thelibra
Future World Dictator
I've decided to attempt a tech-heavy strategy with Pericles of the Greeks (Creative, Philosophical). Any of you who've played Pericles successfully, I'd be happy to hear some of your strategies with him. I'm currently playing on Prince, with a Fractal Standard map. I know most use him for a cultural win, and that's not out of the picture by any stretch, but my main "keep ahead of the game" strategy is to use science to take advantage of the change to the Creative Trait, and Philosophical's complimentary trait.
My current thoughts:
I don't know if anyone noticed yet or not, but as of BtS, the Creative Trait now gives 2x speed construction of libraries.
Creative (2x speed of Libraries, Theatre, and Colloseum as of BtS, plus +2 culture per city)
Philosophical (GP birth @100%, 2x speed of University)
As of last night, all I got to do was see my starting location and found my city. It couldn't possibly have been in a better location. Fresh water, 2 gold, 1 cow, 1 crab, all within my fat cross, and stone and some other resources just outside the fat cross. I need to get a snapshot of this when I get home. But even better, it's on a land-bridge, so the city itself borders 2 coastlines, and I should (in theory) be able to treat my city like the Panama Canal.
I'm literally on like turn 2, so the world is my kumquat, and I'm chomping at the bit for the workday to end and me to get home so I can get back to the game.
Now, without financial, organized, creative, or religion, I figure money and happiness are going to be my two greatest hurdles. The two gold mountains and plethora of coastal squares should solve money problems in the beginning, but unless I persue a religion, my future for happiness looks pretty bleak until I can get pretty far advanced into the top-branch of techs like Drama, Construction, etc.)
My plan, assuming I'm not hemmed in by other civs, is to settle my cities in complimentary pairs of commerce and industry, each pair relatively close to one another so each industrial city can produce units (and thus help defend) it's sister commerce city. To cut down on the amount of deviation from the science tech tree (like writing, alphabet, etc), I plan on using only defensive units if possible, until I (presumably) become a science juggernaut.
Commerce cities will get the first round of libraries, then once I have alphabet and a decent amount of defensive units, the industrial cities will be given libraries and made to churn production hammers into research.
As far as Wonders go, I'm going to focus strictly on Science wonders or Wonders that produce Great Scientists. Or production wonders, like Ironworks.
So I guess some of the questions I'm looking for answers to are:
1.) Does this sound like a viable strategy for Pericles?
2.) What techs/units will I need (besides the obvious ones, like Writing, Alphabet, Copper/Iron) to make this work?
3.) What wonders (especially with the BtS changes) would be a serious help to this strategy, and which wonders that -seem- to fit the strategy would be a waste?
4.) Any further advice for playing Pericles?
My current thoughts:
I don't know if anyone noticed yet or not, but as of BtS, the Creative Trait now gives 2x speed construction of libraries.
Creative (2x speed of Libraries, Theatre, and Colloseum as of BtS, plus +2 culture per city)
Philosophical (GP birth @100%, 2x speed of University)
As of last night, all I got to do was see my starting location and found my city. It couldn't possibly have been in a better location. Fresh water, 2 gold, 1 cow, 1 crab, all within my fat cross, and stone and some other resources just outside the fat cross. I need to get a snapshot of this when I get home. But even better, it's on a land-bridge, so the city itself borders 2 coastlines, and I should (in theory) be able to treat my city like the Panama Canal.
I'm literally on like turn 2, so the world is my kumquat, and I'm chomping at the bit for the workday to end and me to get home so I can get back to the game.
Now, without financial, organized, creative, or religion, I figure money and happiness are going to be my two greatest hurdles. The two gold mountains and plethora of coastal squares should solve money problems in the beginning, but unless I persue a religion, my future for happiness looks pretty bleak until I can get pretty far advanced into the top-branch of techs like Drama, Construction, etc.)
My plan, assuming I'm not hemmed in by other civs, is to settle my cities in complimentary pairs of commerce and industry, each pair relatively close to one another so each industrial city can produce units (and thus help defend) it's sister commerce city. To cut down on the amount of deviation from the science tech tree (like writing, alphabet, etc), I plan on using only defensive units if possible, until I (presumably) become a science juggernaut.
Commerce cities will get the first round of libraries, then once I have alphabet and a decent amount of defensive units, the industrial cities will be given libraries and made to churn production hammers into research.
As far as Wonders go, I'm going to focus strictly on Science wonders or Wonders that produce Great Scientists. Or production wonders, like Ironworks.
So I guess some of the questions I'm looking for answers to are:
1.) Does this sound like a viable strategy for Pericles?
2.) What techs/units will I need (besides the obvious ones, like Writing, Alphabet, Copper/Iron) to make this work?
3.) What wonders (especially with the BtS changes) would be a serious help to this strategy, and which wonders that -seem- to fit the strategy would be a waste?
4.) Any further advice for playing Pericles?