Patch 3f for Planetfall is now available for download.
Version 3 Patch f:
1. Upgrading costs 2 credits per mineral.
2. Helium gives +1 energy.
3. Centauri Preserve can connect Monolith resource.
4. Roads only give a movement bonus with Reconnaissance researched. Mass Driver increases it to 1/3. Mag Tube requires Gravitonics and Rubidium resource.
5. Hydro Plant gives +1 health and no longer +2 energy.
6. Command Center now gives +2 XP for land units but reduces military production by 10% (also for land).
7. Energy Nexus becomes Factional Project/National Wonder.
8. Native life units can be produced with nutrients (like colony pods and formers).
9. Units automatically gain morale promotions (disciplined, hardened...) upon levelling up, starting from level 3.
10. Readded some default Civ4 promotions.
11. Some promotions require the Combat promotion. This promotion can be gained through winning a battle, being Spartan, or building the unit in a base with a Virtual World.
12. Cruiser requires Naval Yard to be buildable. Naval Yard no longer gives XP, but it does give a trade route.
13. Changed base defense bonus through culture.
14. New happiness resource added: Resonance Cluster.
15. Iridium and Rubidium resources added.
16. Antimatter Reactor and Singularity Reactor base facilities added.
17. Planet Buster requires Antimatter Reactor and Iridium.
18. Fungal Tower spawns more often.
19. Added some unit construction sounds.
20. Command Nexus secret project added.
21. Treaded chassis now requires Industrial Base.
22. Missile weapons give -1 movement point to the unit.
23. Tech tree changes
24. Forest provides no energy (only a mineral) and takes somewhat less time to build.
25. Religions added.
26. Uranium/Helium/Rubidium boost some units' production speed.
27. Temporary: Needlejets removed as they're causing crashes
Planetfall is brought to you by:
Don't forget that we're always looking for help with Planetfall.
The mod could for instance at this point very much use:
- SDKers
- a graphics coordinator who understands how Afterworld unit graphics work
- a mapscripter