Pillaging road only.. is it possible without doing other pillaging first?

Rachetguy

Chieftain
Joined
Jan 16, 2006
Messages
34
Is there a way to pillage only a road in a tile with other improvements?
If so... how please?

I must admit I'm irritated to have to send 2 units to destroy a road with a mine/farm/pasture and even more flustrated with having to send an entire army if its a town to get to the road.
 
Why exactly would you want to pillage the road? You don't get any loot and if your objective is resource denial, it is much easier to build a road than an improvement. :confused:
 
Why exactly would you want to pillage the road? You don't get any loot and if your objective is resource denial, it is much easier to build a road than an improvement. :confused:
There are several good reasons that I can think of for doing this, including...
  1. to deny a city that you are besieging access to remote strategic or luxury resources. After all, if there is no trade route to copper/iron they cannot build axemen and of course an unhappy/unhealthy city will often find it harder to build defenders.
  2. to slow down the arrival of reinforcements sent to bolster a city's defences.
 
Usually, I thought just parking a good defender right ontop of the resource itself was sufficient enough.
 
Usually, I thought just parking a good defender right ontop of the resource itself was sufficient enough.

I believe this will stop the enemy from working that particular tile but will not deny him the strategic benefits of that resource... meaning that he may build axemen in spite of you sitting on his copper.
 
I believe this will stop the enemy from working that particular tile but will not deny him the strategic benefits of that resource... meaning that he may build axemen in spite of you sitting on his copper.

Nah combat units do stop the enemy using the resource completely. If you just park a scout there it wont stop them getting copper though.
 
I do it to "clean" enemy lands I conquered up.
I cannot really bear the look if every tile is roaded. In my eyes, it`s just unbelievably ugly.
It`s ok once there are railroads, but roads are terrible.
 
There are several good reasons that I can think of for doing this, including...
  1. to deny a city that you are besieging access to remote strategic or luxury resources. After all, if there is no trade route to copper/iron they cannot build axemen and of course an unhappy/unhealthy city will often find it harder to build defenders.
  2. to slow down the arrival of reinforcements sent to bolster a city's defences.

1. Right, but that was what I meant about resource denial. It is more efficient to pillage the improvement (mine, oil rig, pasture, whatever) because you get cash for it and it will take much longer for the enemy to rebuild, if he forces you off the tile.

2. I can see this if you want to destroy the roads as quickly as possible, especially if there are towns built on the tiles since it takes 4 pillages to get the roads out which can be a pain if you are in a hurry. But in my experience that is often wasted time. You won't slow the enemy from attacking the tile you are currently on, and any tiles you destroy as you move along will tend to be behind you, not between you and the enemy. Also, there are usually multiple routes, so destroying one tile will not slow him down much. In any case, it is usually possible to find non-improved roads that you can rip up.
 
1. Right, but that was what I meant about resource denial. It is more efficient to pillage the improvement (mine, oil rig, pasture, whatever) because you get cash for it and it will take much longer for the enemy to rebuild, if he forces you off the tile.
I believe you are misunderstanding me...in the case I am citing the resource that I want to deny to the city is not close (and thus cannot be pillaged) it is far away (hence my use of the word remote), but if you remove roads you can disconnect the city from the trade network thus denying the city you are besieging access to that 'remote' resource so it cannot build/whip good defenders.
 
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