I suppose one could try to mitigate the power of the combination by givng the civ a terrible unique unit and a terrible unique building.
And a terrible land. More Tundra and Ice.
I suppose one could try to mitigate the power of the combination by givng the civ a terrible unique unit and a terrible unique building.
But they could build forts twice as fast.A worker with 1 movement would be pretty bad.
It isn't that powerful at all. It's powerful in lower levels but tell me where on emperor + would you build so many wonders assuming non-archipalego starting?. I would build Great Library and national wonders , if I start with Mystism might try Oracle thats it.
Philosophical/Financial is overpowered on isolated starts. Spritual/philosophical is strong as well. Aggresive/charismatic should take the cake really. Charismatic is not just simply a warmonger trait. It is an economic trait as well because of the +2 hapiness which is huge in early game. Financial/charismatic is powerful as well and Philosophical/charismatic will be nice but is missing.
And of course Augustus Ceaser the daddy of all traits + Ultimate unit. Whatever combo you give to the other leaders it will never be as powerful as Augustus.
Now, Aggressive/Protective - that's overpowered. In fact Protective is overpowered full stop. City defenders built with the equivalent of Level 2 promotions? Only need a 'Rax+Vassalage to get City Garrison III+Drill I on a LB? Yuck.
What is the ultimate trait? He's what, Organized/Creative, right? I play Vanilla, so I don't know, did they change either of those. They're both kinda good, but I wouldn't go so far as to say either of them are the best.
Now, Aggressive/Protective - that's overpowered. In fact Protective is overpowered full stop. City defenders built with the equivalent of Level 2 promotions? Only need a 'Rax+Vassalage to get City Garrison III+Drill I on a LB? Yuck.
Try being the operative word. We didn't even have unique buildings in vanilla, so we can obviously get by without, and I've played many many games without touching the unique units. They're hardly essential.
Of course, if the unique building/unit was an intentionally underpowered version of the normal one, well, that's a different story... though I can't think of anything appropriate that would be crippling enough.
How about a UU Explorer, it's almost never used and you can't attack with an explorer. Their a UU combined with Overpowered Traits. Unless they make the UU explorer somehow usable... maybe give it Free Woodsman II and Guerilla II Promotions or Increase it's Strength to 6 then they'd make reasonable Stack Defenders.
I believe the Traits People Consider Overpowered are
Fin/Org
Phil/Ind
Agg/Cha
Financial/Organized was Crazy in Vanilla, The power of Financial and half cost Civics and Cheap Court houses Made Wars cheaper and allowed you to keep the Science Slider at a high rate which allowed you to speed through the tech tree, I believe A LOT of people loved this combination. I believe the makers took this combination because they soon realized how overpowered it was, it was the ultimate Tech Whoring Combination in my opinion.
I've reed somewhere I've Forgotten... that the makers of Civ tested out Phil/Ind, in Civ4 Vanilla Alpha or Beta... I'm not exactly sure... but this is from memory and they realized it was very overpowered compared to other trait combinations because of it's powerful synergy and chain reaction, it was so powerful that it basically broke the game, like the Civil Service Slingshot pre-2.08 patch.
Ind led to quick Wonder led to GPP, Phil increased GPP by 100% which led to early Great Person, Great Person led to early Advantage, Early Advantage ultimately led to easily won game... Well that's what'd I'd Assume, Someone here could make a mod (Probably change Gandhi's traits) and test it out for yourself then post your opinion on this thread.
Agg/Cha would be the Ultimate Warmonger Combination, Agg/Pro Would be 2nd, Drafting with Agg/Prot combined with Barracks and Theology, and you get Equivalent to a Level 5 Unit Fresh out of a city and you can do this 3 times a turn on a standard map, combine this with Globe Threatre... ... ... You can imagine the results.
Agg/Cha would be overpowered because I'd assume you can go through the Combat Promotion Line quite quickly once you have Vassalage and Theology, Combined with barracks, you'd get a unit with 7XP, 1XP away from level 4, which would allow you Three, Free Promotions, high level Promotions because you can Free Combat 1 also, You can Quite Easily get Shock, Cover and Formation Quite easily to decrease the loses from counter units. Although you'd have to test it out with a mod to check out if it's really overpowered. It'd have to be someone with a UU that doesn't benefit from both Agg & Cha.
I heard Someone else on another thread say Freddrick's old traits Cre/Phil post 2.08 patch could possibly also be overpowered, a beeline to Writing and whipping those cheap libraries up and assigning those Scientist Specialist allows you an early GS for a free tech or a Academy in you capital. Almost like half a Civil Service Slingshot.
Yep and financial + creative is way too powerful with those cheap libraries. Philosophical + Creative is an SE dream followed closely by Philosophical+spiritual which gandhi already has and creative+ spiritual which hatty has. But it is quite funny though when the game was first released Hatty was considered a very weak leader.
How about a UU Explorer, it's almost never used and you can't attack with an explorer.
How about a UU Explorer, it's almost never used and you can't attack with an explorer. Their a UU combined with Overpowered Traits. Unless they make the UU explorer somehow usable... maybe give it Free Woodsman II and Guerilla II Promotions or Increase it's Strength to 6 then they'd make reasonable Stack Defenders.
You would have to build four wonders for every one Ind/Phi wonder to match the bonus. Considering the cost of wonders, and especially the race that each wonder initiates, I don't see this as a benefit that can be matched.