Played Turns

Turn 27

No need for screenie here, redundant

Pottery in one turn, slider at 50 % for 8 gold, still 1 turn.

Cyrus killed barbarian East

Xerxes found mountain range matching our own in Flippistan

new population and warrior in Dynopolis
 
Turn28 No need for screenie here, redundant

Pottery gained, Alphabet as number 2 per poll. Slider at 90 % for 1 gold, still 9 turns for alphabet

Cyrus found Elephant, eastern site, some whales too

Xerxes spotted southern hill

Dynopolis changed to Granary per Satrap Greekguy instructions.
 
Turn29 Actions

Xerxes moves onto southern mountain, sees a lot of Southern land

Cyrus, discovers a bountiful eastcoast, whales and fishes

Banana Joe completes irrigation of Wheat on Foodplains by Carpetbomb

Josephine Baker goes Eastwards to connect iron to future new coastal city east of Dancing Banana, iron connected in 9 turns by road, Iron City up the exact same turn, both Iron City founded and Iron connected turn 38, do we call this micromanagement or what.

Carpetbomb completes new warrior, starts granary

second thought on Dynopolis, reverts to old instruction by satrap Greekguy, calling for Southern barrack

Tilechanges, Semtex takes over irrigated wheat from DB, DB utilizes Elephant tile.

Slider at 90 %, plus 1 gold, alphabet in 7 turns, this is going fast.

I will propose to temporarily abandon Dancing Banana, for us to minimize corruption and waste by centralizing our capital in Carpetbomb. Own thread for that.

DEMOGRAPHICS RANKING

we got the biggest economy, biggest production, biggest land, second largest population and we lead in score, and we are connected to iron in 9 turns, not bad for a persona non grata at CFC. Thanks for the great support team mates at TNT, without your input,we would not be here.
 

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Turn 31

We are firmly in the lead
 

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Turn 32

Positioned Xerxes westwards, we need to go south very soon from the hills to pillage/diplomacy Team Doughnut.

Cyrus found out the structure of the Eastcoast, and I recommend him to send him to Dynopolis, building a barracks, and upgrade him to veteran immortal as soon as iron is connected and iron city is build

Otherwise, Dynopolis connected to roadgrid in two turns, iron in 6.

Slider at 80 %, gives 4 turns for alphabet regardless, but 4 gold at 80 %.
Soon at 30 gold, buying us an immortal upgrade.

Relocation of palace due in only one turn.
 
Turn 34

I decided to turn the settler back to original site, since that was key in our plan, the plan we polled. Whatever happens, I EXPECT Dancing Banana be abandoned the very same turn we resettle, and remember namechange Dancing Banana and Carpetbomb.
We cannot waste all the improved tiles just for the iron site, besides, we need to build some warriors for future upgrades. I also decided to turn Cyrus (vet) back to Dynopolis for immortal upgrade.

I really did not like that the polled palace jump was ignored, and I really think that instruction thread should be in place and respected. I did not like that we moved that settler out, that wasted us several shields as well as the waste from the delayed palace jump. Strider, next time, read a couple of threads before you play the save.
I think what was done was not very good, but rather average. Then again, my own fault I did not show up.
 
Provolution said:
Turn 34
I really did not like that the polled palace jump was ignored, and I really think that instruction thread should be in place and respected. I did not like that we moved that settler out, that wasted us several shields as well as the waste from the delayed palace jump. Strider, next time, read a couple of threads before you play the save.
I think what was done was not very good, but rather average. Then again, my own fault I did not show up.

This stuff does not belong in the played turns thread Provolution. No one is happy that our plan went awry but our deadline came and went and (as I said before in a more appropriate thread) Strider did not have time to search the forums and read threads. Strider's play was better than the alternative of losing a turn.

BTW, would you please post a screen shot or two when you play a turn? Two turns have now passed since we found the purple borders and and we've seen nothing more of the area.
 
Just making sure: you are renaming the cities so that your new capital has the old capital's name, since the abandoning of your palace will have your new capital have a different name, right? This isn't to confuse the enemy?
 
Ginger_Ale said:
Just making sure: you are renaming the cities so that your new capital has the old capital's name, since the abandoning of your palace will have your new capital have a different name, right? This isn't to confuse the enemy?

I'm pretty sure what we are doing is this (note i'm not president):
1. Abandon our cap. city Dancing Banana
2. Build new city on same spot
3. Rename our new capital Dancing Banana (current name is Carpetbomb)
4. Name our new city on site of former capital Carpetbomb

Hope this helps in clearing stuff up. :)
 
We have met no Civ yet, so this argumentation is void and non-valid, we do this to respect the existing polls on capital naming.
 
Not much to report...

Our worker in the south started a road. The Iroqi women moved north revealing more marsh. The immortals and our settler moved south.

Xerxes was confronted with two warriors and I moved him south so he could not be attacked by both.

It looks as though KISS does not have masonry, ivory or iron.

The current scores are:

KISS: 201
TNT: 197
MIA: 174
Doughnuts: 167

Our country:


The F1 screen:


Xerxes before he moved south:
http://[url=http://img428.imageshack.us/my.php?image=tnt50xer4vl.jpg][img=http://img428.imageshack.us/img428/945/tnt50xer4vl.th.jpg][/URL]

I hope everyone can see these images.
 
Twelve hours went by so I played the turn. Hope that's okay with everyone.

Grendopolis made a worker which was sent towards Carpetbomb. Barracks started in Grendopolis for now. Northern warrior fortified in Carpetbomb.

Lower the science rate to 70%. Math still in three turns but now we are +3gpt.

Fort Incendiary founded and currently has a garrison of two regular and two veteran immortals. Another immortal will be ready next turn in Dancing Banana. We have a strong army compared to Iroq and the Galls. Iroq has no masonry, ivory or iron. :)



Xerxes moved south to the coast. I suggest he go east into the forest next...



The Iroqi women climbed a mountain and are right next to a village. Should they pop it?

 
Only about 2 hours to go, so I played.

Dancing Banana produced an immortals, I MMed it to grow in 2. Science to 80%, switched taxman in Dynopolis to scientist. Next turn it'll get a warrior garrison, so the scientist can be fired and science can go to 40% (1g waste, but oh well). Xerxes moved to the forest, here's the situation:
 

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It is my great misfortune to be the one to pass on this terrible news:

Xerxes has perished. :cry: He died nobly on the battlefield under a hail of Iroqi arrows (or so says the battle report). A moment of silence please. [donsig removes his cap]

[silence]

Science slid down to 30%, math next turn, +14 gpt.

The Iroqi women moved north as workers start roads near Dancing Banana and Fort Incendiary.

Artaxerxes fortifies in Dynopolis and another warrior does the same in Dancing Banana.

Our stack of 4 immortals moved south, right next to an Iroqi warrior on a mountain. (The mountain near the diamonds, IIRC.) Looks like that Golden Age is right around the corner.
 
We have learned math and can now count the number of Iroqi and barbarian warriors in sight. Currency came up next in the queue and writing is next in line. After that we have nothing chosen.

Dynopolis recruited an immortal and will have another ready in five turns. The Iroqi warrior disappeared from the mountain. One of our immortals took his place and we now see the Iroqi south of the mountain as well as two barbarian warriors further south. Our other three immortals moved to block the Iroqi warrior from advancing towards Fort Incendiary and have uncovered a new village ripe for pillaging! Two other immortal moved from Dynopolis and are just north of Fort Incendiary.

tnt54map5ty.jpg


Lowered the lux rate to 10% and upped the science rate to 80%. Currency in 20 turns, +1 gpt and 14 g in the treasury. Note Carpetbomb's granary is complete next turn. None of the other teams have iron, incense, ivory or masonry.

tnt54f12oi.jpg


Iroqi women move north and there's a funny looking green ship floating in the northern sea!

tnt54ship3qj.jpg
 
Popped the hut and three barbs appeared. Two dispatched immediately. Moved an immortal in position to attack one of the fortified southern barbs. With three warriors to protect six cities and our roading crew in the southern jungle we cannot afford to let the Iroqi or any barbarians pass our immortal forces. Unfortunately this delays our progress towards the Iroqi cities.

The good news is the Iroqi warrior does not seem to want to sacrifice himself on the shrine of our Golden Age. He keeps moving away from our immortals. This is good as we really need to get some more cities in place before we trigger our GA.

The granary in Carpetbomb was completed.

The Greeks / M.I.A. now have masonry, though the Iroqi and KISS still lack that tech. M.I.A. does not have mathematics.

Here's the current tactical situation:

tnt55map9qj.jpg
 
The Iroqi warrior has vanished. A one hit point barbarian remianed. Did the Iroqi fall victim to the barbs? Here's the situation at the start of our turn:

tnt56b45yt.jpg


Vet immortals attacked barbarians and were victorious though neither were promoted. Other immortals moved south. The tactical picture at the end of our turn:

tnt56aft4bp.jpg


Grenadopolis was switched from barracks to worker. It will be ready in five turns. Hired a taxman in Dancing Banana to give us a 1 gpt surplus while maintaining science research rate.

We have two workers mining near Danacing Banana and another roading south of Fort Incendiary. The Iroqi women are now in position to mine near Semtex.
 
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