I had thought that I had enough on my hands already, but plans fell through, so here's an earlier than expected report.
I take the grand tour of our cities. Switch Haithabu to working the Deer (city needs to grow). Also noticed an idle worker there, will send a Galley to fetch him. All other cities look to be in order.
Check the adviser screens. Cancel Nappy's free Clams. Noticed that only Nappy has Alphabet, so swing by to see if there are any worthwhile trades to be made. I ponder an Alphabet + 100g for Currency deal, but decide to nix it. Enabling Spies doesn't do us any good since Nappy has a 556/84 EP ratio over us.

I have a bad feeling he's looking right at us with WHEOOH.
Speaking of which, we're still very thin on military. Good thing for us, so is everyone else because of the production-poor map we're on. But I'm going to get some Trireme's into the water this set as we're going to need them for defensive purposes in case Nappy declares war and to escort Galleys later on when the Berserks start doing their thing. I will transport Uppsala's Settler to the Silk-Crab site, but not settle the city, as we don't have Calendar yet.
Okay, hit <Enter>.
Turn 181: Nidaros Work Boat --> Work Boat. Uppsala Settler --> Settler. I think we should settle the Fish-Iron site at some point. I would suggest landing the Settler there without founding to make sure an AI doesn't take the site.
Sail one of our Galleys over to France to take a look at what possible threat Nappy might present.
Turn 183: Haithabu Axe --> Barracks. Barracks will boost our Power rating a wee bit. Delete Haithabu's Warrior to save on upkeep. Nidaros Work Boat --> Trireme.
Sailed our Galley into Rheims & noticed this:
Yup, Rheims (the French city on our eastern border) has Stone & it was right under our noses the whole time. The downside is he might wall off all his cities with the boost from Stone. The upside of this is maybe Nappy will be kind enough to build the Pyramids for us.
Turn 184: Found Nappy's would-be invasion fleet, without enough invaders ATM.
He's good to go on ships, but not on troops.
Turn 185: Tokugawa gets the herbalist event. Christianity FIDL. Galley drops off Settler near Silk-Crab site, picks up Worker & Scout from Haithabu.
Turn 186: Whip Bjorgvin's Monument so it can move onto bigger & better things. Also switch Uppsala to a Worker, which should have been queued in front of another Settler. Sorry for the

.
Turn 187: Nidaros Trireme --> Trireme. Bjorgvin Monument --> Trading Post. Saladin adopts Theo. No big deal, it's his favorite civic. Statue of Doctor Zeus BIFAL.
Turn 188: Machinery is in & we now go Medieval. Research set to Civil Service. Bumped science down a notch (was down to 15g when Machinery came in), but we're making 6 gpt, so can bump that up to move CS along later on. As no one is pleased with us, can't beg for cash.
Sail into Paris & see more boats, but minimal troops.
Notice Paris is on a hill with Walls & so we should make it a priority to capture it before Nappy gets Longbows, if at all possible.
Turn 189: Lyons is sighted & also is built on a hill. It's a crappy half-tundra city though.
Turn 190: Nidaros Trireme --> Market. Jelling whips Monument.
Turn 191: Jelling Monument --> Trading Post.
Turn 193: Nappy converts to Christianity. Also notice a remarkably modern looking structure in Paris.
Must be some kind of graphics glitch?
Anyway, Uppsala Worker --> Settler. Worker goes to improve Bjorgvin.
Turn 194: Tokyo's border expansion has cut Birka off. Sail our boats around looking for a new route. No dice. Move Triremes back to Orleans to keep an eye on the French fleet.
Turn 196: Whipped Nidaros's Market for 2 pop.
Turn 197: Nidaros Market --> Barracks Obama. Steal all seafood from Uppsala to max growth. Completed Market nets us 13 gpt at 60% science, so bump it up a notch. Now breaking even with 56g in the bank.
A lone French Galley has sailed west out of Orleans. Shadowing it with a Trireme. A second French Galley also left Orleans, but heading toward the east. Sail our Galley back toward home waters. Wouldn't want to have it get stuck behind enemy lines in case war does break out.
Turn 198: French Galley docks at Rheims. Move Trireme back into a snooping location.
Turn 199: French Galley unloaded an Archer in Rheims, now looks to be en route back to Orleans.
Turn 200: Nappy adopts Vassalage. Guess taking his hill cities will be a bloodier affair. Nidaros has grown to happy cap, fork over extra food back to Uppsala. Still, Nidaros will grow again while still having one leftover turn of whip anger. Build switched to Galley there also.
Alright, that's it for me. Nappy is still WHEOOH, but has a pitifully small army with lots of boats. He's also the only one with Alphabet still. I would have traded him for Calendar, but he hasn't researched that yet. Settler is in place at Silk-Crab site so no one can poach it from us. Settler for Fish-Iron site (that's the best candidate site IMO) to be done in 2 turns. Workers are workshopping/cottaging/clearing jungle.
Civil Service due in 7. On this map, the capital's gonna have to carry the rest of the empire until we capture an AI capital to share the load. We need more Barracks, probably one more Trireme and two more Galleys (at a minimum) to support our Berserker army. I wonder if Nappy is building the Pyramids. I strongly advise against trading him CoL. It will enable his cheap Courthouses, but even worse, if he builds Chichen Itza, that makes life more difficult for our Berserks.
And here's a shot of most of France. Tours is probably to the east somewhere, haven't sailed far enough in that direction yet.
Over to Captain Yena for the buildup to the

.