At the risk of getting thrown off this thread...
I salute Maniac et al. for the mmmarrrvvvvelloussss eye candy, all the techs, getting the original ambient music right and now increasing the factions available. He has successfully recreated the playability and atmosphere of the original SMAC.
He has had to do that, however, I do appreciate, within the constraints of Civ IV, and having gone back recently to playing the old SMAC I just gotta say that even after ten years the automation of units in SMAC leaves Planetfall units asleep at the post. I am stunned how beautifully intelligent this ten year old AI still performs!
For instance, the Planetfall probes are hopeless, having to be poked and prodded to do anything, whereas in SMAC they were and stealing techs and causing mischief at one click of the keyboard and the air units in SMAC were majestically autonomous in moving from one base to another in case of need whereas in Planetfall they lazily mope around their home base. I do appreciate that Maniac et al. needs to work within the Civ IV constraints but it is disappointing how less sophisticated the automation of these units is in a Civ mod - ten years on from SMAC!
Please consider, Maniac, this as constructive criticism. There are features, for instance, such the bunkers which are far more developed than in the original SMAC. I couldn't begin to reproduce your present achievement and I do appreciate, I re-iterate, you are working within the program constraints of Civ IV.
And it is probably just as well that the automation of the old SMAC and the eye candy of Planetfall cannot be combined - I, for one, fear I would have to give up bathing and going to work if that were ever to happen.
Live long and prosper.