Maniac
Apolyton Sage
Hmm, I'm already running in a persistent crash. 

Very interesting mod.
Can you explain better (or link me to a post; I havent read this entire thread) how the planet counter works? Is this basically an Armageddon Counter, with xenofungus spawns
I'm getting spawns of 3+ sea unit spawns very often, which annihilate any cities I try to build offshore. What effects increase the counter? How do I reduce it?
I spend way more time fighting off the naval alien units than I do actually dealing with enemies.
Loading a saved game while still in a game seems to cause a CTD quite often.
Restarting vanilla BTS generates a "Failed to load python module Planetfall" error, and Python traceback "File "<string>", line 1, in ?
ImportError: No module named Planetfall"
The spawns are from fungal blooms, not random spawns. Really annoying though when they spawn and instantly pillage the slow-to-build tidal batteries.
So, I should aggressively clear fungus to lower the flowering counter, and this will reduce the number of fungal blooms. Is the "negative planet value" displayed somewhere? I have "no bad planet modifiers" in the mouse-over on city health.
Is there any reason not to build boreholes everywhere I can? These seem to provide much more in the way of resources than other improvements. Boreholes + farms everywhere feasible. Or is this causing the planet penalties which are spawning fungal blooms all the time?
Also, is it intended that damaged aquaformers have massive upkeep costs?
If you look at the save above, some of the AIs are pretty crippled; the Gaians in particular seem to have no idea.
The AI factions are still pretty pathetic. They seem unable to realise that they need to chop jungle, so are plagued badly by unhealth.
You're going to have to work very heavily on worker AI in order to get opponents that can put up a decent fight, and possibly give them build speed improvements.
Awesome, thanks for the the replies.
I tried another game with the Gaians, and used Hybrid forests and the Voice of Planet religion and such and got many many fewer fungal blooms. Is this just because my cities are smaller than they were with the Hive? Or does the fact that they are healthy (whereas they were quite unhealthy in my Yang game) make the main difference.
So the Planet rating is a property of a city, rather than an empire, and is primarily based on population size?
Does the planet rating of a city display correctly somewhere?
It might be really helpful to create multiple map scripts, that change the starting fungal cover, level of continents vs islands and altitude. There are no Highlands areas really that you can hide from fungus in.
Its a pretty confusing system, it needs to be clearer which health bonuses are planet bonuses and which aren't.
Failed to load, and I think I removed all the old stuff.