Whosit the Learner
Inherited Turn 320, 1500 AD
A review of the cities.
It all looks OK, but we are in a weak position since our eastern cities are just being CRUSHED by Capac's culture. Bad, bad situation there.
Rifles could be had in 2 turns rather than 3 by pushing up the slider, but probably no reason to burn through 200 gold just to save an extra turn.
While Khan is willing to attack Isabella, we have nothing good enough to offer him just yet.
-End Turn-
Turn 321, 1505 AD
Novgorod: Trebuchet < Trebuchet
Rostov: Longbowman < Longbowman
Begin work on another Workshop for Scythian. I'll do the whole whip-longbow-into-Globe plan to see how that works out.
I move our Spy into Spanish territory.
I 4-pop whip the Hindu Mandir in St. Petersburg. Might as well, right?
-End Turn-
Turn 322, 1510 AD
Our Spy is promptly captured. Argh!
St. Petersburg celebrates the brilliance of their king.
St. Petersburg: Hindu Mandir < Taoist Temple
Whip the Longbowman in Scythian. If I'm reading that correctly, nearly 50 overflow hammers.
Nothing else to report just yet.
I cancel our Furs for Marble deal with China, and instead trade Furs for 7 gpt. We don't really need the Marble anymore, but we could always trade for it again in the future.
-End Turn-
Turn 323, 1515 AD
I am proud to report that we have learned Rifling. Slot in Chemistry. We capture an enemy (probably Incan) spy near St. Pete.
I order Mr. Bohr to make progress on Chemistry and he shaves 5 turns off, leaving 3 left. I turn the Slider up to 100% to get it in 2 turns (and to maximize overflow).
Novgorod: Trebuchet < Rifleman
Yekaterinburg: Barracks < Forge
Argh, the Longbowman in Scythia upgraded into a Rifleman instead of finishing. I whip it again! Only 15 overflow now. *Sigh* But a Rifleman, at least.
Now that we have Rifling, might as well try and start that war with Izzy. And just as nocho said, Khan is indeed willing to wage war for Gunpowder. I take it! Isn't it fun when
we're not the pariahs in a game?
All of our Macemen should be upgraded to City Raider so that we can promote them to Riflemen. After Chemistry, I'll run some 0% science in order to pay for upgrades, yes?
-End Turn-
Turn 324, 1520 AD
Khan wants to cancel our Ivory deal. We can either get Silks or a bunch of money. I'm going to take the money because I don't
think we're at the happy caps just yet. If I'm wrong, I'll figure something out.
Yup, we still have happy room. Capac is at about tech Parity with us. He has Cuirassiers about.
Globe Theatre is going to be a pain to finish. Maybe I'll let the city grow back and slow build it a bit. No cheap Longbows to whip anymore.
-End Turn-
Turn 325, 1525 AD
Surprise and astoundment! Isabella has (re)taken Toledo from Khan! And she earned a Great General. Wasn't expecting that!
We have learned the secrets of Chemistry, and our alchemists begin to discard their old ways as the true science gains traction.
Set science to 0%. I upgrade 3 CRII Macemen to Riflemen. A shame that we have no CRIII Macemen. Perhaps a couple more turns of this, then science again.
*Slap Forehead* We have a Great General just sitting in Novgorod, and it has been building units this whole time?! There was no sign, good thing I noticed it. I settle the guy immediately! We want 5 XP units coming out of our Heroic Epic city! I also hire an Engineer in Novgorod. Meant to do that a couple of turns ago. These two specialists cut 9 turns off of Steel at 0%. Ha ha. Though if I can get a workshop or two up, that would be more hammers.
I reorganize some cities a bit, nothing too major. Let's get more Riflemen!
Argh, Capac is farming over a Town that used to belong to St. Pete! A Town! And he can't even use that farm! The bastard!
-End Turn-
Turn 326, 1530 AD
Just moving troops. No more upgrades after this turn.
-End Turn-
Turn 327, 1535 AD
Capac just teched steel . . . and an Incan revolt takes place in Vilcamba. Not very good. We can get Steel in 12 turns at a sustainable rate.
Novgorod: Rifleman < Rifleman
I'm going to take a break here. Well, probably stop here. I was hoping to get 10 turns in, but, well. We can wait 12 turns, or we can attack now. If we attack now, we can do some damage before Capac gets too many Cannons. We can move our Army onto the hill NE of St. Pete, then attack Tiwanaku with our mounted units the next turn. We would want to raze it, I think, unless we are very certain that we could hold it.
We have 4 CR II Riflemen, and 12 Cuirassiers to our name. We barely have an siege units, just 4 Trebs. Oh, and 2 Workers on Capacs borders, right next to some nasty units. Maybe wake them and wait a turn? It's a tricky situation.
Note that Capac still lacks Rifling, so the best defensive units he has will still be Longbowmen or Musketmen. We can view Tiwanaku from that hill, so if the defenses are too heavy for 12 Cuirassiers, we can move our whole stack there and delay the attack by a turn. Maybe suicide the Trebs? Or would it be better to bombard the defenses? City Raider Riflemen will do well on the attack and should be able to hold back Cuirassiers, probably.
St. Pete will be light on defense, but it's a risk we may have to take. Prioritize hammers in Scythian, it can work antoher Workshop or two soon. It might be better to slow build the Globe now that we can't really whip units into it easily.
Also, sorry I skimped out on my usual narrative style. No time at the moment. Um, but I guess I still have to kill myself off? Um . . . Whosit the Learner . . . died . . . by messing around with his Royal Chemistry set and it exploded!
