AlpsStranger
Jump jump on the tiger!
- Joined
- Feb 8, 2009
- Messages
- 5,820
I am doing whatever the opposite of signing this would be. I *want* a one unit per tile rule. 

For another, none of us have ever played a game with 1 unit per tile. If this rule is actually true, who do you think has played a game with it?
Firaxis.
I've played such a game. It's Diplomacy, an excellent board game. And it works quite well in that game. I don't expect such a concept would work well in Civilization, and don't expect such a limitation to exist in the game, beyond perhaps as an option (similar to the many options on gameplay in Civ4's advanced game setup).
But there is at least one game with such a stipulation. And I'd highly recommend trying it, if you have a couple of free 4-5 hour blocks and 5-6 friends who are really into tactics, diplomacy, and board games. I've only almost lost a friend from that game once.
Not a very good comparison, because Diplomacy's board is nothing like the grid/hex system in any Civ game:I've played such a game. It's Diplomacy, an excellent board game. And it works quite well in that game. I don't expect such a concept would work well in Civilization, and don't expect such a limitation to exist in the game, beyond perhaps as an option (similar to the many options on gameplay in Civ4's advanced game setup).
...Remember when one unit's death meant doom for the whole stack in civ2?...
But this is all speculation anyway. Didn't this all start because someone thought it looked like there was only one unit on each tile in a screen shot? Has there been any more than that?
While the 1 unit per tile rule is confirmed as being true - any opposition to this before we have any idea how this will actually work in reality is ridiculous. Nobody understands how this mechanic will play so you cannot possibly say that it will be a bad thing.
Stifling innovation simply to maintain the status quo due to ignorance is a universally bad thing.