I often find myself irritated by the next task CivBE chooses for me, after completing something. For example, I often get bounced to a worker or a trade route in the middle of resolving a conflict.
I'd like to see a rationalization of the selection of the next task. Here is how I would do it:
How would you do it?
I'd like to see a rationalization of the selection of the next task. Here is how I would do it:
- First order of business should be affinity upgrades, as they can impact the current turn.
- Second order, I would think, would be virtues, as they could also impact the current turn.
- Then we get to units. Start with a military unit closest to an enemy unit. If you are not at war, start with the one furthest away.
- Continue through military units closest to the one most recently used.
- If I manually jump to another location / a different front of the war, my next choice should be military units closest to the one I selected.
- After all military units are exhausted, clickable victory wonders should be next.
- After those, all workers, starting with the furthest from the capital and continuing to closest to each one just used.
- After those, trade routes. Same order, start from the distance and then pick the next closest to the one just used.
- After those, all other noncombatants. (Earth settlers, etc.)
- Then, cities needing production. For consistency I'd probably start again with furthest from capital and then pick closest to that next.
- I'd finish with technology tree selection, as it's just planning for the future.
How would you do it?