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Alpha5 Released!
New GUI:
Including New Buttons By en_dotter
Archid's Ultimate UI: Combining content from BUG, BULL and Platy UI.
Custom Fallout Graphics
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Reworked Civs: (Not Currently that Distinct)
Vault Factions:
Brotherhood of Steel
The Master's Army (Super Mutants)
The Enclave
Non-Vault Factions:
The Raiders and Slavers
The Wasteland Tribes
The New California Republic
The Civilised Ghouls
The New Reno Families
Expanded Tech Tree:
Developing a Brand New Tech Tree with over 100 Post Apocalyptic Technologies
New Units:
Power Armour
Vertibirds
Plasma Weapons
Laser Weapons
Cars and APCs
Super Mutants
Ghouls
Robots
Snipers
EMP weapons
MINIGUNS!!
A unique attempt to balance Melee & Shooting throughout all eras!
and more besides, with more to come!
Multiple Sub Unit types with strengths and weaknesses.
All kinds of Specialist Promotion trees, using the classic Fallout Tag! System.
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New Terrain:
New Buildings:
A host of new building
Buildings that can only be built with access to a Vault!
Sound and Music:
Custom Order and Select Sounds (Incomplete)
Original Fallout Music by Mark Morgan http://www.markmorganmusic.com/
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Alpha5 Released!
Fallout Tame The Wastes Includes:
(More Information and Content Coming Soon)
Custom Source Code:
Mod Component Credits (Not Complete)Custom Source Code:
New Art
New Units
New Buildings
Archids Ultimate UI
(Combining 3 Major UI Mods: Platy, BUG and BULL)
Dynamic Leader Traits (Prototype)
Story Event System (Prototype)
New Economic System
'Unit Spawning' Improvemenets
(Monster Dens)
New Code Tags
(For practically everything!!)
Closer Faction Start Positions
Promotable Workers
Integration of Latest Modcomp Builds
(K-Mod AI, Archid Slavery, Superforts, and many more!)
Major File Clean Up
(Biggest Version, Smallest Size!?!)
Culture Flip Defence
New Unit Actions
Buildings and Units Enabled/Disabled By Civics
3 Square BFC (Big, Fat, City Cross)
and so much more...
New Units
New Buildings
Archids Ultimate UI
(Combining 3 Major UI Mods: Platy, BUG and BULL)
Dynamic Leader Traits (Prototype)
Story Event System (Prototype)
New Economic System
'Unit Spawning' Improvemenets
(Monster Dens)
New Code Tags
(For practically everything!!)
Closer Faction Start Positions
Promotable Workers
Integration of Latest Modcomp Builds
(K-Mod AI, Archid Slavery, Superforts, and many more!)
Major File Clean Up
(Biggest Version, Smallest Size!?!)
Culture Flip Defence
New Unit Actions
Buildings and Units Enabled/Disabled By Civics
3 Square BFC (Big, Fat, City Cross)
and so much more...
New GUI:
Including New Buttons By en_dotter
Archid's Ultimate UI: Combining content from BUG, BULL and Platy UI.
Custom Fallout Graphics
DOWNLOAD SECTION
Reworked Civs: (Not Currently that Distinct)
Vault Factions:
Brotherhood of Steel
The Master's Army (Super Mutants)
The Enclave
Non-Vault Factions:
The Raiders and Slavers
The Wasteland Tribes
The New California Republic
The Civilised Ghouls
The New Reno Families
Expanded Tech Tree:
Developing a Brand New Tech Tree with over 100 Post Apocalyptic Technologies
New Units:
Spoiler :
Power Armour
Vertibirds
Plasma Weapons
Laser Weapons
Cars and APCs
Super Mutants
Ghouls
Robots
Snipers
EMP weapons
MINIGUNS!!
A unique attempt to balance Melee & Shooting throughout all eras!
and more besides, with more to come!
Multiple Sub Unit types with strengths and weaknesses.
All kinds of Specialist Promotion trees, using the classic Fallout Tag! System.
DOWNLOAD SECTION
New Terrain:
Spoiler :
About +80% of resources have been replaced with Fallout Resources. Nuka Cola anyone?
Wasteland
Ruins
Vaults! The most prized collections of pre-war technologies (Very Important)
Pre-War Structures
Destructable Animal Dens
Wasteland
Ruins
Vaults! The most prized collections of pre-war technologies (Very Important)
Pre-War Structures
Destructable Animal Dens
New Buildings:
A host of new building
Buildings that can only be built with access to a Vault!
Sound and Music:
Custom Order and Select Sounds (Incomplete)
Original Fallout Music by Mark Morgan http://www.markmorganmusic.com/
DOWNLOAD SECTION