[NFP] Pirates scenario first look

I'm just glad they don't have any sexist governor daughter things

What? That was one of the best parts of Sid Meier's Pirates!

33-Pirates!_2008-08-28_20.jpg
 
Active ability:
View attachment 572537

This was a bit confusing. The active ability "provides a significantly increased temporary movement", but this above is what they showed when seeing it.

Passive ability: Gives more infamy for revealing more hexes of the map.

wrong screenshot.

Here is the one that shows the ability. It's +2 movement for 2 turns.

BKEnFJm.png
 
Okay, I have updated the Features Thread with everything I saw (this time they actually did catch me asleep for a change) if I missed anything please let me know.
 
Looks cool. It's clear they put a lot of work into this and it's not just a cheap nostalgia cash-in.
 
This seems like an interesting new ruleset, but I feel like the focus on multiplayer is misguided. For a player who only wants to do multiplayer with real life friends, a multiplayer game is likely to be a relatively rare occurrence, and one they'd rather spend on the core game than on a variant. For a player focused on online multiplayer, game balance takes on dramatically increased importance, so refining existing game modes will probably benefit that audience more than creating new ones.

I also find it odd that, of the two new multiplayer scenarios, neither one contains what I'd consider to be the game's core mechanic: developing a civilization and cities. The game is called Sid Meier's Civilization, after all, not Sid Meier's Tactics and Adventures in Hexagonal Space. I don't mind diverging from that core for an occasional outside the box scenario (and this one appeals far more to me than Red Death in that regard), but it seems odd that it's becoming the norm rather than the exception in scenario design.
 
I'm just glad they don't have any sexist governor daughter things

I don't think that word [sexist] means what you think it means in the context of historical games :rolleyes:
 
I don't think that word [sexist] means what you think it means in the context of historical games :rolleyes:

The original Pirates! (the C64 one - I never played the remake pictured) was sexist even in the context of a historical game. There were like 4 variants of governors daughters you could marry - ranging from ugly, who always had a bad personality ('shrewish and unpleasant' iirc) to beautiful (with a good personality). The prettier the daughter, the better your score in retirement. Locations were randomized from what I recall- so zero weight given to the daughter of a powerful governor versus a podunk backwater (which would have been better way to rank your marriage prospect imho, given the retirement context).

It's very much video game/swashbuckler novel sexism, not historical context 'sexism'.

If they did do a remake, randomizing combos of attractiveness, personality, and prestige (of father) could be a way to do it.

Of course, if they wanted to be more historical variants and less romanticized swashbuckler novel game - well, they could do a very different game.
 
It's very much video game/swashbuckler novel sexism, not historical context 'sexism'.

That is the game. Most people like it that way. My ex-girlfriend wouldn't touch any of Meier's other games with a 10 foot pole; but she loved Pirates; including trying to woo the governors daughter. The stereotypes specific to the daughter are no worse than any other in game; and I think this is a storm in a tea cup.
 
I agree the romance part of the original Pirates! could be seen as somewhat sexist, but I also don't really have a problem with it. Every character in the game is pretty much a cardboard cut-out gameplay prop, and that's fine. It's the gameplay and atmosphere which makes Sid Meier's Pirates! good. The characters are just there to serve the fantasy of the game's setting. You may enjoy it or not enjoy it, but I don't think it's harmful.
 
That is the game. Most people like it that way. My ex-girlfriend wouldn't touch any of Meier's other games with a 10 foot pole; but she loved Pirates; including trying to woo the governors daughter. The stereotypes specific to the daughter are no worse than any other in game; and I think this is a storm in a tea cup.

I mean I played the heck out of the game, and remains one of my favorite childhood games. I also find it a little sexist. I don't really find these mutually exclusive.

I was reacting primarily to your comment honestly. It struck me the wrong way, dismissing the sexism as historically accurate when it's very much not historical but fantasy/video game sexism. It's not like the complaint was "this game was sexist because I couldn't be a woman pirate with an all woman crew!!"

Anyways, I digress before we veer even more off topic. I look forward to the addition of future realism in the scenario when the game gets a plague mechanic, and we have to deal with the syphilis outbreaks in the crew :P
 
Livestream is about to start. I'm really liking the Sid Meier's Pirates! music in the pre-livestream. Brings back some happy memories.
 
I don't get how dancing with the governors' daughters is "sexist." Perhaps the player's character is kind of a jerk for going out with more than one woman, but he's a PIRATE. Killing people and stealing their stuff isn't very nice either.

Is it "sexist" because you can't be a female pirate? There weren't female pirates. (And don't bring up that one woman who became a pirate by disguising herself as a man.)
 
The livestream thread is still locked - will that be unlocked? Or is no one watching?

What ? There's a livestream today ? How come I haven't seen any mention of this ? can anyone post the link plz ?
There's a thread with links, I think, but it's locked. Go to the Civilization youtube site
 
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