Pie AE K-MOD merge Project

Animals should walk around all over the place (also in player territory), but only attack in 33% of the cases.
(It's depending on the difficulty settings atm. Maybe go from 25 to 50% over the levels)

Watchtowers, Forts, etc. should not be attacked.
Also Cities are save (or if you find a solution with palisade/wall, etc. would be cool)

Just got the OK from Pie!
 
With the current new version from yesterday, animals are totally passive!

All predators are fortifying forever and only attacking one tile around them.
Other animals (e.g. camels) are not fleeing from the player anymore... just sitting there... walking around every few turns, not noticing the player at all!

I'd say:
- animals should realm the whole map, not even noticing player's borders.
- when predators seeing a player unit, they should approach... but only attack 33% of the cases
- when other (prey) animals seeing a player unit, they should walk away


_____________________
We have a really lively discussions in the German forum about different things... many of them are about AI behaviour... and that we are glad to have you!
Maybe you could make things happen, that always have been said beeing impossible.

So to say again: I'm really happy that you are helping PAE with such an effort!




[EDIT] As for animal/barbarian spawning... I think Pie already has his own spawn points for animals, as well as for barbarians. There even are special features like Barbarian Fort, Bear Cave, etc. for that. So I don't know if that pesky thing will hlep us very much...
 
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hey,

so, animals passive,
i wonder - can you get me a save game? i can track what are the ai commands its doing and improve it.

We have a really lively discussions
thats cool.

I'm really happy that you are helping PAE with such an effort!
well, PIE deserves it.
also, i like to do what i can for civ4.

I think Pie already has his own spawn points
i understand,

ok,
ill focus on animals now,
waiting for a save game.
 
I find that really curious, because for me, animals behave well. Not as suicidal as with AI_ATTACK, but they are attacking from the beginning and snack my hunters.

I did some fixes to the Unit.xml, but nothing that changes behaviour. For now, animals should stay UNITCOMBAT_MELEE, so the promotions work. There is no UNITCOMBAT_ANIMAL where promotions could help.
 
I did some fixes to the Unit.xml, but nothing that changes behaviour. For now, animals should stay UNITCOMBAT_MELEE, so the promotions work. There is no UNITCOMBAT_ANIMAL where promotions could help.
There is no promotion that gives strength against melee! Only Hunters and I think Speermen have a simple +x% against them.
So I think that could be easily changed from 'against melee' to 'against animals'... or do I miss anything?

The only other melee unit that I know is the 'Gefolge' in German. Don't know what's called in English...
That was kind of a good thing, though. Gefolge is a mixture of different speer-, axe-, or swordsmen (the three melee categories). That means, nobody has strength against them, since there is no melee promotion ;)
 
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Ok, if there's no promotion against melee-animals anyway, I'll change them to real animals :D

For the animal behaviour, are you certain you are using the most recent dll? Are you using the version with or without Asserts?
 
For the animal behaviour, are you certain you are using the most recent dll? Are you using the version with or without Asserts?
I'm using this version. Should be the most recent one... 7-Jun-21, 9.15pm

Asserts are on (as you can see in my thread). But I never turned anything on...it's your dll, that has turned on that Assert Messages...

upload_2021-6-9_21-26-7.png




[EDIT] Or wait! I've only copied the Assets folder... do I also need the other things in the -main folder?
 
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Yes, but not with my save.
Hmmm... that would mean, I have some option or setting on my Civ version, that you don't have?
What could that be?

Will try to start a new game on a different map and see what happens to animals.


Tried it on the standard Eurasia map. No difference... This Pather is already 10% fortified. So hasen't moved since spawn...

upload_2021-6-9_23-57-20.png




What could be the problem here?
I have Level Prince, but that should not matter anyway...
 
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Ill add a version from now on to the dll so every body will be aligned.
I think, we are using the same version... it has to be something else on my end. When I start a new game, animals are passive (at the moment)... strange

But I don't mid... I'm on my way to Super Forts. Animals would only slow me down anyway ;)



[EDIT] Just got another idea for animals: They should not (or only very rarely) cross rivers!



[EDIT2] Another thing I noticed: Camels that I've captured, can't enter my borders... so probably all animals can't.
Strange, that it's only for me (so far - not many people tried, yet)
 
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You also have implemented 'Land units walk on Ice', right?

I'm just thinking about that... and I think it should be very hard to go over Ice... or coming with a later Tech, or something.
Because when you can run on ice easily from turn one, it will lead to stupid results: as Scandinavia would be colonized by East Goths, or by the Britains...
 
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