Planting Forest

Cytral

Warlord
Joined
Nov 27, 2001
Messages
190
Location
Amsterdam
is it me or did workers have this option before but not anymore
 
they had it in civ2....i used to use that option a lot, i never really played civ3, so i dont remember if that option was there in that game or not....
i believe the forest plantation aspect has been removed to stop people planting forests, then chopping them to make more hammers in a turn..
it had become an 'exploit' unfortunately...
though it is/was nice to have greener cities...perhaps a way will be found in the future where workers can plant forests but the time duration is such that they will only be planted for aesthetic/tile working reasons rather than to be immediately chopped....
making a forest plantation take twice as long as say chopping jungle seems fair enough to me.
 
;p

yep prior to civ4



also want to get hammers for chopping jungle
 
i loved planting forest..i would settle greenland eventually and I would plant forest there and wa la i got a not half bad city
 
I think they ditched it to prevent lumberjacking - I do miss it myself, I hate the way the AI totally denudes the damn map.

Venger
 
also want to get hammers for chopping jungle

Why? Jungle is intended to be a completely useless terrain.

in b4 global warming, environmentalism, national park.
 
I think they ditched it to prevent lumberjacking - I do miss it myself, I hate the way the AI totally denudes the damn map.

Venger

Exactly. Now what happens is total lumberjacking, with no option to rebuild the forests. I also hate how the AI cuts off each and every tree and I find myself declaring war and destroy as many civs as possible, only to prevent them from spreading all over the place and messing up the map.
 
Maybe if chopping went obsolete with plastics, and tree planting arrived with environmentalism?

What if you could only chop a tile once per century?
 
I miss converting terrains more.....turming a desert or tundra city into pure grasslands or some such.....yummy.
 
Yep, in civ II. Though transformation, minign, and/or irrigation you could turn anything into useful terrrain (mountains too), but it took a lot of time, or a ton of engineers.
 
Why? Jungle is intended to be a completely useless terrain.

in b4 global warming, environmentalism, national park.

okay firstly, jungle in india (the original birthplace of the word) means something different, it means something akin to non-managed land..
but going by say the brazillian definition of 'selva'...
the amount of 'hammers' a real jungle can produce is absolutely amazing.
Tropical hardwoods such as mahagony and teak are in huge demand, they have found a wide range of applications, and realistically speaking, the amount of 'wood' available from 1 square kilometre in the tropics must be much higher than available in 1 sq km of temperate climates....certainly the bio-activity is order of magnitudes larger in a tropical rainforest..
if anything, the 'jungle' terrain bonuses are indicative of a euro-centric mentality.
after all people who had newly discovered jungles would find them immediately less useful than their own native forests, but in reality jungles are more likely to provide food and sustenance for someone then a temperate climate forest....
how many times has someone been in a forest and not heard a thing?
go into a jungle/rainforest, and you'll be lucky not to have something trying to slither onto you within a minute..
 
Yep, in civ II. Though transformation, minign, and/or irrigation you could turn anything into useful terrrain (mountains too), but it took a lot of time, or a ton of engineers.

yeah, that was great fun, i'd have stacks of workers just roaming around turning my civilization into an earthly paradise..
i seem to remember some mars scenario which allowed terramorphing too.....
that was great fun, literally greening mars.
 
but going by say the brazillian definition of 'selva'...the amount of 'hammers' a real jungle can produce is absolutely amazing.

Tropical hardwoods such as mahagony and teak are in huge demand, they have found a wide range of applications, and realistically speaking, the amount of 'wood' available from 1 square kilometre in the tropics must be much higher than available in 1 sq km of temperate climates....certainly the bio-activity is order of magnitudes larger in a tropical rainforest..
if anything, the 'jungle' terrain bonuses are indicative of a euro-centric mentality.

Quoted for truth.
 
Yep, in civ II. Though transformation, minign, and/or irrigation you could turn anything into useful terrrain (mountains too), but it took a lot of time, or a ton of engineers.

Yup. I once had a city on a hill tile surrounded by mountains (I believe it was the European WWII map on the eastern border) and I had a lot(!) of engineers, so I transformed it in to a nice city with hills and grassland.
I believe the order went Mountains -> Hills -> Plains -> Grassland.
So with all tiles being mountains you could form the city of your choice without having to use the cheat menus. And with food-caravans you could feed the city in the beginning too, making it grow pretty fast. :yup:
 
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