BABE sends Espionage + 92 gp + World Map.
![High 5 :high5: :high5:](/images/smilies/high5.gif)
We send peace offer to FREE again.
Our GA ends. NOT how it works in solo games.
![Gripe :gripe: :gripe:](/images/smilies/gripe.gif)
As a result we don't complete a single build, go figure.
Internal stuff
Pollution outside The Institute, easily cleared.
Lots of MMing in high- to mid-producing towns:
The Chamber: 84 spt, 84 gathered. Switch to Bank (160), it will easily repay itself even at 90% science.
The Admiralty: 46 spt, 112 gathered. Steals a BG from The Chamber to get to 52 spt and switch to Cruiser (160).
The Treasury: 98 spt
![cry :cry: :cry:](/images/smilies/cry.gif)
, 98 gathered. Switch to IA, mine a BG to get to 102 spt and -2 fpt, IA in 3.
The Gulag: 37 spt, will keep prebuilding Nuclear Plant.
The Igloo: 38 spt, 88 gathered. The 38 spt comes after regaining the forest from Chamsuri's Cove. Switch to Mech (110) wasting 16 shields, since there's nothing useful costing 120, and Bank here doesn't seem too useful.
The Silo: 60 spt, 60 gathered. Build Mech (110).
The Institute: 42 spt, will keep prebuilding Nuclear Plant.
The Bayou: 9+2 spt, keeps chugging on that Offshore Platform. Will grow to 17 next turn, and I will assign at least one more CE then.
The Ways: 10 spt, 21 gathered. Switch to Court (80) for now, 6 turns, so speak up if you disagree.
The Aerie: 28 spt, 108 gathered, will keep prebuilding Nuclear Plant. No way to speed it up beyond 5 turns.
Chamsuri's Cove: Missed Courthouse by 3 shields thanks to the cutoff.
![Mad :mad: :mad:](/data/assets/smilies/mad.gif)
Will complete it anyway. Gives the borrowed forest back to The Silo.
The Arboretum: 36 spt, 36 gathered. Switch to Court, plant-chop a forest for 10, ETA now 1.
The Meeting Room: 24 spt, 60 gathered. Keep building the Submarine (100).
The New Yard: 15 spt, 40 gathered. Perfect for a Submarine in 4 turns.
The Nursery: 9 spt, 119 gathered. Missed to complete the Destroyer by 1 shield. I'll complete it anyway, no matter what I switch too will get overflow anyway.
The Pier: 12 spt, 134 gathered. Keeps slogging towards an Offshore Platform.
The Marina: 10 spt, 10 gathered. Builds Submarines.
The Phoenix: 10 spt, 119 gathered. 4 turns to Hospital if I assign a CE on the last turn.
The Red Tape: 13 spt, missed factory by 4. Will complete it anyway.
Navy
Prime Minister dl becomes 15 shields in The Pier. An unnamed Frigate meets the same fate in The Beach.
There are no ships that could possibly threaten the BABE settler.
F1:
Research to 20%, 375 bpt with ~300 needed (couldn't get closer than that). 546 gpt, Nuclear Power in 1.
F3:
As expected, Strong to BABE and weak to SABER and FREE.
105 units with support for 86, that's down to 38 gpt upkeep.
F4:
Whomp offered to send more gold if we could send some luxuries. We send Dyes and Gems with accept.
F11:
The top 5 towns are ours.
![Smile :) :)](/data/assets/smilies/smile.gif)
At only 20% research we drop below both SABER and FREE in productivity. At 50% (2134) we would be in 2nd, but it would take 90% (2488) to reclaim the 1st spot. SABER is still in their GA though, and we aren't.
![Mischief :mischief: :mischief:](/data/assets/smilies/mischief.gif)
Our Military Service level is below even BABE's.
Sorry, forgot the screenshots again. Nothing really interesting to report though, no scary ships in range.