the idea of turning research off -- I don't mind lagging behind, so long as we stay ahead of the Spanish and Iroquois. We can use some gold to get 2fers from the mainland, and the rest to wage our wars. This is a style of play I've never used before... What do you guys think?

Also, what do you guys think about revolting? Should we...
1.) Revolt right away, delaying war.
2.) Revolt when war preparations are done, and start the war in anarchy.
or 3.) Revolt when the war is in hand.
I think I like #2, assuming that we'll have all our war builds done within like 5 turns.
 
I never play with research off, thats why i play on Monarch the most, but it may be necessary for this game...

About revolting; that is a tough question 2 and 3 arent much different so i vote for either of those.
 
i think it may be my turn, i will have to skip again, my computer has experienced problems and i have a lot of other things going on, which would not be a problem if computer was not a problem. right now i can't afford any repairs or anything. I may be able to access another machine and give input now and again and possibly even talk them into letting me install civ and play a round, but until further notice just keep skipping me, if you guys want to recruit another player, that's fine. Hope i get everything sorted out before you finish the game. Sorry guys, i really regret this since we are doing a lot of things I do not do and it was a good opportunity to look at different strategies and lines of thought.
 
Godspeed, predesed. Good luck with the comp, and hope to see you back soon!

mach - itchin' to play
dbear - restin' up
predesad - skip skip skip
elmarae - UP!
gunner - on deck

I looked at the save, and it looks good. The mm looks pretty good to me. :goodjob: again DBear...

I want to congratulate everyone here -- according to f11, we are second in population! I think that's quite a feat, considering we have no luxes, and we started with no food bonuses! :king:

I don't know if we're gonna get a wonder in Carthage, but I agree it's worth a try. Maybe we should let that city grow once more; right now it's on no growth.

Our fishing villages: we have four of them. Right now two of them are on galley, one is on rax, and one is on regular sword. These cities should be concentrated on making gold. I'm okay with the galley builds as they will be useful, but the regular sword and rax are not needed. Please change these two builds to libraries, and set the cities to maximum growth. Also, each of these cities will eventually need two mined hills, if we can spare the workers. In an earlier post I outlined my method of fishing villages...please reread that post if you need to, it's important. If you want to comment on the build order, please do. I don't want to be harsh here, so please don't take this that way -- I just hope to get everyone together on this one.
 
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