Philosophical/Industrious

The Oracle is the best bet, imo, because you are the most likely to get it (assuming you research that way). Personally, with Rome, I usually focus on getting Iron Working ASAP. That usually precludes getting any of the early religions. The other option in terms of religions would be getting Theocracy with a GP (ie, not getting Code of Laws with the Oracle). But you'd need to make sure your first GP was a Great Priest, and if you built the Pyramids first, that's unlikely.

Bh
 
The Oracle is the best bet, imo, because you are the most likely to get it (assuming you research that way). Personally, with Rome, I usually focus on getting Iron Working ASAP. That usually precludes getting any of the early religions. The other option in terms of religions would be getting Theocracy with a GP (ie, not getting Code of Laws with the Oracle). But you'd need to make sure your first GP was a Great Priest, and if you built the Pyramids first, that's unlikely.

Bh

Well, normally with Rome, I'd go straight to Iron Working also, but this isn't a normal situation, I'm using Rome for the Forums not the Praetorians. So while getting Iron Working is advantageous, I'm going to only focus on military enough to defend myself, or take one city here or there, depending on the situation. How fast would you expand and build cities? Sometimes I feel like I'm racing to get the best spots, since the AI seems to spread out fast.
 
I'm sorry, but you clearly wanted to bait someone...

So then you can't really know if this is an over powered combination?

You're claiming that I can't know if it is statistically overpowered (i.e. how often it happens through normal game mechanics) based on the fact that I am using the actual game mechanics to play it rather than stacking the cards in my favour?

What's wrong with always winning? Do you have a problem with always winning? Why shouldn't I regenerate the map to get a great starting position?

Did I say "There's something wrong with always winning" - don't put words in people's mouths. Quite the opposite, I clearly stated

Spearthrower said:
It's SP and you can do what you like, no worries there

Which bit didn't you understand?

who are you to tell me I'm a cheater?

You want to try pulling my mouth open a little wider so you can jump down my throat easier?

I did not say that you were a cheater... you are totally misconstruing my post.... in fact, it is pretty obvious that you are intentionally misconstruing my post.

Spearthrower said:
Did Sid Meier come to you in a dream and say "People who use map regen are cheaters?" To paraphrase your own argument, 'your condescending tone has absolutely no relevance in a discussion of strategies on a forum'. Infact, my experiment, testing Ind/Phi with a best possible start figures more into this discussion than the fluff you just posted at me.

What is your problem? You seem to have jumped on the defensive even though no one was attacking you. There isn't an oodle of condescension there, I dont care less what you do in your game and never for a moment implied that I did.

I wrote 3 sentences which said:

1) I am not figuring in rerolling maps incessantly to talk about probability.

2) If you reroll to always get stone & marble, you are giving yourself the Industrious trait for free.

3) Trying to hold a conversation about strategy means that cheating the game mechanics can't be taken into account.


I never called you a cheater whatsoever, stop being paranoid.

I don't give a rat's hooter if you want to cheat, but at least accept that rerolling maps to achieve a statistically minor possibility is equal to going in and adding those resources.... again, even if you do that, I don't care.... but if you can't see how that devalues talking about strategy, then I think you'll find you're in the minority.

Finally, I never made any value judgements about you or about cheating.


Basically, you were just looking to jump down my throat. That doesn't constitute "dealing with me" it constitutes totally ignoring what I said and making it all up.

Either that or you genuinely misread my entire post, in which case an apology by PM wouldn't go a miss.
 
You're claiming that I can't know if it is overpowered based on the fact that I am using the actual game to play it rather than stacking the cards in my favour?

I'm claiming you cannot know the full extent of the combination because you've already limited yourself to not having the best possible start on purpose. You've got some self imposed rules that prevent you from doing so. Fine, like you said, it's SP, and you can do what you want with it.

Did I say "There's something wrong with always winning" - don't put words in people's mouths.

No, you didn't. What you implied was that there was something wrong with "abusing mechanics." How is it abuse, if it's in the game?

Which bit didn't you understand?

I did not say that you were a cheater... you are totally misconstruing my post.

You said, "but cheating doesn't figure in to any discussion of strategies on a forum."

I really don't have to say much to something so blatant.

What is your problem? You seem to have jumped on the defensive even though no one was attacking you.

Except for the part where you called me a cheater.

I wrote 3 sentences which said:

2) If you reroll to always get stone & marble, you are giving yourself the Industrious trait for free.

Except you are not. We all know the industrious trait has other abilities. Plus, Industrious+Marble/Stone is better than just industrious, and just marble/stone.

3) Trying to hold a conversation about strategy means that cheating the game mechanics can't be taken into account.

Again, where does this rule exist? You seem to imply here, that cheating means, not regenerating the map for an optimal start. I could understand this as cheating, if it were a mod, and not a part of the actual game. However, map regeneration is a strategic play to better yourself from the beginning of the game. As a power gamer, and someone who wants a high score, I'm shocked when people don't regenerate the map for a better start. There are only two reasons why a person shouldn't regen a map, a multiplayer game, where I believe it's probably impossible. Or, for more of a challenge. Those reasons make sense.

I never called you a cheater whatsoever, stop being paranoid.

Yes. You did. Proof is in the next quote...

I don't give a rat's hooter if you want to cheat, but at least accept that is what it is.


Basically, you were just looking to jump down my throat. That doesn't constitute "dealing with me" it constitutes totally ignoring what I said and making it all up.

The fact is, you really said nothing with all those words on the page. You made a self righteous pose, indicating my strategy had no place in a strategy forum. Not to mention, you capped it off by calling it a means of cheating.

What I'm saying now is, map regenerating is a superior strategy in single play. Not using regenerate map, when you're unsatisfied with your starting position is a 'scrub' philosophy. If you don't use it, you are not using all your resources to win in that particular environment. In an environment, where I am testing out an alleged broken trait combo, I want to break it to it's fullest. So clearly, map regeneration is the way to go if I want to play by the "so called" rules that the game has.

To see where I am coming from, here is an article on gaming that COULD radically change your view of playing any sort of game.

http://www.sirlin.net/Features/feature_PlayToWinPart1.htm

Enjoy.
 
I'm claiming you cannot know the full extent of the combination because you've already limited yourself to not having the best possible start on purpose. You've got some self imposed rules that prevent you from doing so. Fine, like you said, it's SP, and you can do what you want with it.

You are still mistaken... we were clearly talking about whether Industrious was useful because you can get Stone/Marble. Anyone can go and verify that in seconds.

My point prior to your off-the-cuff attack was that you can't be guaranteed to get stone and marble in the game, but choosing industrious means you are guaranteed something towards wonder building - you pay, within game terms, to have that advantage by selecting that trait.

Cherry-picking maps to negate the statistical improbability of having both stone and marble definitely cannot be discussed in terms of how probable it is to have stone and marble.... why are you refusing to understand that?



No, you didn't. What you implied was that there was something wrong with "abusing mechanics." How is it abuse, if it's in the game?

I implied nothing of the sort, you are misreading it.



You said, "but cheating doesn't figure in to any discussion of strategies on a forum."

I really don't have to say much to something so blatant.


If I then go into the WB and add ALL resources to ALL my tiles across my part of the island and always do that.... are my comments on how to play the game valid for everyone else?

Of course not.



Except for the part where you called me a cheater.

Except that I didn't, which is why you couldn't quote it because I didn't.


Except you are not. We all know the industrious trait has other abilities. Plus, Industrious+Marble/Stone is better than just industrious, and just marble/stone.

Um... that was my point.

However, we were talking about the probability of getting stone and marble - you can go back to the posts preceding mine to verify.


Again, where does this rule exist? You seem to imply here, that cheating means, not regenerating the map for an optimal start. I could understand this as cheating, if it were a mod, and not a part of the actual game. However, map regeneration is a strategic play to better yourself from the beginning of the game. As a power gamer, and someone who wants a high score, I'm shocked when people don't regenerate the map for a better start. There are only two reasons why a person shouldn't regen a map, a multiplayer game, where I believe it's probably impossible. Or, for more of a challenge. Those reasons make sense.

You are once again mistakenly implying that I have something against this. You are ignoring what I actually said and reading something into it that I didn't say, then accusing me of having done that. It is a classic strawman. I never made any such comment, so stop repeating it.


Yes. You did. Proof is in the next quote...

Originally Posted by Spearthrower
I don't give a rat's hooter if you want to cheat, but at least accept that is what it is.

For a start, that was not in the original post, that is extremely disingenous to start cross posting like that - that was from my second post replying to you.

Secondly, saying "I dont care if you want to cheat" does not say "you are a cheater"......

Let's try it again with different words:

"I don't care if you like football"

Does that mean that you like or dislike football?

It says neither.

More importantly, it most definitely does not say that you are a Football Hater... which is the wierd extension you have taken it to.





The fact is, you really said nothing with all those words on the page. You made a self righteous pose, indicating my strategy had no place in a strategy forum. Not to mention, you capped it off by calling it a means of cheating.

All what words? The 3 lines that I wrote which you misread and then jumped down my throat for? You are the one who needs to reread them and try to understand them from a non-paranoid angle.

Further, I didn't call you or it cheating - stop repeating lies.


What I'm saying now is, map regenerating is a superior strategy in single play. Not using regenerate map, when you're unsatisfied with your starting position is a 'scrub' philosophy. If you don't use it, you are not using all your resources to win in that particular environment. In an environment, where I am testing out an alleged broken trait combo, I want to break it to it's fullest. So clearly, map regeneration is the way to go if I want to play by the "so called" rules that the game has.


And where have you seen me state that you cannot do this? Can you show me ANY VALUE JUDGEMENT I have made on this? No, of course you cannot, because I didn't make any such statement. This is a totally separate argument that could be discussed, but don't make assumptions about what I would say when you haven't even asked me my opinion - you've just misread me then made a series of figmentary attacks on that falsely read position.

Further, you are most definitely twisting this now.... your initial post said that you would always regenerate a map to do that.... not "i am testing this idea"....

Disingenuity doesn't wash with me.

Persist with this and I will make up an angle from you and start calling you down on it.... two can play at that game.


To see where I am coming from, here is an article on gaming that COULD radically change your view of playing any sort of game.

http://www.sirlin.net/Features/feature_PlayToWinPart1.htm

Enjoy.

a) I have read that before years ago when it first came out - it was tosh then and it is tosh now.... which is an aside because:
b) My comments have NOTHING to do with that article at all, so stop setting up strawmen against me.
c) If you believe this general principle of "well it's in the game", then WB is also part of the game, why not just pop in and use the WB to power your way to winning? Even if you did that - would I care? No. Did I say that I would care? No....

However, I am surprised that you cannot understand that modifying the game by external means, disrupting the natural statistical probability of resource placement, using WB to check if everything is just right for you, cherry picking your maps to such a degree means that your strategies are inconsistent with people playing the game under those rules.

Once more - go and read what "value judgement" means.... I never made any such judgement at all. You can do what you like ingame and it bothers me not......

.... but it does bother me a lot for you to repeatedly make accusations about me based not on fact, but on your misreading of 3 lines. Further, you have setup a series of strawmen to attack when they were nothing to do with my initial argument.



Finally, for the record... I tried sending L4zXX0r a PM to explain that I meant no harm or insult and that he had misread - ignored.

The actual facts are there for all to read.

We were talking about the probability of stone and marble being there every game and the effect that had on the Industrious trait.... cherry picking maps to ALWAYS have both clearly invalidates comments because you have removed the very factor we are discussing.
 
The fact is to consider strategy, you need to consider the Average game.

If you regenerate map until you get an isolated start... that makes certain traits less or more valuable.

The value of starting with the Fishing tech has to do with whether or not sea food is present. If you regenerate the map until you have copper in your fat cross, that decreases the value of the Holkan/Dog Soldier/and Jaguar.

The value of military traits is decreased if you are isolated, etc. Since the value of a trait depends on the map, any map setup that you aim for by regeneration.
 
@ OP: I've modded in Ind/Phi and while it is clearly a synergistic trait combo I don't find it to be game breaking by any stretch of the imagination. I just gave my modded civ fish/hunt and a late-game UU/UB to balance it out.

Sure if you are Ind/Phi and have Praets and ag/wheel and one of the new courthouse UBs that is going to be way over the top, but if you tone down the other aspects of the civ I don't find Ind/Phi game-breaking in and of itself.
 
What's wrong with always winning? Do you have a problem with always winning? Why shouldn't I regenerate the map to get a great starting position?

Play a solo game however you want. If you want to always win, that's fine. But if you're giving yourself extra advantages you can't make pronouncements about game balance based on that. If you want to talk about the balance of something at noble level, you need to play several games with it at noble level without any extra bonuses. Some games you'll have advantages (resources, goody huts, etc.) over your opponents, some games you'll be the one disadvantaged.
 
I'm actually not convinced that Rome is best with Ind/Phi, mainly because praets are so good to not war as much in order to build is almost counter-initituve.

As for testing with the best settings or average settings, both are needed. Testing only one without another is not accounting for unforseen situations.

I think that the uber Ind/Phi probably gets worse as the difficulty gets higher. It's really hard to build wonders with hammer penalties and trying to catchup against the AI who has workers from start and such.

In the end, I think it's worth putting in the game as long as it's balanced out by the UB and UU, as well as the starting tech combos.
 
@L4zXX0r
Regenerating maps until you get the resource you want is a cheat. Not the worst of cheat, but it still is a cheat.

Unrestricted leader is also a kind of cheat, as it permits the player to chose what is really unbalanced combinations of traits, UU and UU. Don't tell me a player chosing Boudica with the Roman Praetorian is playing a fair game...

These options are placed in the game to please every kind of player, but you shouldn't analyze the validity or not of incorporating this traits combo in the game based on these options.
Again, do you think Firaxis based their decision of incorporating the Agg/Cha based on tests games with the Roman Praetorians?
Of course, they did not.
_______________

Now, on Ind/Phi:
Some people here say that Ind/Phi is game-breaking, that it is sooo unbalanced that it would change the game irrevocably. I don't agree with this.
The argument made above is valid. How can it be game breaking if it is possible to achieve an even more powerful combination with Phi leader obtaining stone and marble?

The fact that this situation is random is irrelevant. What is relevant is that, the game makes a more powerful situation than Ind/phi possible. If it is possible to achieve a more powerful results with the available game features, it can't be game-breaking to include Phi/ind. If Ind/Phi were really game breaking, it would mean that every game where a Phi leader gets both of these resources is broken from the start...

I don't deny that Phi/Ind is very powerful. Potentially one of the most powerful combo (it always depends on the situation: financial leaders on archipelago maps are absolute killers). Still, it's not game breaking.

No one here has shown how it literally breaks the game. Those against the inclusion of Ind/Phi only end up saying that it is "very powerful and that they can play on higher levels with this combo..." Maybe, but so can I if I chose the Romans or Wilhem on an Archipelago maps.
Being able to play on a higher level with certain leaders, civs and/or custom games doesn't mean the game is broken... Simply that some features can make it easier (everyone knows that certain leaders are more powerful than others. Just as everyone knows that tiny maps with few civs are easier than Huge pangeas with 16 civs.
 
@L4zXX0r
Regenerating maps until you get the resource you want is a cheat. Not the worst of cheat, but it still is a cheat.

Unrestricted leader is also a kind of cheat, as it permits the player to chose what is really unbalanced combinations of traits, UU and UU. Don't tell me a player chosing Boudica with the Roman Praetorian is playing a fair game...

These options are placed in the game to please every kind of player, but you shouldn't analyze the validity or not of incorporating this traits combo in the game based on these options.
Again, do you think Firaxis based their decision of incorporating the Agg/Cha based on tests games with the Roman Praetorians?
Of course, they did not.

That's irrelevant. If the options were placed into the game by the game designers, and they were intended to be used in the fashion they are used, then they are not cheats.

You could make a case for regenerating the map, as it probably wasn't intended to be used to ensure an optimal starting location. But you certainly can't make a case for unrestricted leaders. That option was placed into the game specifically to be used in the fashion players use it. You might as well call "Aggressive AI", or "Fractal maps" cheats.

Bh
 
So you're telling me a notorious warmonger that is choosing Boudica with the Roman Praetorian is playing a fair game...

With this option turned on, it is very very easy for players to exploit the features of the game, which were not designed to be played that way. Boudica was not designed to be played with the best UU of the game. Her UU is actually considered one of the worst by many here. Do you think that this was not done on purpose?

Unrestricted leader was not an option in previous civ games and it was not an option in Vanilla and Warlord. It is not the real way the game should be played.
It has been added in BTS simply to add a new flavor and prolong the lifetime of this game. It was added to please players who want to try new artificia combinations. In terms of game balance, unrestricted leaders doesn't make sense.

You might as well call "Aggressive AI", or "Fractal maps" cheats.
You can't see the difference between unrestricted leader and Agg AI and fractal map? You're joking right?
Don't you see all the artificial synergies that Unrestricted leader can potentially create for the players. Agg Ai and Fractal map can't do none of these things. Also, these two options applie to all in the same manner. On the other hand, Unrestricted leader permits the player to chose the particular advantages he wants to create, while the AI can't really chose... How fair is that?

I'll concede that unrestricted leaders is not necessarily cheating (For instance, an english Gandhi, wouldn't be cheating that much as it doesn't add much unfair and artificial advantages). But, unrestricted leaders can easily lead to cheating because, it still allows the player to systematically choose the best combo/synergy in order to exploit (in the sense of taking undue advantage) a game feature (i.e. Roman Boudica). This ends up giving the player unfair advantages over the AI. To me, a player trying to creat the best artificial combos and deliberately accumulating artificial advantages in order to make the game easier is in fact cheating. Unrestricted leaders permits players to try these kind of tricks

For instance, if, in multiplayer, I were to lose a war against a players' Praetorians (under Boudica), I wouldn't congratulate the guy for his victory. He wouldn't deserve any congratulation for choosing an exploitive option. All he had to do was to rely on the strength of the combo he chose. There really is no merit there.

Another thing, if ind/phi were to be added by Firaxis, I'm sure they would give this leader a crappy UU, UB and/or starting techs, simply to offset the advantages of the traits.
That is called trying to maintain a certain balance.
Unrestricted leader throws balance by the wayside by allowing players to find all the exploits they can think about.


About maps, you're almost spot on. The option was not intended to provide optimal location. Just a quick way to change maps when you get a really shi tty location. Since, the player is using the feature in order to grab an unfair advantage over his adversary, I consider constantly reloading the maps in order to get the ressources you want to be cheating. In the end, when a player do this, there isn't much difference between the reloading and simply entering the worldbuilder to add the ressources he wants.

In the end, these are just features to accommodate all kinds of player. they shouldn't be seen as the normal way to play civ.
 
All I know is that for a Phi/Ind leader: Great Library every time! ;)

Extend that to Pyramids and Great Library and it's pretty much true for any leader I play (unless I go warmongering early) :lol:

Edit: Besides, I'd consider the Dutch to be overpowered on such maps as Big&Small... Nonetheless I wouldn't call choosing the map to play with them cheating, it just makes the game a bit easier. In SP it doesn't matter a lot anyways.
 
Ummm... Does anyone here realize the Greeks were Industrious and Philosophical (and Aggressive) in the Rise of Rome scenario in Warlords?!
 
I think that the uber Ind/Phi probably gets worse as the difficulty gets higher. It's really hard to build wonders with hammer penalties and trying to catchup against the AI who has workers from start and such.

Try playing against a deity AI with this combo who is properly programmed to use it.
 
So you're telling me a notorious warmonger that is choosing Boudica with the Roman Praetorian is playing a fair game...

What does "fair" have to do with it? If you're talking "fair", then Praetorians are out to begin with - I can't recall a single player who doesn't agree they are overpowered. But "fair" has nothing to do with "cheating".

With this option turned on, it is very very easy for players to exploit the features of the game, which were not designed to be played that way. Boudica was not designed to be played with the best UU of the game. Her UU is actually considered one of the worst by many here. Do you think that this was not done on purpose?

what do you mean, "not designed to be played that way"? The designers of the game put an option for unrestricted leaders into the game. The put Boudica in the game. They put the Romans in the game. And they let you select the two of them. Therefore it most certainly was designed to be played that way.

Unrestricted leader was not an option in previous civ games and it was not an option in Vanilla and Warlord. It is not the real way the game should be played.

Whether it was in any previous version is irrelevant to the fact that it IS in this version. And not as a player mod, but put there purposefully by the game's creators.

As to how the game "should be played", how arrogant a statement is that? Are you suggesting that you alone determine how the game should be played? That some how your opinion is more valid than mine, or even the developers?

You can't see the difference between unrestricted leader and Agg AI and fractal map? You're joking right?

No, I'm not joking. Fractal maps are selectable via the Custom game screen. Aggressive AI is selectable via the Custom game screen. Unrestricted Leaders is selectable via the Custom game screen. Therefore, they are all equivalent in terms of acceptable game choices.

Don't you see all the artificial synergies that Unrestricted leader can potentially create for the players.

Again, so what? Many things have the potential to allow great things for the player. Or are you suggesting that if I happen to start a map with 3 gold mines in my BFC, I'm somehow cheating because I have an advantage?

I'll concede that unrestricted leaders is not necessarily cheating (For instance, an english Gandhi, wouldn't be cheating that much as it doesn't add much unfair and artificial advantages).

Wait, after all that above, suddenly you've done a 180? "It's cheating, it's cheating, it's cheating. Well, ok, no, it's not really cheating". :lol:

But, unrestricted leaders can easily lead to cheating because, it still allows the player to systematically choose the best combo/synergy in order to exploit (in the sense of taking undue advantage) a game feature (i.e. Roman Boudica).

Right, we're back to "if the player has a choice, it must be cheating!" Tell me this - do the AI get to pick which Civ they play? Which leader they play? No? Then you must be cheating when you choose your leader! You nasty cheater you! :rolleyes:

This ends up giving the player unfair advantages over the AI. To me, a player trying to creat the best artificial combos and deliberately accumulating artificial advantages in order to make the game easier is in fact cheating. Unrestricted leaders permits players to try these kind of tricks

Right, so when I beeline Machinery, because I'm trying to "deliberately accumulate an artificial advantage", I'm cheating? Because the AI can't do it, so I shouldn't!

For instance, if, in multiplayer, I were to lose a war against a players' Praetorians (under Boudica), I wouldn't congratulate the guy for his victory. He wouldn't deserve any congratulation for choosing an exploitive option. All he had to do was to rely on the strength of the combo he chose. There really is no merit there.

It's funny how often you keep coming back to Boudica of the Romans. Maybe it has something to do with the fact that it just happens to be a very powerful combination? And maybe that has something to do with the fact that the Roman UU is overpowered?

Another thing, if ind/phi were to be added by Firaxis, I'm sure they would give this leader a crappy UU, UB and/or starting techs, simply to offset the advantages of the traits.
That is called trying to maintain a certain balance.
Unrestricted leader throws balance by the wayside by allowing players to find all the exploits they can think about.

You really need to make up your mind. So now if something is unbalanced, it's cheating? So since the original Russian UU in vanilla was considered unbalanced, I was cheating every time I played the Russians? Or the fact the Praetorian is unbalanced means I'm cheating every time I play the Romans?

Bh
 
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