Planned Economy

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Sep 8, 2007
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What's the point?
I mean Green has three huge advantages, the mind worm capture rate, the efficiency is great and it lets you be best friends with the Gaians. Free market is the ultimate peacemonger econ. choice, as long as you're not at war, the bnus to the economy is super good, and you're morgan's new buddy.

What's the point of the planned economy? It's one of only two basic SE choices that doesn't let you buddy up with someone, and It's bonuses just don't seem that good....
 
So naturally you'd be combining that with Democratic for a maximum pop increase, but is an extra 20% reallly that helpful, when you could be doing such good things with your economy using the people you already have with other choices.
 
When your bases have +6 Growth, for example due to Demo/Planned/Creche, the base gains one extra population each turn as long as the base has a nutrient surplus of at least +2.

http://www.civgaming.net/smac/acad_pop-boom.shtml

Of course one shouldn't always stay in Planned. For some factions it makes sense to be in FM most of the time, prepare some infrastructure for a popboom, and then switch to Planned for a couple turns for the actual popboom.
 
Alright, that makes sense.

For me, i have a certain set of SE choices I run as soon as they become available, with the exception of Values, which I change often.
I'll always go democratic unless i'm playing Yang, and I'll always go Green if I'm not Morgan. The Future Society one it kinda depends of in i get the Special Projects that nix the negative values, but otherwise i'm almost always Dem, Green, Knowledge, Eudaimonia
 
Another use for Planned is in the early game. That +2 Growth and +1 Industry really help to churn out colony pods and expand fast. And at that stage the -2 Efficiency doesn't make much difference yet.
 
Ahh, good point, i think i'll have to try that next time, as i usualy just ignore changing stuf until i have Greem. Good Tip!
 
Keep in mind that Green gives -2 growth which can hinder a lot of pop booming schemes, including almost all of those available fairly early in the game when pop booming is the most powerful. You want a total of +6 growth to pop boom. Sources of growth:

Democracy: +2
Planned: +2
Creche: +2
Golden Age: +2

Every leader can pop boom before Future Society civics become available, but some have to use GA popbooms rather than just civics because certain civics aren't available to them, or they have an inherent (-) to growth. There is also the Cloning Vats SP, which when built gives you a permanent pop boom.
 
Planned is also natural (both in storyline and gameplay) for Yang... because his efficiency bottoms out at 0 instead of going negative, you can gain the bonuses of both Planned and Police State without wrecking your efficiency.
 
yeah I noticed that when playing yang, figured it was a glitch.

why does his efficiency not go negative?
 
I think it's exactly so that you can make that choice and not have it be stupid, especially since as described his society is definitely a planned-economy police state.
 
*Gets out SMAC manual*

Right you are. Never saw that before. thanks
 
There's no perfect ideology here. Making you friends with someone naturally make you enemy with someone else(Morgan or Drones for example).

Population Growth sure is important, and for Factions like the Hive, efficiency does not fail with Planned, and industry boom~~~
 
consider it a good practise to changed often, as it does not really cost a lot...

Alright, that makes sense.

For me, i have a certain set of SE choices I run as soon as they become available, with the exception of Values, which I change often.
I'll always go democratic unless i'm playing Yang, and I'll always go Green if I'm not Morgan. The Future Society one it kinda depends of in i get the Special Projects that nix the negative values, but otherwise i'm almost always Dem, Green, Knowledge, Eudaimonia
 
I dunno I have been playing this game since the first release and I've found i can use just about any faction but i'll always go back to those SE choices unless the faction i choose is disallowed from using it. I'll sometimes change to POWER if i need it for a war, but Free market seems to make too many drones, and well we've discussed planned econ.

Police state, again is helpful for a war, but I'd prefer the bonuses of Dem, and fundamentalism id just awful in my opinion.
 
I don't go democratic 'til I get Living Refinery. I find support important. What effect does no new minerals for new base have?
I used to go fundamentalist/green/knowledge. Odd combination, since probe and knowledge are neutralized but I get morale and efficiency.
For future values I prefer Cybernethic.
Planned economy is not bad. It means that yor government controls the economy, so the Gaians and Morganites will hate you for it. Having low efficiency can be countered by children's creche, tree farm, etc. Technically, the lower your efficiency, all bases far from capital (like 30+ squares) won't produce a lot of credits. The higher, bases far from capital shouldn't be badly hit by inefficiency.
 
the new minerals thing is that if you build a colony pod and settle a new base, you get like 10 or 20 minerals, enough to build a free garrison or something
 
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