Played Turns

Our seventh immortal was produced in Dancing Banana. He crossed the river to access the road to the south. Our other immortals moved south. No Iroqi or barbarians in sight:



Micomanaged Semtex (granary in 3, no growth), Carpetbomb (settler and growth in 3) and Dancing Banana (settler and growth in 4). We must decide within a turn or two if we want to actually build the granary in Semtex or switch it to a wonder.

Here are the F1 and F3 screens:



 
Workers building roads, immortals moving south. Semtex switched to palace a sa wonder pre-build. MIA is building the pyramids in Black Hole.

MIA has ivory. Iroq has masonry and a new city:

tnt58irq3ma.jpg
 
Turn 59 played. Dynopolis produced an immortal (number 8 I think). All immortals moved south. There's an Iroqi warrior perched on a mountain as a lookout.

 
We have a new settler from Carpetbomb. It will go to site A (western core city). Carpetbomb now making a spearman (4 turns).

The Iroqi have iron connected and a curragh off our coast:



I sent an offer of math to the Greeks and masonry to the Galls. Please see the respective communication threads for details.

Look who has the top city! Everyone has now surpassed 200 points. M.I.A. is now building the Colussus in Heron. No sign of the Pyramids being built in Black Hole.



Our road directly south of Fort Incendiary will be done in two turns. After that we will have three workers roading through the jungle. Hired a tax collector in Semtex and raised science rate to 90%. Here's the F1 screen:

 
Dancing Banana produced a settler, Grenadopolis and Fort Incendiary both produced workers. The :banana: garrison moved out to escort our settler to the west. The Grenadopolis garrison is being transferred to :banana: Here's the current map:

tnt61map3rl.jpg


Here's our domestic advisor screen:



Last but surely not least, here's some advice from our trade advisor:

 
Not much to report. Both settlers will arrive at city locations next turn so on turn 64 we will have two brand spanking new cities. A couple turns after that we'll have another setter from :banana:

The Greeks upped their in game offer to the Initial Trinity plus 10 gold. I did not accept as we're going to try haggling for two more gold to help finance Prince Strider's Starbucks so we can all sit around and drink free coffee and eat doughnuts.

There are more Iroqi warriors and barbs in sight. See the Iroqi warplanning thread for pics.
 
We now know that the Iroqi do indeed have horses. Who will get their Golden Age first? See the Iroqi warplanning thread for more details.

Closer to the home front we will NOT have two new cities next turn. There's a renegede Iroqi warrior threatening our western core city site. I fortified our lone warrior in the forest and moved our settler back to the hill out of harm's way.



We no longer have a military edge over the Iroqi:

 
The Greeks have given us the wheel, warrior code, ceremonial burial and 12 gold for mathematics. We are researching currency which will be ready in 9 turns. We have 23 gold in the treasury box and a 1 gpt deficit. Science is at 90%, luxuries at 10% with a tax collector in Semtex.

Our warrior, Goliath, who had been escorting a settler to the site of our western core city, was attacked and defeated in the forest southwest of Semtex. Here is the situation before any of our units moved:



As you can see both Semtex and Dancing Banana are ungarrisoned and in addition our settler and worker also unprotected.
The good news is we have a brand new regular spearman unit in Carpetbomb. It must cross the river this turn and will be in Semtex next turn before the Iroqi can plunder our wonder building city. Likewise, we will have a new veteran spearman unit in Dancing Banana next turn. The settler and worker will be moved out of harm's way this turn. We also have a new veteran immortal (vbraun) in Dynopolis that will head towards the Iroqi warrior threatening Semtex. Here is the scene after our moves:



Team M.I.A. is now building the Pyramids in -->Look Here<-- . I'm sure they are grateful that we spearheaded the rule change allowing for unlimited renaming of cities. ;)
 
Micromanaged things a little. Here's the F1 screen:



The Iroqi warrior got greedy and occupied the hill south of Semtex. This gave them a wonderful view of both Semtex and Dancing Banana with none of our units in sight. They are a bit cocky now thinking they will trash one of our cities. I've moved so as to best disguise our forces, hoping to entice that warrior to move due east next to Dancing Banana. If he does then our nexest immortal (Pharnakes) will attack (with a better than 90% chance of initiating our Golden Age). Here's how things looked in the north after our moves:

 
The Iroqi warrior near Semtex didn't take the bait, but there's another in the jungle. We are closing in on our Golden Age. Here's a zoomed out version of the map.



I sent the vet spear back to Dancing Banana - we need an mp there. Micromanaged Carpetbomb to use the newly irrigated plains tile. Here's the F1 screen:

 
Here's the f11 screen:



Here's the north. We'll have another city next turn. (Carbomb or Horsebomb?) This city will give us access to horses and we'll be able to build chariots.

 


Horsebomb settled - we can now build chariots.
Shifted our three garrison units around so Carpetbomb would have an MP. Unabomb isn't connected yet so perhaps we should make a few warriors there for MP duty.
Carpetbomb will make a settler in two (just as it grows). This settler will go to the west to settle the western core city we tried to settle earlier. Carpetbomb will make another settler after that.
Dancing Banana can now make immortals in three turns. Dynopolis grows next turn so I'm not sure if it should make more immortals or switch to spears or chariots.
Semtex is 30 turns away from completing the Statue of Zeus.

Here's how it looks:



We'll have currency in three turns:

 
Dancing Banana and Dynopolis both produced an immortal this turn. We now have an immortal sitting on a southern mountain and we can see two squadrons of Iroqi mounted warriors south of the jungle. (See http://forums.civfanatics.com/showthread.php?t=129613 for more details.)

Here's the domestic advisor screen:



Here's our country. Note that Pharnakes is two turns away from popping a hut.

 
Carpetbomb produced a settler and is set to make another in five turns. Took the irrigated wheat tile away from Semtex to boost Carpetbomb's regrowth.

Unabomb produced a warrior. It will head to Dancing Banana for MP duty. Unabomb set to make a worker (and grow) in four turns.

MIA now has horses. The Galls offered us mysticism for math. I did not accept. See the Gall communication thread.

Here is the F11 screen and a screenie of our country:



 
We have currency! In honor of this new discovery I've sent all our dilligent wise men out to make gold coins. Yep, I turned off science research for now. Two reasons. First is we'll reap over 40 gold per turn. This will allow us to upgrade a regular warrior to an immortal. If we leave science off for three more turns after that we can upgrade two more warriors. The second reason is I wasn't sure what to research since I don't know what we can get for currency. We can research either writing, horseback riding or mysticism in four turns. Once we have a deal set with the Greeks we can restore research funding.

Did some micromanaging so that both Semtex and Carpetbomb will grow next turn. Switched produciton around as well in favor of chariots and a warrior. Here's the F11 screen:



Pharnakes popped the hut and three Libyan barbarians appeared. There was also a Parthian barb near Dynopolis. An as yet un-named immortal dispatched it, losing one hp without getting promoted. Here's the north:

 
Two chariots and an immortal produced and moved as planned. We found the Parthian village on the east coast. In the west, Pharnakes had been attacked by a Libyan barbarian. Pharnakes lost one hp but repelled the attacker. The other two Libyans had fortified, one on a mountain, the other on grassland. Pharnakes attacked the one in the lowlands, inflicting one hp damage before being felled by the Libyans! :eek: (Talk about bad luck!)

Micromanaged Danacing Banana and Dynopolis to slow growth of the former and spur growth of the latter.

I'm tempted to send our next settler down to settle Fort Carbon Peroxcides so we can benefit from the gems. Then, if we can get Carpetbomb up to ten shields per turn, switching that city over to military production.

Did not receive any offers from either KISS (for math) or MIA for currency. Hoping our chariot will far better agianst the Parthians than Pharnakes did against the Libyans so we can make 25g. Turned research back on to get horseback riding in 4 turns, with a 13 gpt surplus. Our treasury is at 63 gold, enough to upgrade the warrior in Dancing Banana if we need to in a pinch.

No one is building a wonder at this time since F7 no longer shows the Greeks working on the Pyramids. (So are we all doing a palace pre-build?)

Here is the north and the F11 screen:



 
The Greek offer of horseback riding, cermonial burial and writing for currency was accepted. We will have the three techs next turn if MIA accepts the deal they offered. Turned off research for this turn so we will earn 42 gold. Attacked the Parthian camp with our chariot - we lost one hp and sacked the camp! That put us over 100 gold. We will have enough to upgrade our three chariots next turn and still have around 20 gold left over. The two chariots in the works will be switched to horsemen. We will build a new city next turn. Here's the north:

tnt73nor3xh.jpg


In the south, Cyrus and Cambyses joined forces on a mountain. The two squads of mounted warriors are still in sight. We have lost track of the remaining Iroqi units. We have four immortals, under the command of Crown Prince Strider, protecting our road building gang. Another tile through the jungle has been roaded. Here's the south:

tnt73sou0vc.jpg
 
Played the turn last night. Sorry for the delay in this report. RL got in the way - went to see The Empire Strikes Back on the big screen. :)

Settled Provobomb, the first of our two western core cities. No Iroqi in sight in the north. Our immortal patrolling in the west has spotted one of the Libyans who did in Pharnakes. We have another settler ready to move out. Upgraded two chariots, the third is back in Dynopolis to be upgraded next turn. Had to hire an entertainer in Carbomb, so production there was switched from warrior to worker. Here is a map of the north:

tnt74nor8cp.jpg


Here's the F11 screen. I set research at 50% and choose philosophy. This will take four tunrs, give us another wonder option (along with the Statue, Pyramids and Oracle) and will replenish our treasury after the chariot upgrades. Construction will be next (according to the wishes of team members) assuming the Greeks aren't already researching it. We have a few turns to find out while we learn to philosophize.



See Chronicle of the Iroqi War for action in the south. Finally, the People love us:

tnt74pal2jb.jpg
 
Our newest immortal and a horseman crossed the river on their way to meet the Iroqi mounted warriors in the jungle. Our third (and last) chariot was upgraded in Dynopolis. Our other horseman entered the jungle in hopes of setting a trap for the Iroqi mounted warriors.

Shahram attacked the Libyans, killing one and losing two hitpoints. If the other Libyan attacks, Shahram has a 96% chance of winning. Moved our settler towards our second western core site - the spot Shahram occupies.

Switched Carpetbomb over to a spearman.

The Galls now have math.

Here's the north:

 
We have dropped to third place in the scoring. KISS is at 361, MIA at 290, TNT at 288 and D'nuts at 264.

Shahram fortified to heal and protect the site for our second western core city. Our settler will be there in two turns and the city will be built on the third turn. We need a name for it! Our military advisor says there are Cuman tribes near Provobomb.

Did some micromanaging and Danacing Banana, Dynopolis and Semtex are all producing 10 shields per turn now. :banana: is not growing now but will resume growth when a second MP arrives next turn. Semtex will resume growth once another grassland is mined. Switched the entertainer in Unabomb to a scientist and this allowed us to lower our science rate to 40%. Hired a taxman in :banana: to avoid rioting :crazyeye: so now we're at +24 gpt. Philosophy in two turns and the Mausoleum should be done three turns after that! :dance: Note - our treasury is currently 29g and not 89g. I upgraded Artaxerxexes in Dynopolis after taking the screenshot.

Here's the north:



Here's the F11 screen:

 
Back
Top Bottom