Hi
Recenty I've been trying to shorten my end-of-turn load times, but without much success. My rig is GTX 1070 with i7-6700k and the game itself averages around 1000fps at max settings. However, the load times between turns seem to be just as long as with my older laptop from 2009 that I used. To be fair, this mod definitely loads faster than any other mod for Civ4 that I've played considering the sheer amount of different civs on the map and the huge size of it.
Is it possible to shorten the load times with ingame setting tweaks or by changing the values in CivilizationIV.ini ? I have heard that Memsaver=1 would shorten the load times but also I've read that it causes instability. I suppose hiding all enemy and ally movement will speed up the turns. Would reducing the screen resolution or windowed mode help too? How about DisablePAKMemorymapping=1 or removing the autosave feature?
I'm also using the BUG mod, is it compatible with RFC DoC?
Thanks!
Recenty I've been trying to shorten my end-of-turn load times, but without much success. My rig is GTX 1070 with i7-6700k and the game itself averages around 1000fps at max settings. However, the load times between turns seem to be just as long as with my older laptop from 2009 that I used. To be fair, this mod definitely loads faster than any other mod for Civ4 that I've played considering the sheer amount of different civs on the map and the huge size of it.
Is it possible to shorten the load times with ingame setting tweaks or by changing the values in CivilizationIV.ini ? I have heard that Memsaver=1 would shorten the load times but also I've read that it causes instability. I suppose hiding all enemy and ally movement will speed up the turns. Would reducing the screen resolution or windowed mode help too? How about DisablePAKMemorymapping=1 or removing the autosave feature?
I'm also using the BUG mod, is it compatible with RFC DoC?
Thanks!