Performance issues.

Openfire

Chieftain
Joined
Jun 25, 2005
Messages
14
First of all, I apologize if this topic has already been discussed. Secondly, absolutely amazing Mod. It's some of the best mod work I;ve ever seen in any game.

So here's my problem. The end turn load times. They take absolutely forever! :mad: I'm actually used to waiting about 30 secs between turns because I usually play on big maps, but this takes about 1 to 2 miutes, every turn! (European Map)

So my question is simple, how can I lessen the end turn load times?

Thanks in advance. :)
 
The AI now builds a sh*t-load of planes (in Beta 3 of the add-on), perhaps even to the detriment of its army, and it constantly uses reconnaisance with its fighters. Turning off show enemy moves in options helps but it still takes a while. Still, things get better after Germany invades the USSR and large numbers of units start to get killed! :)
 
Also, bitter winter has been increased (as noted in the changelog) which affects end turn speed severely (look at the difference between Europe and the Pacific).
 
Are there a way to turn off the bitter winter function, to awoid the map changing between snow/grass and the increased loading that follows.

- Distortus
 
I will be providing a way to do that in the next version, but until then it requires editing a python file.

If you feel comfortable doing that, open CvRtWEventManager.py in notepad or other editor, and find and delete the following lines of code:

Code:
		# Check Bitter Winter
		if (self.isBitterWinterTurn(iTurn)):
                        if (self.Map == 0 or self.Map == 2 or self.Map == 4):
                                self.doBitterWinter(true)
                else:
                        self.doBitterWinter(false)

Note that turning off bitter winter will unbalance the game quite dramatically in the favour of the Germans.
 
Thanks.
Located the the code part and removed it.
Worked excellent.

Quite dramatically you say.
I noticed the Finish snow promotion and the changes to the healrate and such.
But what else factors are there?
Possible that I overlooked more eger to get started with a RtW game.
Thinking if there is something that can be done to even it out.

Btw, I continued a allready beguned game who was saved during the winter.
The snow reaching down to the Alps.
And it has stayed there after I turned of the bitter winter function.
Perhaps that will even provide a disadvantage for the Germans then?

- Distortus
 
The main advantage is to USSR who by trait gains winter warfare promotion which cancels most of bitter winter. :)
 
Hi...just started playing this mod and after playing several turns I came straight to this forum to find a thread like this. So far, there does not appear to be many solutions to the performance issues. Most games I play in CIV run pretty quickly on the end turn. I have noticed that Rhys, another large mod, of course, has a similar performance issue. I know that steps like changing options and code are discussed to maybe help performance. However, my question is whether or not the overall modpack can be tuned up considerably. As mentioned, most games, well...at least the official scenarios, appear to be very stable and perform well - at least for me. Granted, some of these mods like RTW may just have a lot more going on. Regardless, and I'm no expert on this, there's seems like there should be some way to performance tune the mod and others for that matter. In my view, it's a real problem in enjoying the game fully since it takes so long to process a turn. CIV games generally take forever, often days, to finish anyway. I'm wondering if performance tuning has been discussed anywhere and if there are solutions out there. If so, are there plans to apply these solutions to this mod.

thanks for a great mod and sorry for the long-winded message...I'm going to keep playing regardless
 
The mod's performance is great. The thing that takes time to process during end of turn is Bitter Winter. This is the cause of the slowdown.

Lymond, tell me does the Pacific perform well for you?
 
I haven't played the Pacific scenarios yet. Yep, your right...I didn't notice the winter aspect yet, but played some more and clearly when you hit December through like March it slows down considerably. The warmer months perform significantly better. It's too bad that the Bitter Winter period can't be tuned up somehow. I want to get to the action in the Historically Accurate game as the US but it's taking a long time. I think I'll play England or France next time.
 
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