Pirates!

I'd skip the pyramids and invest the hammers in berserks and ships to cut Napoleon down a notch or two. Happiness is a long-term problem, but getting the dye online and taking/settling cities close to other happiness resources should help.
 
OK, I've only played 3 turns and we poped a GM from Nidaros. He'll lightbulb currency, which would give us +! trade routes and markets. I hate to see GP's dormant for a whole set of turns so I thought I'd pause the game and ask the team what we want to do with him.

Edit: also, are we still doing 20 turns?
 
Sneaked a look at the save & noticed this:

WHEOOHRN.jpg


I vote for bulbing Currency with the GM. The extra trade route + Market to boost Ivory & Silk :) looks good to me, if we're skipping the Pyramids & going for some military builds. With Nappy up to no good, I don't think we can take the risk of further neglecting our military.
 
Sorry for the delay team, happened to come up in 2 of 3 SG's this weekend. Report in 12 hrs. For now, sleep :old:
 
A very quiet turnset. First thing, I set research set to agriculture (3 turns).

In 125 BC Nappy demands our some of our clams. I happily agree.

nappyclams.jpg


GM pops in 110 BC and I bulb currency.

95 BC: Agriculture in, set research to machinery (26 turns)

80 BC: ToA BIFAL

20 BC: settle Bjornvin at proposed yellow circle.

bjornvin.jpg


25 AD: Kashi Vishwananth BIFAL

40 AD: Toku comes around asking us to adopt Hinduism. I ponder for awhile and in the end tell him to shove off.

tokuhindu.jpg


Unfortunately, right after I close the Toku screen Sally pops up asking for the same thing!!! So he gets turned down too. :wallbash:

salhindu.jpg


55 BC: Nappy wants currency for monarchy + gold. Given our variant, monarchy doesn’t help us much so he is told to get bent.

monarchytrade.jpg


100 AD: settle Jelling on proposed blue dot.

Jelling.jpg


I’ll stop here because it’s a good even number.

Perhaps we should spend 2 turns on archery, just in case our neighbors get frisky.

Rooster:
Melior Traiano **UP NOW**
yena (bathing in the sun on deck)
Morganknight (asleep below)
qwertz (cursing his PC)
Madtown
 

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OK, I got this. Expect a report maybe later tonight, if not then tomorrow night.
 
I had thought that I had enough on my hands already, but plans fell through, so here's an earlier than expected report.

I take the grand tour of our cities. Switch Haithabu to working the Deer (city needs to grow). Also noticed an idle worker there, will send a Galley to fetch him. All other cities look to be in order.

Check the adviser screens. Cancel Nappy's free Clams. Noticed that only Nappy has Alphabet, so swing by to see if there are any worthwhile trades to be made. I ponder an Alphabet + 100g for Currency deal, but decide to nix it. Enabling Spies doesn't do us any good since Nappy has a 556/84 EP ratio over us. :eek: I have a bad feeling he's looking right at us with WHEOOH.

Speaking of which, we're still very thin on military. Good thing for us, so is everyone else because of the production-poor map we're on. But I'm going to get some Trireme's into the water this set as we're going to need them for defensive purposes in case Nappy declares war and to escort Galleys later on when the Berserks start doing their thing. I will transport Uppsala's Settler to the Silk-Crab site, but not settle the city, as we don't have Calendar yet.

Okay, hit <Enter>.

Turn 181: Nidaros Work Boat --> Work Boat. Uppsala Settler --> Settler. I think we should settle the Fish-Iron site at some point. I would suggest landing the Settler there without founding to make sure an AI doesn't take the site.

Sail one of our Galleys over to France to take a look at what possible threat Nappy might present.

Turn 183: Haithabu Axe --> Barracks. Barracks will boost our Power rating a wee bit. Delete Haithabu's Warrior to save on upkeep. Nidaros Work Boat --> Trireme.

Sailed our Galley into Rheims & noticed this:

RheimshasStone.jpg


Yup, Rheims (the French city on our eastern border) has Stone & it was right under our noses the whole time. The downside is he might wall off all his cities with the boost from Stone. The upside of this is maybe Nappy will be kind enough to build the Pyramids for us. :devil:

Turn 184: Found Nappy's would-be invasion fleet, without enough invaders ATM.

Nappysfleet.jpg


He's good to go on ships, but not on troops.

Turn 185: Tokugawa gets the herbalist event. Christianity FIDL. Galley drops off Settler near Silk-Crab site, picks up Worker & Scout from Haithabu.

Turn 186: Whip Bjorgvin's Monument so it can move onto bigger & better things. Also switch Uppsala to a Worker, which should have been queued in front of another Settler. Sorry for the :smoke:.

Turn 187: Nidaros Trireme --> Trireme. Bjorgvin Monument --> Trading Post. Saladin adopts Theo. No big deal, it's his favorite civic. Statue of Doctor Zeus BIFAL.

Turn 188: Machinery is in & we now go Medieval. Research set to Civil Service. Bumped science down a notch (was down to 15g when Machinery came in), but we're making 6 gpt, so can bump that up to move CS along later on. As no one is pleased with us, can't beg for cash.

Sail into Paris & see more boats, but minimal troops.

Paris.jpg


Notice Paris is on a hill with Walls & so we should make it a priority to capture it before Nappy gets Longbows, if at all possible.

Turn 189: Lyons is sighted & also is built on a hill. It's a crappy half-tundra city though.

Turn 190: Nidaros Trireme --> Market. Jelling whips Monument.

Turn 191: Jelling Monument --> Trading Post.

Turn 193: Nappy converts to Christianity. Also notice a remarkably modern looking structure in Paris.

modernbuilding.jpg


Must be some kind of graphics glitch? :dubious:

Anyway, Uppsala Worker --> Settler. Worker goes to improve Bjorgvin.

Turn 194: Tokyo's border expansion has cut Birka off. Sail our boats around looking for a new route. No dice. Move Triremes back to Orleans to keep an eye on the French fleet.

Turn 196: Whipped Nidaros's Market for 2 pop.

Turn 197: Nidaros Market --> Barracks Obama. Steal all seafood from Uppsala to max growth. Completed Market nets us 13 gpt at 60% science, so bump it up a notch. Now breaking even with 56g in the bank.

A lone French Galley has sailed west out of Orleans. Shadowing it with a Trireme. A second French Galley also left Orleans, but heading toward the east. Sail our Galley back toward home waters. Wouldn't want to have it get stuck behind enemy lines in case war does break out.

Turn 198: French Galley docks at Rheims. Move Trireme back into a snooping location.

Turn 199: French Galley unloaded an Archer in Rheims, now looks to be en route back to Orleans.

Turn 200: Nappy adopts Vassalage. Guess taking his hill cities will be a bloodier affair. Nidaros has grown to happy cap, fork over extra food back to Uppsala. Still, Nidaros will grow again while still having one leftover turn of whip anger. Build switched to Galley there also.

Alright, that's it for me. Nappy is still WHEOOH, but has a pitifully small army with lots of boats. He's also the only one with Alphabet still. I would have traded him for Calendar, but he hasn't researched that yet. Settler is in place at Silk-Crab site so no one can poach it from us. Settler for Fish-Iron site (that's the best candidate site IMO) to be done in 2 turns. Workers are workshopping/cottaging/clearing jungle.

Civil Service due in 7. On this map, the capital's gonna have to carry the rest of the empire until we capture an AI capital to share the load. We need more Barracks, probably one more Trireme and two more Galleys (at a minimum) to support our Berserker army. I wonder if Nappy is building the Pyramids. I strongly advise against trading him CoL. It will enable his cheap Courthouses, but even worse, if he builds Chichen Itza, that makes life more difficult for our Berserks.

And here's a shot of most of France. Tours is probably to the east somewhere, haven't sailed far enough in that direction yet.

France.jpg


Over to Captain Yena for the buildup to the :hammer:.
 
Good set MT.

Now that we have machinery, we should probably spend the 2 turns on archery so that we can train xbows.
 
those french cities look jucy, can't await to get them :devil:


BTW the "modern graphics glitch" is scotland yard. The guys at Firaxis were too lazy to make a new grpahics for it :)
 
If we gather the invasion fleet just outside Paris, DoW, and land a berserk army on the first turn we should be able to destroy the whole French navy in one go. With hills, longbows, and walls it will be bloody, but not impossible. It would help a lot if we could bring a suicide cat or two.
 
Good set MT.

Now that we have machinery, we should probably spend the 2 turns on archery so that we can train xbows.

TYVM. We have no Iron yet for Crossbows, but that can easily be remedied, if we choose.

BTW the "modern graphics glitch" is scotland yard. The guys at Firaxis were too lazy to make a new grpahics for it :)

Aha! That makes a lot more sense. Nappy must have popped the GSpy two turns before I snapped that screenie. Learn something new about this game all the time. The gap in EP ratio will just get bigger, until we capture the Scotland Yard from him.

If we gather the invasion fleet just outside Paris, DoW, and land a berserk army on the first turn we should be able to destroy the whole French navy in one go. With hills, longbows, and walls it will be bloody, but not impossible. It would help a lot if we could bring a suicide cat or two.

The majority of the French fleet is homeported at Orleans, though. But you're right, if we can pounce on Paris right out of the gate in a war, that'll totally cripple any production capacity Nappy has. I'm holding out hope that he's building the Pyramids in Paris. That city can certainly be pumping out a lot more ground troops than it's been doing in the time our boats have been snooping around the area, so I'm guessing he's building a wonder.
 
When I opened the game I saw that most cities didn't have granaries :eek: On this production-poor map I think whipping and granaries is a must, so I inserted those, whipping them and other necessary infrastructure as soon as possible. Because of this there is still some unhappy faces, but they should go away in a few turns.

We got CS on turn 208, and I chose Construction for cats. After changing to Bureaucracy the capital was set on non-stop berserk production. Our neighbours finally got Alphabet and I traded MC for Aesthetics and Polytheism with Saladin. HE would be nice, and perhaps we have a shot at GL?

Turn 214: our first berserker!
pirates03.jpg


The second berseker in production, and a happy event.
pirates04.jpg


Turn 216: Contruction -> Compass (for harbours and future naval technologies)

The next player can whip the berserker in Haithabu and return with a full ship of warriors. In a few turns we should have six veteran berserks ready to leave for France. Use the whip for more ships and troops. Good luck! :viking:

Btw, we have a settler waiting on the iron and fish island, ready to found a new city whenever we need more metals.
 

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Alright, I need group input here. Quite unexpectedly, our capitol produced a Great Engineer on a 4% chance, which provides some interesting alternatives.

If we lightbulb him, he will apply +1596 for Engineering. We have already researched 579/2340, so would only need 165 more bulbs of our own, or 2 turns.

We could also build any of the following:

The Parthenon
Chichen Itza
Mausoleum of Maussollos
Moai Stones

I am personally fond of either bulbing Engineering or possibly, dare I say it, building Moai Stones in one of our suboptimal cities and turn it into a second production powerhouse...

What say ye, me hearties?
 
Our main problem seems to be production, so the Moai statues is a good idea in this case.
 
Well, all we have so far are suboptimal cities. :lol: The problem with rushing Moai is that with our low happiness cap, +1 hammer per water tile is not going to add up to a whole lot. And rushing any of the other wonders isn't worthwhile either. So I vote for bulbing Engineering. Pack some Trebs onto Galleys and get the raiding & pillaging going.
 
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