TheBackStabber
Chieftain
- Joined
- Oct 8, 2010
- Messages
- 44
Is it better to cottage or farm plain tiles in commerce cities? Please explain why.
But later in the game and under optimal civics and techs (which obviously depend on a lot of other stuff), towns are superior to every other improvement.
False. While this has been WIDELY (<-understatement of the year) debated back in this forum's early time (check out TMIT's archives), there are two "general," (and please don't crucify me on specifics) ways to choose your improvements:
SPECIALIZE CITIES, NOT EMPIRES
I wasn't trying to say that towns are a better improvement overall. I was trying to say that if you optimize any improvement the town is the best. This I don't think is really worth debating. You get so much more yield from a town than anything else.
But I'm not claiming that they're the way to go. I'm finding more and more that a near-optimal strategy is to farm and run specialists until curi or cav and then take over a ton of land by whipping huge armies of mounted units. You can often win here just by chain capitulation or if you can't chain cap, you now have an empire twice the size of everybody else and a win is easy.
That's why I tried to emphasize in my post that OP should decide how he wants them game to end before deciding what improvement is best. Since that will dictate which improvement he should build.
@ Specializing Cities not Empire.
I think this depends a lot on the land. I played a Willem game recently that was a bunch of jungle most of it riverside. Why would I specialize cities in this case? I rushed two neighbors early with chariots and then just grew to ~25 cities with everything working cottages. My infra was crap but I had one heroic epic city keep me safe and I'm good enough at diplomacy that I stayed clear of war until the end. At democracy I bought gobs of buildings. By the end I was producing ridiculous amounts of gold, in the order of 1,000s of gold a turn. I bought a million nukes and won. I think it would have been silly to have some commerce cities and a GP farm or two and some production cities. With the appropriate civics and factories and power all my cities were excellent. Obviously this example isn't universal since I was financial, but I think the point's still there.
Solid advice. Though a highly cottaged legendary city in a culture win may have cottages anywhere the food supply will support: hills, plains whatever.Workshops or farms at communism/biology, mostly.
Pre-building them before those technologies is OK as long as you've used up alternative uses of workers; I still wouldn't suggest working those tiles unless you lack better alternatives without the techs to boost them though.
Sorry guys, the best tile is a representation environmentalism national park preserved forest with an angkor wat priest:
2 food
3 hammer (1 from forest, 2 from priest)
2 commerce (from environ)
1 happy
1 gold (iirc)
3 science (from representation)
So, assuming 1 gold+3science + 2 commerce ~ 6 commerce, you just got two free hammers and a free happy.
For a more direct beaker-to-beaker comparison, run a scientists for 2 commerce + 6 beakers
(FIN and riverside levee etc work equally for towns and forest preserves so ignored here.)
@ Framesticker
@ OP
Merh. That's cheating. If we're counting national wonders, then the best tile is a riverside town in an oxford city.
I see your point about rushing. I think I was playing on monarch in that game ... so definitely something I couldn't do consistently. Though with horses nearby a chariot rush can pretty consistently take out at last one neighbor. And if that neighbor has good land and you don't have much else to do, then...
Also, I think specializing cities is true to a point. But some mechanics of the game, for better or worse, make specializing empires more attractive. There are two mechanics I'm thinking of. The first is the slider. The decision to invest commerce to gold or beakers is not a city right, it's a civilization-wide decision. This might not have as much relevance on specializing, though, as the second mechanic, which is civics. The fact that civics are empire-wide means that unless all your cities are on the same page, some are going to get the shaft regardless of which civics you run (I guess with the exception of Mercantilism and Environmentalism). This makes it more enticing to keep your empire's improvements consistent.
That being said, I look at many of my games and find myself specializing cities and not empires,. So you're probably right. But from a purely theoretical point of view this debate is pretty fun.
Round 3 of ALC 30 has been played and will be posted shortly. I have some plains in the empire. Some of them have been improved and some haven't. I'll explain why I did what I did in that thread so that you can see an example of my decision making instead of all this what-if jibber jabber.
windmills and watermills can both compete with towns when fully boosted.Then tell me, which improvement can compete with optimal towns? Remember he said TOWNS, not cottages or hamlets. And there really isn't any point in debating in. Towns are the best tile improvement in the game when fully boosted.