moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,558
what up with planes?
Planes go up because that is what they are engineered to do. Otherwise they are useless.what up with planes?
The dryness and the low pressure of the cabin dulls your taste buds by like 20 percent. Also used to be that they would heat meals up by blowing hot air on them so they'd come out really dry. Now they have these steaming appliances.And what's the deal with airline food? Amiright?![]()
but you can't deny they are also engineered to go down just as often, can you? it's nearly rocket science, after all.Planes go up because that is what they are engineered to do. Otherwise they are useless.
Is there any effect to them "patrolling" that territory, that wouldn't be there if they were on 'intercept'.They still have a base, but fighters can be set to patrol a designated territory within the set range, which is what you saw when you thought they were moving on the map.
Is there any effect to them "patrolling" that territory, that wouldn't be there if they were on 'intercept'.
So are they patrolling the entire area every turn (they can intercept anything within 3 tiles of where they are based) OR are they only able to intercept near where they are on this turn. (maybe 3 tiles of where they are this turn so they can actually intercept 6 tiles from where they are based)this seemed to confuse the streamer too. Apparently you have to patrol in order to intercept.
It appears that you designate a tile within range of the unit's base to patrol and it intercepts any enemy air unit that performs an action within 1 tile of the designated patrol tile.So are they patrolling the entire area every turn (they can intercept anything within 3 tiles of where they are based) OR are they only able to intercept near where they are on this turn. (maybe 3 tiles of where they are this turn so they can actually intercept 6 tiles from where they are based)
It appears that you designate a tile within range of the unit's base to patrol and it intercepts any enemy air unit that performs an action within 1 tile of the designated patrol tile.
The streamer (Filthy, iirc) didn't test that. He did have the civilopedia window open. I just wish I could remember which game it was.interesting (is there a 1upt limit?..only one patrolling unit per tile?)
There are no Stealth bombers in VI. They're jet Bombers. As far as I can tell they function the same way as in. V.
No. There's civilization wiki, there's offline pdf hereon forum, but both may have mistakes. The best is to look through Marbozir's tech and policy tree videos, but that's significant amount of time.Ouch..so the well of souls is really outdated ( at least unit pictures ) Do you perhaps know about a web site which have the most up to date collection of civ vi units pictures and description ? Thx