Joij21
🔥Deny, Defend, Depose!🔥
Throughout history armies would often times pillage the countryside for food and supplies to keep pushing through enemy territory. What if pillaging farms, pastures, orchards, and plantations healed units? However pillaging farmland will only heal the unit that does the pillaging so if you have a stack of damaged units you will have to spread them out to pillage different farmland tiles in order to heal the rest. That way it might cause players to destack their armies to heal thus giving the defender the perfect opportunity to pick them off one by one with cavalry or fast moving units. Another great feature could be supply wagons. Without supply wagons then for each unit that is on the same tile their total defense will be reduced by 5%. A single supply wagon allows up to ten units to share the same tile before the defense penalty is counted from additional units. The supply wagon would be classed as a siege unit so the AI would put it into it's invasion stacks. The catch is that if you manage to surround a stack with at least one unit on all tiles surrounding the stack then all supply wagons within the stack will disband on the next turn. The stack will then suffer a massive defense penalty thus enabling you to defeat the stack with the AI's only option being to attack the surrounding units, break out, and spread out all of their forces so they are less vulnerable(I believe the AI is capable of doing this because they seem to understand defense values and tend to already move their units onto tiles that are more defensible like hills or forest). Hopefully this will allow for a more fluid and dynamic combat system that isn't as predictable as vanilla civ4 or as forced and artificial as civ5/civ6.