Turn on notepad, turn on mapstat.
Preflight --
Turn growth back on in Hippo
Change Oea & Hadrum to harbor...our first two fishing villages!
Zulu gives us CoL for MM straight up
England won't give up construction for Col & MM

Egypt must be researching MM...so no poly either
Hit space
(I) Utica settler --> sword
Magna settler --> galley
Sabratha worker --> rax
T1 (710BC) Look waaay back to our dotmaps, figure out where to send these settlers
(I) Lit comes in
Carthage settler --> galley
Minor worker --> settler
Rusicade settler --> archer
T2 (690BC)
The English won't give up construction...
Lit to Egypt for poly and 23g
The English still won't give up construction for poly, MM, lit, CoL, plus cash!
Lit to Celts for 144g
Lit to Babs for 93g
Nobody else really has any money
Start on Monarchy in 50 at 60%sci (-10g)

(I) zzz
T3 (670BC) We have 4 settlers in the field...and according to f11, we are fifth in population

Hippo grew to size 4, so I raise lux to 10%
(I) Theveste sword --> sword
T4 (650BC) found Cadiz, start on warrior
found Cirta, start on warrior
(I) Hippo settler --> sword
T5 (630BC) lux to 0%, sci to 70%
(I) Utica archer --> rax
Mongols finish the Oracle
Mongols get currency
T6 (610BC) found Nora, start warrior
(I) Oea harbor --> library
Indians finish ToZ, Germans finish MoM
T7 (590BC) found Rusaddir, start warrior
Lux would have to go to 20% to make Minor happy, so I make a scientist
(I) We get the FP message...
T8 (570BC) zzz
(I) Carthage galley --> galley
Minor settler --> catapult
T9 (550BC) shuffle mp's around...we're running short here...
Currency and construction are still way too expensive...
(I) The ai's are trading like mad and there's nothing I can do about it...
T10 (530BC) Currency & Construction are mostly spread around...Zulu won't give const for lit...
The gpt deals have ended, so I put sci to 100%. Monarchy in 16.
(I) Rusicade archer --> galley
Hadrumetum harbor --> library
T11 (510BC) We have discovered that the world is round!
Sorry, I played one extra turn. I can't count. My bad...
So all of our cities have been founded, except for one settler that can found on the spot, or he can move one tile, whatever the next player wants. (I would reccomend not placing him on the plains, for food-related reasons.) Our new cities haven't been connected to the trade net yet, a la pred, so they can build warriors.
The trade situation has completely fallen apart...four civs are in the middle ages!

I didn't see anything I could do about it... I pushed for monarchy hard, keeping enough money around in the hopes it would net us a tech, but it didn't. I'm not worried though, we get monarchy in at most 15 turns, and that should net us a lot.
On the other hand, we have one galley in the water, and in a few turns, we'll have two more. Our force is 3 swords, 1 horse, and 2 cats, with 2 more swords on the way. So maybe the next player can attack Spain, maybe the player after. We have a strong military compared to Spain.
We are on the edge of our mp situation -- we have barely enough to keep us happy at the moment. If we head off to war our happiness situation will get dire. I'm not sure what to do about that. I think hooking up the iron so early was a mistake -- each of those swords could be three warriors apiece!
I think we might want to sell our granaries in Carthage & Utica. We can build the FP now.
No screenshot since nothing has really changed since last time, I just founded a few more cities.
The Save