This is basically a Greece map for PAE III, with a little modding added to make up for some drawbacks due to the local, limited map section (Greece only). That means, many resources, wonders and techs would be missing. Therefore, there are new techs, wonders and resources.
Suspense
There are two types of diplo victory and a philosophy space victory. The game will end in the year 2 AD after 1000 rounds completed. That means, a domination victory with the brave Spartans or invincible Macedonians won't be a sure thing, for the other Civs will go for the other victory types.
Persians
All victory types could be in vain, for the Persians are on the map. They start on the other side of the Bosporus from the very beginning, but get reinforcements from the map boarder, much like on a paperboard tabletop wargame. These reinforcements are Python staged. They will make the ground shake, as the coder, who did the Persians, has already brought us plague, revolt and meteorite. Therefore, the Persians aren't likely to come singing and dancing. Complain about the Persians to Pie!
Thrifty ressources
Few civs get copper and tin close by. Some get nothing. Stategic ressources are on islands or in the middle of nowhere. You will have to sail for them. Or one civ got double copper and the other one double lead. Maybe they're coming to an agreement? There is hardly any gold. You find it at places, where it was actually mined in atiquity. The Egyptians traded wine to Crete. So find the Minoans on their island. That's where you have to look for the first of vines.
More new ressources
Flax, fruits, clay, timber. Terracotta of PAE becomes redfigured ware.
Stone age techs (inspired by The_Triturador and avain)
Ressources will be invisible at start. Gives you something to do at an early stage. About 15 new techs to research! The first of them reveal what ressources you got and in what direction you might want to research. If you're overeager to get a religion first and neglect your worker techs, you're gambling; if you are growing fast and forget about getting a religion, you might be set back in bronze age. Leave out the military techs – and get sacked by your friend Greek neighbours.
New peoples
From PAE on the map: the Athenians, Spartans, Thebans. In the northwest the small tribe of the illyrians. New Civs are Thrace, Troy, Lydians, Minoans, Arcadians, Achaeans, Aetolians, Epirotes, Thessalians, Corinthians and Argives.
Map
The Greece map from the Warlords scenario was touched by El Hidalgo and antiquified and redesigned by myself.
Maritime villages
They give a few more bucks than ordinary villages and must be built on terrain type Shore.
Early maritime colonization
An early pre-bronze-era boat, the Keftion, helps the expansive peoples explore the map, so that they know in the age of colonization where to go with their emigrants. Only the civs, who were blessed with timber or pine tree, can build the keftion.
Movement
Ships' movement is speeded up to cope with the huge map size.
Units
Enough isn't enough. There had to be some more skins, to avoid that all Greek armies fight in a generic way with same looks. Look forward to especially poor looking chariots of the especially poor civs, Dorian, Ionian, Macedonian and Scythian mercenaries, three kinds of Sarissa-phalangites and just about every Civ soldier being present who can hold a spear and looks Greek.
Formation
All hoplite units now stand in more dense formation in melee groups of six, except the crème de la crème like the Spartiats or Thebes' Sacred Band (who were the first to defeat the Spartans).
Bonus special units
In PAE III, there are several villages spread about the map that you have to conquer or settle nearby, in order to train local special bonus troops. Modded, the Assyrians change into Agrianians, the Teuton footmen into Molossians and the Balearian Slingers into Ionians. The Molossians excell in wearing an extra long gown, the Ionians are particularly good at attacking from the sea, and the Agrianians were a light elite unit of Alexander's army.
Dangerous new animals
Three quadrupeds, two of which can gallop and one being rather stolid. An eagle is yet in the making. His task will be circling and creating atmo. If I had an owl skin, I would make it Minerva's owl attached to the Athenians, as early ancient air recon.
Hunting
A unit Hunter, strong against animals, weak against military. Combined with PAE's hunting feature, the hunters will let civs with crappy starting positions in the woods keep track. In PAE, animals are very strong. They enter cultural boarders. If a civ starts in the woods, it will take a long time, until workers can improve the land safely, unless you protect them with hunters. Use them in pairs to counter multiple attacks from PAE's beasts.
Gathering
A female forager builds camps on river tiles. They yield a sparse +1 gold, but even that can make up a bit for a bad starting location and help research. There's a vast amount of ethnographic and archaeological evidence for a sexual division of labor in which men hunt and women gathered wild fruits and edible plants, so that's why it's a stone age girl skin. She also cuts trees and builts vineyards. As the process of civilization proceeds, she will wear more textile later in the game.
Cultural techs
Epics and Theogony are on the tech path to former Monotheism, now Mysteries of Eleusis. The Mysteries, themselves, are the former "Jewisch Monastery". They can be built only once and will produce Initiates of the Mysteries, formerly "Jewish Missionaries". The "Jewish Temple" becomes the Panathenaean games, since every other Greek city could have worshiped Athena as her main godess and dedicate her a festival. Salomo's Temple is, now, the Erechtheum of the Acropolis.
Wonders
The Erechtheum, a Heraion (Hera-temple), a Poseidon temple, the Panathanaean games.
Key tech
Judaism is replaced by Pallas Athena, but remained in terms of gameplay the same religion as in PAE III, which grants a great science boost. This represents a scientific dominance of one Greek city states (doesn't neccessarily have to be Athens), that at a certain point (founding of the "religion" Pallas Athena) even more explodes. The Jewish freedom fighters of PAE fit in this scheme very well, as representing the internal quarrels of city states that were often accompanied by exile, civil war and violence.
Religions
Rather for gameplay, than to make religion historians happy, several new religions were added. They are only meant to create religious anger between the civs, to avoid a boring eternal peace between the all Greek civs. Don't take the division of "Olympianism" into different "religions" too literally. It's there because of the interlinked way religion and diplo are working in BTS. They relate to the Greek's attaching site-specific surnames to the Olympians, such as Zeus Olympicus or Zeus Dictaios. Some worshiped a Zeus Pelasgicus, and the Arcadians knew a Zeus Lycaeus. On a side note, by adding the Zeus Lycaeus, the "wolf-Zeus", I learned some strange new things on how werewolves were part of Greek mytholgy…
Another cult
While Pie's latest add, the cult of Dionysos, was like practically made for this modmod, the Mithras cult changed into Asclepius'.
Civics
A little Grecized (Ephores, Tyrannis, Oligarchy… und revaluated.
Two types of diplo victory
Found the Delian League and achieve a diplomatic victory according the Apostolic-Palace victory in BTS. Or found the Peloponnesian League, provided your civ possesses the "Peloponnese" bonus ressource that's located singularly on one tile on the peninsula.
Victory of Reason
Analogously to space victory, this victory type requires the works of ancient Greek thinkers, which will be assembled just like the spaceship parts in BTS. If you complete all the great writings of Pythagoras, Aristotle, et cetera, you got it made. The new Academy buildings in PAE III will add production to the sages's "projects", just like the Spacelift did. The las project of this kind will be a work of Epicure. You will need th tech Hellenism to start working on it. So, there will be time, to prevent science victory by force or treason…
Leadertraits
Kroesus, king of Lydia, is according to his legendary wealth, FINANCIAL, while Periander, tyrant of Corinth, is for the Corinthian colonialism and trade based economy MARITIME. MARITIME gives a free lighthouse in each new built city, more income from water tiles, faster builds of maritime buildings and promoted ships from the assembly line.
Sound
A little variety to the Civ oldies.
Troyan Horse
The poor Achaeans get the horse to make up for their miserable starting position. The horse is but a ram, that reduces city defences rapidly. When lost or the Achaens being conquered, it changes back into a regular ram. The Achaeans are at permanent war with Troy. Maybe they will ask you to join them. Because they got the horse but not quite the soldiers to lay siege on well defended Troy…
Additional Credits
Pie, Thorgal, wolfman1234, Scanner, Manifold, Bakuel, charle88, asioasioasio, Alazkan Assassin, Modfreak, Aranor, Ambrox62, SaibotLieh, poy`son, Kathy, The_J, The_Triturador, Avain, LunarMongoose, Kael, The TAM team, primeordial stew.
Download
Suspense
There are two types of diplo victory and a philosophy space victory. The game will end in the year 2 AD after 1000 rounds completed. That means, a domination victory with the brave Spartans or invincible Macedonians won't be a sure thing, for the other Civs will go for the other victory types.
Persians
All victory types could be in vain, for the Persians are on the map. They start on the other side of the Bosporus from the very beginning, but get reinforcements from the map boarder, much like on a paperboard tabletop wargame. These reinforcements are Python staged. They will make the ground shake, as the coder, who did the Persians, has already brought us plague, revolt and meteorite. Therefore, the Persians aren't likely to come singing and dancing. Complain about the Persians to Pie!
Thrifty ressources
Few civs get copper and tin close by. Some get nothing. Stategic ressources are on islands or in the middle of nowhere. You will have to sail for them. Or one civ got double copper and the other one double lead. Maybe they're coming to an agreement? There is hardly any gold. You find it at places, where it was actually mined in atiquity. The Egyptians traded wine to Crete. So find the Minoans on their island. That's where you have to look for the first of vines.
More new ressources
Flax, fruits, clay, timber. Terracotta of PAE becomes redfigured ware.
Stone age techs (inspired by The_Triturador and avain)
Ressources will be invisible at start. Gives you something to do at an early stage. About 15 new techs to research! The first of them reveal what ressources you got and in what direction you might want to research. If you're overeager to get a religion first and neglect your worker techs, you're gambling; if you are growing fast and forget about getting a religion, you might be set back in bronze age. Leave out the military techs – and get sacked by your friend Greek neighbours.
New peoples
From PAE on the map: the Athenians, Spartans, Thebans. In the northwest the small tribe of the illyrians. New Civs are Thrace, Troy, Lydians, Minoans, Arcadians, Achaeans, Aetolians, Epirotes, Thessalians, Corinthians and Argives.
Map
The Greece map from the Warlords scenario was touched by El Hidalgo and antiquified and redesigned by myself.
Maritime villages
They give a few more bucks than ordinary villages and must be built on terrain type Shore.
Early maritime colonization
An early pre-bronze-era boat, the Keftion, helps the expansive peoples explore the map, so that they know in the age of colonization where to go with their emigrants. Only the civs, who were blessed with timber or pine tree, can build the keftion.
Movement
Ships' movement is speeded up to cope with the huge map size.
Units
Enough isn't enough. There had to be some more skins, to avoid that all Greek armies fight in a generic way with same looks. Look forward to especially poor looking chariots of the especially poor civs, Dorian, Ionian, Macedonian and Scythian mercenaries, three kinds of Sarissa-phalangites and just about every Civ soldier being present who can hold a spear and looks Greek.
Formation
All hoplite units now stand in more dense formation in melee groups of six, except the crème de la crème like the Spartiats or Thebes' Sacred Band (who were the first to defeat the Spartans).
Bonus special units
In PAE III, there are several villages spread about the map that you have to conquer or settle nearby, in order to train local special bonus troops. Modded, the Assyrians change into Agrianians, the Teuton footmen into Molossians and the Balearian Slingers into Ionians. The Molossians excell in wearing an extra long gown, the Ionians are particularly good at attacking from the sea, and the Agrianians were a light elite unit of Alexander's army.
Dangerous new animals
Three quadrupeds, two of which can gallop and one being rather stolid. An eagle is yet in the making. His task will be circling and creating atmo. If I had an owl skin, I would make it Minerva's owl attached to the Athenians, as early ancient air recon.
Hunting
A unit Hunter, strong against animals, weak against military. Combined with PAE's hunting feature, the hunters will let civs with crappy starting positions in the woods keep track. In PAE, animals are very strong. They enter cultural boarders. If a civ starts in the woods, it will take a long time, until workers can improve the land safely, unless you protect them with hunters. Use them in pairs to counter multiple attacks from PAE's beasts.
Gathering
A female forager builds camps on river tiles. They yield a sparse +1 gold, but even that can make up a bit for a bad starting location and help research. There's a vast amount of ethnographic and archaeological evidence for a sexual division of labor in which men hunt and women gathered wild fruits and edible plants, so that's why it's a stone age girl skin. She also cuts trees and builts vineyards. As the process of civilization proceeds, she will wear more textile later in the game.
Cultural techs
Epics and Theogony are on the tech path to former Monotheism, now Mysteries of Eleusis. The Mysteries, themselves, are the former "Jewisch Monastery". They can be built only once and will produce Initiates of the Mysteries, formerly "Jewish Missionaries". The "Jewish Temple" becomes the Panathenaean games, since every other Greek city could have worshiped Athena as her main godess and dedicate her a festival. Salomo's Temple is, now, the Erechtheum of the Acropolis.
Wonders
The Erechtheum, a Heraion (Hera-temple), a Poseidon temple, the Panathanaean games.
Key tech
Judaism is replaced by Pallas Athena, but remained in terms of gameplay the same religion as in PAE III, which grants a great science boost. This represents a scientific dominance of one Greek city states (doesn't neccessarily have to be Athens), that at a certain point (founding of the "religion" Pallas Athena) even more explodes. The Jewish freedom fighters of PAE fit in this scheme very well, as representing the internal quarrels of city states that were often accompanied by exile, civil war and violence.
Religions
Rather for gameplay, than to make religion historians happy, several new religions were added. They are only meant to create religious anger between the civs, to avoid a boring eternal peace between the all Greek civs. Don't take the division of "Olympianism" into different "religions" too literally. It's there because of the interlinked way religion and diplo are working in BTS. They relate to the Greek's attaching site-specific surnames to the Olympians, such as Zeus Olympicus or Zeus Dictaios. Some worshiped a Zeus Pelasgicus, and the Arcadians knew a Zeus Lycaeus. On a side note, by adding the Zeus Lycaeus, the "wolf-Zeus", I learned some strange new things on how werewolves were part of Greek mytholgy…
Another cult
While Pie's latest add, the cult of Dionysos, was like practically made for this modmod, the Mithras cult changed into Asclepius'.
Civics
A little Grecized (Ephores, Tyrannis, Oligarchy… und revaluated.
Two types of diplo victory
Found the Delian League and achieve a diplomatic victory according the Apostolic-Palace victory in BTS. Or found the Peloponnesian League, provided your civ possesses the "Peloponnese" bonus ressource that's located singularly on one tile on the peninsula.
Victory of Reason
Analogously to space victory, this victory type requires the works of ancient Greek thinkers, which will be assembled just like the spaceship parts in BTS. If you complete all the great writings of Pythagoras, Aristotle, et cetera, you got it made. The new Academy buildings in PAE III will add production to the sages's "projects", just like the Spacelift did. The las project of this kind will be a work of Epicure. You will need th tech Hellenism to start working on it. So, there will be time, to prevent science victory by force or treason…
Leadertraits
Kroesus, king of Lydia, is according to his legendary wealth, FINANCIAL, while Periander, tyrant of Corinth, is for the Corinthian colonialism and trade based economy MARITIME. MARITIME gives a free lighthouse in each new built city, more income from water tiles, faster builds of maritime buildings and promoted ships from the assembly line.
Sound
A little variety to the Civ oldies.
Troyan Horse
The poor Achaeans get the horse to make up for their miserable starting position. The horse is but a ram, that reduces city defences rapidly. When lost or the Achaens being conquered, it changes back into a regular ram. The Achaeans are at permanent war with Troy. Maybe they will ask you to join them. Because they got the horse but not quite the soldiers to lay siege on well defended Troy…
Additional Credits
Pie, Thorgal, wolfman1234, Scanner, Manifold, Bakuel, charle88, asioasioasio, Alazkan Assassin, Modfreak, Aranor, Ambrox62, SaibotLieh, poy`son, Kathy, The_J, The_Triturador, Avain, LunarMongoose, Kael, The TAM team, primeordial stew.
Download