
BABE sent Military Tradition and SCI - with accept!

The Chamber bomber -> bomber
The Gulag worker -> worker
The Silo Infantry -> bank (2nd MT wonder prebuild)
The Aerie Infantry -> hospital
no pollution.
Internal stuff
Disband two caravels and two ACs in BABEcolony for 10s each and a frigate for 15s to get harbor next turn.
Send the settler and three slaves over to improve SCI.
Switch Chamsuri's Cove's settler back to university.
Switch The Ways to Carrier.
Switch The Nursery, The Sqeeze to university.
Join worker to The Aerie (-> 12), to The Igloo (-> 14), to The Silo (-> 16).
Disband all our seven brave ACs in The Bayou to speed up hospital.

Still need so many buildings there and we won't get many more shields in The Bayou during our GA...
research
1174 beakers to go (played with lux slider). At 100% we do 1164 + 36bpt - @-163gpt.
Navigation next it reads. 26 beakers surplus should be enough insurance...

F3
After disbanding all ACs, a musket, a frigate and 2 caravels, we are still strong compared to GONG and weak to everybody else.
No more unit upkeep after disbanding many outdated units.
F4
GONG is behind Scientific Method, Sanitation, Combustion.
FREE is missing Music, MilTrad, Sanitation and Flight.
BABE is missing Music, Scientific Method, Sanitation, Combustion.
SABER is missing Music, MilTrad and also still Flight...
WE ARE WAY IN FRONT!!

I sent Dyes and Gems along with 1gpt to BABE.
I'd want them to give us 1gpt for it so the deal does not auto-expire after 20 turns.
Sent flight to SABER again. Whenever they like to take it...

F8
GONG 34016 -> 34837 (+821 ++13)
we 10816 -> 11045 (+229 ++0)
map
