Aeon221
Lord of the Cheese Helmet
- Joined
- Apr 22, 2003
- Messages
- 1,995
Now that c4 has been out for a while, I'm sure we have all noticed the new phenomenon of mix mods. These are 'meta-mods', if you will, that attempt to synchronize various other mods in order to allow them to be played with one another.
These mods are inefficient, and often filled with additions added by the compiler that some players may not want. Also, some combinations just aren't explored because no compiler has an interest in them.
So, in the interest of inspiring sanity, ending the meta mod phenomenon, and making life easier for the whole c4 community, I request that someone with some serious coding experience make a Civ4 Mod Manager. Other games have them, and ours should be no exception.
Mod managers, such as the one I have linked you to below, allow you to check and uncheck the mods you would like active in a particular game. They also usually have sanity checks to prevent incompatible mods from being used together.
In Morrowind, the manager would simply use the segments from both that were compatible, and pick whichever one loaded second for the other bits. In Freelancer, the manager simply does not allow you to load incompatibles.
If you want to do do something which will gain you instant fame in the community, if you wish to be remembered forever as the human who stopped the influx of meta-mods, or if you simply wish to demonstrate how utterly superior you are, I beg you to change this mod manager from a dream into a reality!
If you simply wish to support the dream, sign away below!
These mods are inefficient, and often filled with additions added by the compiler that some players may not want. Also, some combinations just aren't explored because no compiler has an interest in them.
So, in the interest of inspiring sanity, ending the meta mod phenomenon, and making life easier for the whole c4 community, I request that someone with some serious coding experience make a Civ4 Mod Manager. Other games have them, and ours should be no exception.
Mod managers, such as the one I have linked you to below, allow you to check and uncheck the mods you would like active in a particular game. They also usually have sanity checks to prevent incompatible mods from being used together.
In Morrowind, the manager would simply use the segments from both that were compatible, and pick whichever one loaded second for the other bits. In Freelancer, the manager simply does not allow you to load incompatibles.
If you want to do do something which will gain you instant fame in the community, if you wish to be remembered forever as the human who stopped the influx of meta-mods, or if you simply wish to demonstrate how utterly superior you are, I beg you to change this mod manager from a dream into a reality!
If you simply wish to support the dream, sign away below!
Spoiler Existing mod managers for other games :