Played turns

Scores: BABE 623 (+11), FREE 642 (+12), GONG 606 (+15), SABER 517 (+9), Council 484 (+8).

BABE needs iron, dyes, currency and construction.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

Yong-Dae fortifies on a coastal mountain.
CC Aerok moves W-W-N.
Jin-Cheul fortifies on site of new city.
Settler founds The Marina.
donsig roads.
Chong-Gug fortifies on one tile island.
CC Chamsuri 2 moves W-W-N.
I didn't see any reason to change how our cities are worked. Three will grow next turn (The Institute, The New Yard and The Meeting Room.)

I count 7 scientists. Invention in 44, 141g in the treasury.
We are still average to BABE and strong to both FREE and SABER.
One more turn of anarchy.

Screenies:


 


We are now a republic!

Scores: BABE 633 (+10), FREE 654 (+12), GONG 622 (+16), SABER 525 (+8), Council 493 (+9).

BABE needs iron, dyes, gems, currency and construction.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, average to SABER and strong to FREE.



dl123654 moves S (will start roading oasis next turn).
CG Aerok moves W-NW-E (no sign of shallows).
CG Chamsuri 2 moves W-NW-N and sees



The Chamber is set on a settler. Not sure if I've got things on track for the three turn settler. It will grow in one turn but is only bringing in 6 shields this turn.

The Gulag is also set to a settler - hopefully this will be a 4 turn settler. It will grow in two turns with 6 spt.

Since the wheat is being used by The Gulag, The Silo is running a food shortage to get the Forbidden Palce done in three turns.

The Admiralty is set to a library. All other cities (excpet The Silo and The Treasury) have empty or low shield boxes so I didn't put too much effort into what is being built. We should address this soon!

The Treasury and The Nursury will grow next turn (to size 6 and 2 respectively).

The two chops near Chamsuri's Cove will be done in 3 turns - where do we want those shields directed to?

Science @ 0%, lux @ 20%. 141g, +61 gpt.
We have 2 scientists for 6 bpt and invention in 43 turns.



 
Scores: BABE 643 (+10), FREE 666 (+12), GONG 638 (+16), SABER 535 (+10), Council 502 (+9).

BABE needs iron, dyes, gems, currency - so they now have construction.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, average to SABER and strong to FREE.

We have another Ancient Cavalry. I named it Eul-Yong, moved it to The Gulag and fortified it.
Named our horse Do-Heon.
dl123654 roads.
tomasjj
General_W - not sure what is best for him to do so I moved him to The INstitute so he can move further west and improve.
Niklas mines.
Bum Kun moves E.
Jin-Kyu (3/3 warrior) is disbanded in The Meeting room. (We are weak to BABE, average to SABER and strong to FREE.)
Woon Hee (3/3 warrior) is disbanded in The Nursery. (We are weak to BABE, average to SABER and strong to FREE.)
Jin-Cheul (3/3 warrior) is disbanded in The Marina. (We are weak to BABE, average to SABER and strong to FREE.)
Young-Pyo moves N.
young-Chul moves SE-S.
yong-Dae moves SW.
Woon-Jae moves NE-N-N.

Think I've got all the MMing done. FP, galley and settler in 2. Chamsuri's Cove set to Artemis to deflect chops.

Science @ 0%, lux @ 20%. 202g, +70 gpt.
We have 1 scientist for 3 bpt and invention in 42 turns.





 
Scores: BABE 653 (+10), FREE 679 (+13), GONG 654 (+16), SABER 544 (+9), Council 512 (+10).

BABE needs iron, dyes, gems, feudalism and engineering. They are in the Middle Ages.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, average to SABER and strong to FREE.

peter grimes mines gold hill for The Treasury.
Yong-Dae moves S (will disband in The Pier next turn).
Aigburth moves W (move SW next turn to improve tiles for The Pier).
Young-Chul moves SW (will move into The Pier next turn and then disband the turn after that).
Paul#42 moves S-SW-SW (will help mine the gold hill for The Treasury).
Young-Pyo moves N (can disband in The Ways or The Igloo next turn).
Woon-jae Moves N.
Bum Kun moves W (will move back to The Admiralty to disband there and shave a turn off the library).
tomasjj moves NE and irrigates (for The Chamber settler factory).
sirdanilot moves NE and irrigates (for The Chamber settler factory).
zyxy moves W-NW (to begin road to The Greenhouse next turn).
General_W moves SW-S (to begin road to The New Yard next turn).
tonyf12 moves W (to begin road to new city site next turn).
CG Aerok moves W-N-N.
CG Chamsuri 2 moves N-NE-E.

Micro-managing:
The Chamber:
See pic below - though I did change from the mined grass to the irrigated plains for one more gold. Paul#42 suggested working the two mined sugars but that doesn't seem needed and The Admiralty does need that sugar.

The Admralty:
Slowed growth to +1fpt so we can get the library in 3 turns (with Bum Kun disbanding in two turns).

The Gulag:
Followed Paul#42's scheme in the Micro-managing Mania thread.

The Silo:
Had to forego a bit of food and tire a specialist - this way The Gulag gets the wheat and the Forbidden Palace finishes next turn.



Science @ 0%, lux @ 20%. 272g, +77 gpt.
We have 1 scientist for 3 bpt and invention in 41 turns.
We also have one taxman.





FREE is about to pass us in culture.
 
We have a new settler in The Chamber and



Scores: BABE 664 (+11), FREE 692 (+13), GONG 671 (+17), SABER 554 (+10), Council 521 (+9).

BABE needs iron, dyes, gems, feudalism and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, average to SABER and strong to FREE.

General_W moves W.
Paul#42 mines.
Aigburth moves SW.
Young-Chul moves S.
Yong-Dae disbands in The Pier. (Military power ratings do not change.)
Settler is named P'yondo (means one-way) and moved to The Admiralty.
Bum Kun moves N-W and fortifies. Next turn he can move to The Igloo, The ways or Chamsuri's Cove and disband.
cubsfan6506 moves to The Igloo (trying to move him west to improve tiles).
Young-Pyo moves to The Igloo and disbands. We are now weak to SABER.
Woon-Jae moves back S-S-S since The Council has decided for a pike in The Admiralty.
judge Dredd mines.
fe3333au and TheLoneMan irrigates the gems tile. (Looks llike we want to emphasize growth over shields.)
zyxy roads.
tonyf12 roads.
CG Aerok moves W-N-NE (no sign of shallows).
Eul-Yong moves NW-N-N-N-NW-W.
donsig moves N.
Nikodemus is on the tundra after a chop. Moved him SW onto another forest. Should he chop it next turn?
CG Chamsuri 2 moves E-E-S. No sign of MWs or BABE galley.

MMM:


Science @ 0%, lux @ 20%. 349g, +95 gpt.
We have 1 scientist for 3 bpt and invention in 40 turns.







Note: I did a once over after taking these screenies and noticed The Pier was about to party down so I hired a taxman to ensure they don't get out of hand. We'll call this The First Chairman's party tax.
 
Scores: BABE 674 (+10), FREE 705 (+13), GONG 687 (+16), SABER 563 (+9), Council 530 (+9).

BABE needs iron, dyes, gems, feudalism and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.

New galley named CG Ji-Do. Moves SE, boards settler and pike and moves N-N.
Automated Teller moves N-W-W.
P'yondo moves N-E-NE (and boards CG Ji-Do).
Pikeman named Jung-Hwan. Moves N-E-NE (and boards CG Ji-Do).
Woon-Jae moves SW and fortifies.
tomasjj moves SW-W-NW.
sirdanilot moves SW-W-NW.
cubsfan6506 moves S-W-W.
Nikodemus moves SW.
Eul-Yong moves N-N-N-NE.
Bum Kun moves E-E and disbands in The Admiralty. We are still weak to BABE, weak to SABER and strong to FREE.
General_W roads.
dl123654 moves S.
Aigburth roads.
Young-Chul disbands in The Pier. We are still weak to BABE, weak to SABER and strong to FREE.
New settler named Wen-Chok. Moves W-SW-SW (towards yellow dot).
CG Aerok moves NW-N-E.
donsig roads.
CG Chamsuri 2 sees a barbarian, Moves S-S-S. No sign of BABE.

Science @ 0%, lux @ 20%. 444g, +95 gpt.
We have no specialists so we have no beakers so invention in -- turns. :(

MMM:


Our land:




 
Scores: BABE 685 (+11), FREE 718 (+13), GONG 703 (+16), SABER 573 (+10), Council 540 (+10).

BABE needs iron, dyes, gems, feudalism and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.

Automated Teller moves S-SW (will clear jungle).
fe3333au and The Lone Man move SW (onto same tile).
Nikodemus moves S (to road forest prior to chop).
cubsfan6506 moves S-S-SW (heading for The Institute to improve tiles).
dl123654 roads.
tomasjj and Sirdanilot mine.
Wen-Chok moves W-W-W towards yellow dot.
Eul-Yong fortifies.
CG Aerok moves S-S-S (will pick up Wen-Chok in two turns).
CG Chamsuri 2 moves N-N-N.
New worker in Chamsuri's Cove named Hasdrubal Barca. Moves S-SE onto tile with judge Dredd.
CG Ji-Do moves N-NW-W.

Science @ 0%, lux @ 20%. 539g, +96 gpt.
We have no specialists so we have no beakers so invention in -- turns.

MMM:


Our Lands:


Advisors:


Stats:
 
The citizens of The Greenhouse are dying of disease!

Scores: BABE 697 (+12), FREE 730 (+12), GONG 720 (+17), SABER 584 (+11), Council 549 (+9).

BABE needs dyes, gems, feudalism and engineering. They now have iron.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 3 3/3
MDI: 2 4/4
Ancient cavalry: 3 5/5
settlers: 3
workers: 18

zyxy moves W. (Connecting future cities.)
Nikodemus roads, (Will chop next for The Igloo.)
Automated Teller, fe333au and TheLoneMan clear jungle. (Another 3-commerce tile for The Igloo, 8 turns.)
cubsfan6506 moves SW-W-SW. (Onto desert to irrigate and bring water to oasis and other points south.)
tonyf12 moves NW. (Will build road to connect black dot.)
Wen-Chok moves W. (Will board CG Aerok next turn for a ride to yellow dot.)
CG Aerok moves S-S-E. Will pick up Wen-Chok next turn.)
CG Ji-Do (with settler and pike) moves N-N-W. (Still heading for the northern island.)
Hasdrubal Barca roads. (He is on a BG. Should it be mined or irrigated?)
New ancient cavalry named Jung-Hwan, moved to The Gulag and fortified.
New settler named Shinggul and moved to The Admiralty. (It is moving north so it can board the CG Ji-Do once its passengers board the CG Chamsuri 2. The ultimate destination is either the northern island or one of our one-tile islands.)
CG Chamsuri 2 moves S-S-S. (On the way to meet the CG Ji-Do.)

MM notes: Cash rushed the settler in The Bayou. It cost 28g instead of 24g. I think The Chamber ended up with the lost shield.





Science @ 0%, lux @ 20%. 608g, +85 gpt.
We have no specialists so we have no beakers so invention in -- turns.





 
Scores: BABE 708 (+11), FREE 743 (+13), GONG 739 (+19), SABER 595 (+11), Council 558 (+9).

BABE needs dyes, gems, feudalism and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 3 3/3
MDI: 2 4/4
Ancient cavalry: 3 5/5
settlers: 3
workers: 18

Niklas moves N and mines.
zyxy roads towards yellow dot.
tonyf12 roads towards black dot.
Wen-Chok moves W and boards CG Aerok which then moves NW-N-N,
General_W moves S to road towards The New Yard.
Aigburth moves SW to road towards The New Yard from the opposite direction (which will connect The Pier).
Shinggul moves N-N-W.
cubsfan6506 irrigates the derert S of The Institute to bring water to The Nursery.
donsig moves S and mines.
CG Ji-Do moves NW-NW-W.
CG Chamsuri 2 moves S-S-E.
Ji-Hoon and Jung-Hwan moved to The Admiralty and fortified.

MMM:
Cashed rushed an MDI in The Bayou for 8g then switched back to granary.
Didn't take any screenies this time. Worked cities per the Micro Management Mania thread.

Science @ 0%, lux @ 20%. 686g, +92 gpt.
We have no specialists so we have no beakers so invention in -- turns.







And if we were to set science to 80% we'd have a 42gpt deficit and invention in 8 turns. Don't have a complete beaker count but we'll have two more libraries next turn so that would be the time to look a little closer.
 
Here are some screenies. I left the notes on my laptop. :( Will try to post them later today.





EDIT:
Scores: BABE 720 (+12), FREE 755 (+12), GONG 757 (+18), SABER 605 (+10), Council 568 (+10).

BABE needs dyes, gems and engineering. They now have feudalism.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 3 3/3
MDI: 2 4/4
Ancient cavalry: 3 5/5
settlers: 4
workers: 18

Shinggul moves W-S-W.
tomasjj and sirdanilot move N-N.
New settler is named Dot and moved NW-NW-N.
Paul#42 moves to The Treasury and joins that city.
dl123654 moves SE.
General_W roads.
Wen-Chok disembarks from CG Aerok and moves SE.
CG Aerok moves NW-N-N.
CG Ji-Do move NW-NW-NW.
CG Chamsuri 2 moves SE-SE-SE.
Aigburth roads.
Jung-Hwan and P'yondo disembark from the CG Ji-Do and board the CG Chamsuri 2.

MMM:
Here's The Bayou. (See screenshot above.) Should we continue with the granary or switch to an aqueduct or temple? Worked other cities per the Micro Management Mania thread.

Science @ 0%, lux @ 20%. 779g, +109 gpt.
We have no specialists so we have no beakers so invention in -- turns.

If we were to set science to 80% we'd have a 36gpt deficit and invention in 7 turns. We'd produce 193 bpt. We'll have another library next turn, another in 3 turns and another in 4 turns.
 
Scores: BABE 731 (+11), FREE 768 (+13), GONG 776 (+19), SABER 616 (+11), Council 577 (+9).

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 3 3/3
MDI: 2 4/4
Ancient cavalry: 3 5/5
settlers: 5
workers: 18

New worker named Paul#42 and moved S-S-W into The Igloo.
Judge Dredd and Hasdrubal Barca moved SE-S-S into The Admiralty.
Shinggul moves NW-N-NW.
Dot moves NW-W-NW. (Will board CG Aerok next turn to ferry to one of the one-tile islands.)
tomassjj and sirdanilot clear jungle.
New settler named Square and moved NW-NW-NW.
Peter Grimes moves NE-E-NE.
dl123654 roads.
Wen-Chok founds The Lodge.
CG Aerok moves NE-NE-E.
CG Chamsuri 2 moves NW-NW-NW.
CG Ji-Do moves W-W-SE.


MMM:




Science @ 0%, lux @ 20%. 888g, +97 gpt.
We have no specialists so we have no beakers so invention in -- turns.





If we were to set science to 80% we'd have a 40gpt deficit and invention in 7 turns. We'd produce 185 bpt. We'll have another library in 2 turns and one more the turn after that. We've got enough gold for about 22 turns of research.
 
Scores: BABE 742 (+11), FREE 781 (+13), GONG 794 (+18), SABER 627 (+11), Council 586 (+9).

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 4 3/3
MDI: 2 4/4
Ancient cavalry: 3 5/5
settlers: 4
workers: 18

New galley named CG Wangbok and moved SE-S-S (look out duty in the SE).
Judge Dredd and Hasdrubal Barca move S-W.
Square moves W-NW-N.
Paul#42 moves S-W-W.
Shinggul moves W-W-W.
Dot moves N-W then moves NW to board CG Aerok.
zyxy moves SW.
tonyf12 moves W (to start clearing marsh for black dot city site).
peter grimes mines.
CG Aerok moves E-SE then moves N after Dot boards.
CG Ji-Do moves W-SE-E.
CG Chamsuri 2 N-N-W.

MMM:


Science @ 80%, lux @ 20%. 987g, -40 gpt, invention in 6 turns.



 
12), FREE 794 (+13), GONG 810 (+16), SABER 639 (+12), Council 596 (+10)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 4 3/3
MDI: 2 4/4
Ancient cavalry: 4 5/5
settlers: 4
workers: 19

cubsfan6506 moves S and irrigates.
General_W moves N-E and irrigates.
Aigburth moves W.
Square moves N-N-NW.
Paul#42 NW-W-NW.
Judge Dredd and Hasdrubal Barca clear jungle.
New worker named Mascot, moved SW-S (to mine desert).
CG Wangbok moves SE-S-S.
New ancient cavalry named Kong Joo, moved to The Gulag and fortified.
Dot disembarks and moves W onto a one-tile island.
CG Aerok moves S, boards Shinggul and moves N-N.
Shinggul moved NW to board CG Aerok.
CG Ji-Do moves S-SW-SW.
CG Chamsuri 2 moves N-W.
Jung-Hwan disembarks and moves NW. He sees one Chehalis barb, no MWs and ivory!
P'yondo wakes and moves NW; CG Chamsuri then moves SE.
zyxy roads.
tonyf12 clears marsh.

947g, -45gpt, invention in 5 turns.





 
Scores: BABE 766 (+12), FREE 807 (+13), GONG 827 (+17), SABER 651 (+12), Council 605 (+9)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, literature(!), map making, horseback riding and construction. Sent construction without accepting.
FREE needs communication with SABER and dyes. Sent world map without accepting.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 4 3/3
MDI: 2 4/4
Ancient cavalry: 4 5/5
settlers: 5
workers: 21

Square moves W-N-N.
Nikodemus moves NE (to plant forest).
New settler in the Gulag named ICS and moved NW-N-N.
New worker in The Chamber named TC 1 and moved NW-N.
Mascot mines.
New worker in The Bayou named TB 1 and moved W-SW-W.
dl123654 moves NE-S.
Aigburth roads.
Dot builds The Hideaway.
CG Aerok moves SW, lets our old friend Choi board, then moves NE-NE.
Shinggul wake and moves NE to board CG Ji-Do.
CG Ji-Do moves N-N-NE.
Paul#42 moves N-E and irrigates.
CG Wangbok moves S-S_S (in search of the Southeast Passage - and finds nothing but ocean).
CG Chamsuri 2 moves E-N-N.
P'Yondo builds The Lookout.
Jung-Hwan fortifies in The Lookout.
Sang-Shik wakes and moves E.

902g, -44 gpt, invention in 4 turns.







Edit: Sorry for the screenies. Not feeling very well today and didn't realize they all had extra white space at the bottom. :(
 
Accepted SABER trade: we get 216g, they get construction.

Got an offer of world map from FREE. Pressed escape.

Scores: BABE 777 (+11), FREE 821 (+14), GONG 840 (+13), SABER 663 (+12), Council 616 (+11)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, map making and horseback riding.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 4 3/3
MDI: 2 4/4
Ancient cavalry: 4 5/5
settlers: 3
workers: 22

New worker in The Chamber named TC 2 and moved NW-W-SW (will irrigate grass for The Treasury).
TC 1 clears jungle.
ICS moves N-NW-W.
Nikodemus plants forest.
Niklas moves E and irrigates.
donsig moves SE-E-N.
Square moves N-W-W (and boards CG Aerok).
CG Aerok moves NE-NE-NE.
Chong-Gug wakes and moves W (boarding CG Ji-Do).
CG Ji-Do moves N-N-NW.
CG Chamsuri 2 moves S-S-W.
Sang-Shik moves SE-E-E.
General_W and cubsfan6506 move W and irrigate.
dl123654 roads.
TB 1 roads.
CG Wangbok moves W-W-W (back to safety).

1074g, -46gpt, invention in 3 turns.

SABER has built the Colossus.





 
Scores: BABE 789 (+12), FREE 835 (+14), GONG 854 (+14), SABER 675 (+12), Council 626 (+10)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, map making and horseback riding.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 4 3/3
MDI: 2 4/4
Ancient cavalry: 4 5/5
settlers: 3
workers: 24

New worker in The Bayou named TB 2 and moved NW-NW-NW.
CG Wangbok moved S-W-W.
New worker in The Chamber named TC 3 and moved NW-NW-N.
Automated Teller and fe3333au irrigate.
TheLoneMan roads,
TC 2 irrigates.
Aigburth and dl123654 move E-NE and mine.
Sang-Shik moves E-NE-NE.
zyxy moves N.
Paul#42 moves N-N-E.
ICS moves N-N-N.
donsig roads.
CG Aerok moves N-N-NE.
Choi wakes, disembarks CG Aerok and moves S.
CG -Ji-Do moves N-NW-NW.
Chong-Gug and Shinggul wake, disembark from CG Ji-DO, move NE and board CG Chamsuri 2.
CG Chamsuri 2 moves NE-N-N.

1028g, -50gpt, invention in 2 turns.



 
New builds: worker in The Chamber, temple in The Silo and galley in The Ways.

No ambassadors have presented themselves so we have not gottern the poly gold or FREE's map.

Scores: BABE 800 (+11), FREE 849 (+14), GONG 866 (+12), SABER 688 (+13), Council 636 (+10)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, mysticism, map making and horseback riding.
FREE needs communication with SABER and dyes.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 5 3/3
MDI: 2 4/4
Ancient cavalry: 4 5/5
settlers: 3
workers: 25

Sent 20g and mysticism to SABER with accept:


TC3 clears jungle.
sirdanilot, TC1, and Hasdrubal Barca mines.
New worker named TC4 and moved NW-NW-N.
TB2 moves N and irrigates.
Sang-Shik moves N-N-NW to The Silo.
Niklas moves N-N-NE.
Paul#42 roads.
ICS moves NE.
Choi moves N and boards CG Aerok which then moves NW-NW-NW.
CG Ji-Do moves S-SE-SE.
Shinggul and Chong-Gug wake and disembark CG Chamsuri 2 moving W.
CG Chamsuri 2 thenmoves S-S-S.
zyxy roads.
General_W and cubsfan6506 move S and irrigate.
CG Wangbok moves SW-SW-W (working its way towards a lookout post in the beta route towards SABER).
New galley named CG Gin and moved SE-S-S.

Science reduced to 50%. 978g, -2gpt, invention next turn.





(Note that FREE has settled their northern islanf and has dropped from the top five cities! Also, domestic screen below is sorted by shield output. We have 332 shields stockpiled in The Treasury.)

 
We have learned invention!

Scores: BABE 812 (+12), FREE 863 (+14), GONG 878 (+12), SABER 700 (+12), Council 646 (+10)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, map making, horseback riding and polytheism.
FREE needs communication with SABER, dyes and invention.

We are weak to BABE, weak to SABER and strong to FREE.
Units at start of turn:
warriors: 1 4/4, 3 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 5 3/3
MDI: 2 4/4
Ancient cavalry: 5 5/5
settlers: 4
workers: 27

Sent 20g and mysticism to SABER with accept.

New worker in The Bayou named TB3 and moved W-SW-W.
New worker in The Chamber named TC 5 and moved NW-NW-N.
tomasjj and Judge Dredd road.
TC4 clears jungle.
Automated Teller moves NE-N-NW.
fe333au moves W-NW-W.
New settler in The Gulag named Wotan and moved NW-N-N.
TC2 moved S-SW and irrigates.
CG Wangbok moves S-S-SW.
Niklas roads
Sang-Shik disbands..
ICS moves NW.
CG Aerok moves NW-NW-NW,
CG Ji-Do moves SE-SE-SE.
Square and Choi wake and move NE to board CG Chamsuri 2.
CG Chamsuri 2 moves SW-W-NW.
Chong-Gug fortifies in The Tower.
Shinggul founds The Tower.
New ancient cavalry named Parang, moved to The Gulag and fortified.
CG Gin moves N-N-N.
Eul-Yong wakes and moves SW-S-S-S.

Sci @ 80%, lux @ 20%, 957g, -57gpt and gunpowder in 7 turns.



SABER working on the Great Wall?!? Dark Side fo the Moon largest city?


Domestic screen sorted by production.
 
Get goodies from FREE. Note that we have 957g with a 57gpt deficit.



After we have 1317g with a 57gpt deficit. They gave us 180g, monotheism and their world map twice. Then after the turn processes we have 1260g with a 56gpt deficit. So it appears I did not send the 20g to SABER last turn. So I have to send 40g to SABER this turn AND send 180g back to FREE. Did that, accepting and sending both. So even though we show 1260g, we're paying out 220g this turn making an effective treasury balance of 1040g.

Scores: BABE 823 (+11), FREE 876 (+13), GONG 892 (+14), SABER 713 (+13), Council 657 (+11)

BABE needs dyes, gems and engineering.
SABER needs communication with FREE, dyes, map making, horseback riding and polytheism.
FREE needs communication with SABER, dyes and invention.
We now have contact with GONG.
GONG needs horses, dyes, gems and invention.

We are weak to BABE, weak to SABER and strong to FREE and strong to GONG.
Units at start of turn:
warriors: 1 4/4, 2 3/3
horsemen: 1 3/3
pikemen: 1 4/4
galleys: 5 3/3
MDI: 2 4/4
Ancient cavalry: 5 5/5
settlers: 3
workers: 28

Aigburth moves NE.
dl123654 moves SW-SW.
TB3 roads.
TB2 moves SW.
TheLoneMan moves NW-W-W.
Wotan moves N-NW-W.
Automated Teller roads.
fe3333au roads.
Eul-Yong moves to The Gulag.
donsig moves N.
ICS waits till CG Ji-Do moves and then moves N to board the ship. (Destination is the one-tile island.)
CG Ji-Do moves SE-SE-S.
CG Aerok moves SE-SE-SE.
CG Chamsuri 2 moves NW-NW-N.
Square and Choi wake and move NE disembarking from CG Chamsuri 2.
General_W and cubsfan6506 move N-NW.
CG Wangbok is still alive and moves S-W-W.
New worker in The Chamber named TC 6 and moved E-NE-NE.
Judje Dredd and sirdanilot move E-N and joins The Admiralty.
TC 1 and Hasdrubal Barca move NW.
TC 5 clears jungle.
CG Gin moves N-N-NW.



Land of the FREE:



Land of the BABES:



Land of the GONG:



 
TC worker -> worker. TB worker -> worker. The Arboretum lib -> court. The Meeting Room lib -> court.

Scores: BABE 835 (+12), FREE 890 (+14), GONG 906 (+14), SABER 725 (+12), Council 668 (+11).

The new workers are named Chamnix and CommandoBob.

TLM finishes a road. Mascot starts a road. TC6 starts a road. Two workers on jungle tile near The Gulag (forgot their names) help to clear. TB2 mines. Aigburth finishes a road. General_W and cubs road, dl roads, zyxy moves N. Chamnix W-N-W, CommandoBob NW-W-W, tomasjj W-N.
Settler Wotan moves N-N-NE. We drop a settler on the 1 tile island. We found The End of the World, it starts a worker:
MTDG2_BC0170_TEotW.jpg


We certainly don't need a colosseum in The Igloo. I switch to a temple for now.

Send 20 gold to SABER with accept.

sci 80%, lux 20%. Gunpowder in 4 turns, -54 gpt, 1168 gold in the bank - so FREE didn't take the gold?
Cities:
Spoiler :
MTDG2_BC0170_F1.jpg

MTDG2_BC0170_F1b.jpg

MTDG2_BC0170_F1c.jpg


Our land:
Spoiler :
MTDG2_BC0170.jpg

Victory screen:
Spoiler :
MTDG2_BC0170_F8.jpg
 
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