Pillaged Farms Heal Units

Joij21

🔥Deny, Defend, Depose!🔥
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Throughout history armies would often times pillage the countryside for food and supplies to keep pushing through enemy territory. What if pillaging farms, pastures, orchards, and plantations healed units? However pillaging farmland will only heal the unit that does the pillaging so if you have a stack of damaged units you will have to spread them out to pillage different farmland tiles in order to heal the rest. That way it might cause players to destack their armies to heal thus giving the defender the perfect opportunity to pick them off one by one with cavalry or fast moving units. Another great feature could be supply wagons. Without supply wagons then for each unit that is on the same tile their total defense will be reduced by 5%. A single supply wagon allows up to ten units to share the same tile before the defense penalty is counted from additional units. The supply wagon would be classed as a siege unit so the AI would put it into it's invasion stacks. The catch is that if you manage to surround a stack with at least one unit on all tiles surrounding the stack then all supply wagons within the stack will disband on the next turn. The stack will then suffer a massive defense penalty thus enabling you to defeat the stack with the AI's only option being to attack the surrounding units, break out, and spread out all of their forces so they are less vulnerable(I believe the AI is capable of doing this because they seem to understand defense values and tend to already move their units onto tiles that are more defensible like hills or forest). Hopefully this will allow for a more fluid and dynamic combat system that isn't as predictable as vanilla civ4 or as forced and artificial as civ5/civ6.
 
I like the healing the units by pillaging. I think instead of that just being what it is, It could be a promotion. The higher the promotionion the more you heal.
 
I dislike the idea of healing by pillaging.

I dint fully get (dint understand) the idea of the supply wagon, but have the feeling thatch something that only ram, siege tower.
In generally the -5% power penalty sound good because when you attacking you are bump up whit Adrenalin more that defender. But the supply wagon dint sound well for civ4HR.

If promotion for healing, then something like:
Ranger:
+5% power, -5% collateral damage, Double self-healing rate (double because its different when you are home or in enemy territory)
Available from Xp level 3 or more. Or as trait for some units.
 
I dislike the idea of healing by pillaging.

I dint fully get (dint understand) the idea of the supply wagon, but have the feeling thatch something that only ram, siege tower.
In generally the -5% power penalty sound good because when you attacking you are bump up whit Adrenalin more that defender. But the supply wagon dint sound well for civ4HR.

Its basically just a wagon full of supplies pulled by oxen or horses. Its supposed to simulate supply lines to your soldiers when in enemy territory. A lot of times when nations went to war invading armies could get surrounded by the other side and have their supply route cut off thus causing them to starve and be defeated. Although I'm not too sure if having the unit disband from being surrounded is possible so it might make more sense if cavalry units could attack this unit first in the stack (essentially an encirclement tactic) that way it would also make cavalry more meaningful. Not too sure what you mean by the attacker having more adrenaline than the defender. Do you mean that the attacker is more nervous? Cause with me that's the opposite (having to defend yourself from death stacks of a K-mod enhanced Casimir is not fun).

I like the healing the units by pillaging. I think instead of that just being what it is, It could be a promotion. The higher the promotionion the more you heal.

If this were a promotion I think it should be called Forager. It should be available to melee, archer, cavalry, and gun units. As well as come in three different levels. Not sure how much each level would heal though. I'm guessing each level would be a third of a units health.
 
It's game-breaking if the AI can't be coded to take advantage of this concept

Very challenging on Windows, probably impossible on Mac. Not worth the effort, sorry all.
 
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