platyping
Sleeping Dragon
Reuploaded, removed that file. For testing purposes.
###combat-aircombat - start
szLeftBuffer = u""
szRightBuffer = u""
[COLOR="Red"]if (pHeadSelectedUnit.getDomainType() != DomainTypes.DOMAIN_AIR) and (pHeadSelectedUnit.airBaseCombatStr()>0):[/COLOR]
if (pHeadSelectedUnit.canFight()):
szLeftBuffer = localText.getText("INTERFACE_PANE_RANGED_STRENGTH", ())
if (pHeadSelectedUnit.isFighting()):
szRightBuffer = u"?/%d%c" %(pHeadSelectedUnit.airBaseCombatStr(), CyGame().getSymbolID(FontSymbols.STRENGTH_CHAR))
elif (pHeadSelectedUnit.isHurt()):
szRightBuffer = u"%.1f/%d%c" %(((float(pHeadSelectedUnit.airBaseCombatStr() * pHeadSelectedUnit.currHitPoints())) / (float(pHeadSelectedUnit.maxHitPoints()))), pHeadSelectedUnit.airBaseCombatStr(), CyGame().getSymbolID(FontSymbols.STRENGTH_CHAR))
else:
szRightBuffer = u"%d%c" %(pHeadSelectedUnit.airBaseCombatStr(), CyGame().getSymbolID(FontSymbols.STRENGTH_CHAR))
szBuffer = szLeftBuffer + szRightBuffer
if ( szBuffer ) and (pHeadSelectedUnit.getDomainType() != DomainTypes.DOMAIN_AIR) and (pHeadSelectedUnit.airBaseCombatStr()>0):
screen.appendTableRow( "SelectedUnitText" )
screen.setTableText( "SelectedUnitText", 0, iRow, szLeftBuffer, "", WidgetTypes.WIDGET_HELP_SELECTED, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
screen.setTableText( "SelectedUnitText", 1, iRow, szRightBuffer, "", WidgetTypes.WIDGET_HELP_SELECTED, -1, -1, CvUtil.FONT_RIGHT_JUSTIFY )
screen.show( "SelectedUnitText" )
screen.show( "SelectedUnitPanel" )
iRow += 1
###combat-aircombat - end