Player stats, sales, and reception speculation thread

K , so they may not have made your statement after all
This skepticism is why I asked if it was worth me digging it up. Your post is out of date (the community session already happened on the official Discord), and this is completely off-topic, vs. being mildly off-topic. Send me a PM if you're interested in continuing.
 
This skepticism is why I asked if it was worth me digging it up. Your post is out of date (the community session already happened on the official Discord), and this is completely off-topic, vs. being mildly off-topic. Send me a PM if you're interested in continuing.
Cheers your fine , point has been made your statement was not factual
 
I find the influencers are trying their best to get some screen time but view counts and reception aren’t great.

You can look at Ursa Ryan’s channel for example, Civ 6 videos are filled with comments like “Oh yay more Civ 6” and the videos receive more views than Civ 7 content. There’s just a general degree of disinterest or at best indifference when it comes to Civ 7
And the biggest channel (potato) hasn't made a civ video for a month. The impression I got is that content creators aren't getting a great deal of interest.

Another content creator (drew) said the same, that his civ 7 got no traction
 
You can’t really say “it deserves better reviews” I think this is the issue some have been having here on the forums. It’s pretty clear that those that are enjoying the game are in the minority, yet any mention of negativity and those who aren’t enjoying the game are told they are wrong, are sinking the ship that is the franchise, and the game is amazing and deserved better reviews.

Everyone is entitled to their own opinion and review but one cannot dictate what the reception should be when data indicates it is trending the other direction
It’s not a case of “ any mention of negativity” it’s the constant negativity that bothers me, I disagree with many comments on social media about the condition of the game. Places like Reddit, just the mention of the game being great will get you downvoted whereas if you follow the masses and post hate they get lots of upvotes. Like I’ve said before much of the trend seems to be towards people not liking change, they got comfortable with the older design regardless of all the positives 7 has introduced.
 
And the biggest channel (potato) hasn't made a civ video for a month. The impression I got is that content creators aren't getting a great deal of interest.

Another content creator (drew) said the same, that his civ 7 got no traction
I’ve never thought much of potatoes reviews anyway, even less so since he did 2 reviews for 7, one positive, the other negative. He was just trying to ride the fence and maximize his views.
 
You can’t really say “it deserves better reviews” I think this is the issue some have been having here on the forums. It’s pretty clear that those that are enjoying the game are in the minority,
It could appear that way since this thread is the longest in the forum right now, but the unique poster count doesn't bear that out. It appears to me that this thread is mainly a handful of people who want to debate daily numbers and ho-hum about problems.

When there is a poll or a thread about how people are playing X or Y feature of the game, its a shorter thread, yet seems to have more unique posters. And a lot of those posters are nowhere to be seen in threads like the one we're in right now.

Maybe I'm wrong.
 
Yes, I get that.

I believe that some people would unironically believe it, but that's besides the point. The point is it gives a marker for how you actually feel about the state of the code, and that that's the comparison you went for vs. unrealistic publisher deadlines (which the games industry is more notorious for).

As I’ve said before, I have no idea why the game’s code is so bad — it could be partly or entirely the publisher’s responsibility rather than the developer’s. But again, this isn’t the focus of my previous posts, and honestly, it’s not something I care about

You're a C++ game engine developer? I'm impressed! I'm just a regular SaaS fullstack monkey. Well, above average (toot toot), but there are tons of folk in my space. Engine development is one of the most specialised programming disciplines that exist. It's almost at the "COBOL keeps banks online" level (but not quite).
"I'm not a C++ game engine developer — I just know how to code in C++, I don't do it for work on games. But if you're as skilled as you claim, can you at least agree that the coding work on Civ VII is seriously subpar? Can we agree that having a system where every single one-time bonus is bugged isn't normal? If I delivered something like that in my job and left it unfixed for months, I'd probably be fired. That's the core of what I can say having all the needed proof (literally playing the game sometimes is enough to understand this)

Again, you're saying things that you have no way of knowing for sure. Or heck, knowing at all.

Seriously, you must be joking at this point. It's like receiving a car with no brakes and being told 'Well, there's no way to know that including brakes is a basic requirement easy to implement"


And your assumption is that this has zero impact on the code complexity? This isn't a leading question, I'm just making sure I'm guessing correctly here.

Okay, now you’re definitely joking — or you're seriously misunderstanding what I’ve been saying. Where exactly did you get that assumption from? Given how poorly the game is coded, of course it could be affecting everything. So what’s your point? My point is that if the game had been properly coded in the first place, this wouldn’t be happening — just like it didn’t happen in the previous titles

Good thing I'm not doing that, then :)
You're definitely doing it :lol:
 
It’s not a case of “ any mention of negativity” it’s the constant negativity that bothers me, I disagree with many comments on social media about the condition of the game. Places like Reddit, just the mention of the game being great will get you downvoted whereas if you follow the masses and post hate they get lots of upvotes. Like I’ve said before much of the trend seems to be towards people not liking change, they got comfortable with the older design regardless of all the positives 7 has introduced.
And to your hypothesis that people simply don’t like change: why haven’t we seen widespread discontent regarding all of the other changes? Navigable rivers, commanders, loss of builders, independent peoples etc ?

It’s not that people don’t like changes - it’s that some of civilization 7s fundamental changes are very radical and borderline defy the 4x genres core concepts.

You won’t see me complaining about Civ swapping - I’ve gotten over that. I still don’t like playing mix and match with leaders though

We were told ages would offer us different gameplay in each age - that wasn’t delivered on at all. What we got were hard resets between ages to hide the lagging AI and the “different gameplay” is the addition of treasure fleets and a new continent and then more tedious resource management in the modern age. There really isn’t much “new gameplay”.
 
It could appear that way since this thread is the longest in the forum right now, but the unique poster count doesn't bear that out. It appears to me that this thread is mainly a handful of people who want to debate daily numbers and ho-hum about problems.

When there is a poll or a thread about how people are playing X or Y feature of the game, its a shorter thread, yet seems to have more unique posters. And a lot of those posters are nowhere to be seen in threads like the one we're in right now.

Maybe I'm wrong.
CF is a very small percentage of the playerbase in general. Let’s pretend 80% of the people here loved Civ 7… that could be less than 5% of the actual playerbase.

We don’t have any other widespread metric to judge by except Steam reviews and right now more than half are negative. That would equate to those who really enjoy the game being in the minority. Even half of the positive reviews are highly critical.

You can debate about only 20% or so of buyers leave a review but we just don’t have any other verifiable data to go off of at the moment. The Civ team has also seemingly gone quiet and the earnings call barely mentioned Civ 7 which should have been their largest release after the holiday season.
 
"I'm not a C++ game engine developer — I just know how to code in C++, I don't do it for work on games. But if you're as skilled as you claim, can you at least agree that the coding work on Civ VII is seriously subpar? Can we agree that having a system where every single one-time bonus is bugged isn't normal? If I delivered something like that in my job and left it unfixed for months, I'd probably be fired. That's the core of what I can say having all the needed proof (literally playing the game sometimes is enough to understand this)
I think the product wasn't ready for launch. Generally speaking, developers don't set launch dates in developer-publisher relationships. It can get a bit more complex than that, but that's the general gist.

Is it normal? In the industry? Depressingly so. Is it normal for Firaxis? Well, I remember the CiV launch, so, you tell me?
Seriously, you must be joking at this point. It's like receiving a car with no brakes and being told 'Well, there's no way to know that including brakes is a basic requirement easy to implement"
Auto-explore is in no way comparable to brakes in my opinion. Nor am I familiar enough with building cars to say installing brakes is easy. All I know is that the cooling system in my car set me back half a grand last year. And that was a good garage. Good pricing, well recommended.
Okay, now you’re definitely joking — or you're seriously misunderstanding what I’ve been saying. Where exactly did you get that assumption from? Given how poorly the game is coded, of course it could be affecting everything. So what’s your point? My point is that if the game had been properly coded in the first place, this wouldn’t be happening — just like it didn’t happen in the previous titles
"if it had been properly coded in the first place" doesn't stop something being complex. If you're a programmer how do you not understand that? Or would this be better saved for a PM? I'm not into ego-measuring, but I like talking technical with folks who also do.
 
And to your hypothesis that people simply don’t like change: why haven’t we seen widespread discontent regarding all of the other changes? Navigable rivers, commanders, loss of builders, independent peoples etc ?

It’s not that people don’t like changes - it’s that some of civilization 7s fundamental changes are very radical and borderline defy the 4x genres core concepts.

You won’t see me complaining about Civ swapping - I’ve gotten over that. I still don’t like playing mix and match with leaders though

We were told ages would offer us different gameplay in each age - that wasn’t delivered on at all. What we got were hard resets between ages to hide the lagging AI and the “different gameplay” is the addition of treasure fleets and a new continent and then more tedious resource management in the modern age. There really isn’t much “new gameplay”.
Ok so some have been radical, but to me that’s a good thing as Civ6 had become very stale and boring. I’m enjoying these radical changes and won’t ever go back to 6.
It has seemed like people pick and choose the bits they like and dislike due to what they did or didn’t like about earlier versions and when there’s some radical change as you call it they’re suddenly up in arms.
There’s plenty of new gameplay.

That’s fine though I’ll just continue to enjoy playing it, and try my best to ignore the haters here and on other social media sites. Moderator Action: *SNIP* -lymond
 
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I think the product wasn't ready for launch. Generally speaking, developers don't set launch dates in developer-publisher relationships. It can get a bit more complex than that, but that's the general gist.

Is it normal? In the industry? Depressingly so. Is it normal for Firaxis? Well, I remember the CiV launch, so, you tell me?
The product wasn’t ready for launch due to poor coding and the lacking of politeness/ careness—basic and essential features are missing. That’s exactly what I was referring to in my previous messages. So what part of that isn't clear? You even said it yourself, you are discussing about nothing.

This situation is far from “normal.” Unfortunately, many games are lowering industry standards, especially when people justify subpar releases with comments like yours. That said, I think we can agree that Civilization VII launched below expectations and was poorly received also for this.

As for the developer or publisher, I’ve said this before: I don’t know and I don’t care who’s responsible. My focus is solely on the current state of the game, based on observable facts (I don't know why you keep talking about developers/ publishers different type of faults).


Auto-explore is in no way comparable to brakes in my opinion. Nor am I familiar enough with building cars to say installing brakes is easy. All I know is that the cooling system in my car set me back half a grand last year. And that was a good garage. Good pricing, well recommended.

"if it had been properly coded in the first place" doesn't stop something being complex. If you're a programmer how do you not understand that? Or would this be better saved for a PM? I'm not into ego-measuring, but I like talking technical with folks who also do.

It's definitely comparable for the example. I'm still confident that if someone received a car without brakes, they’d rightfully say it was poorly manufactured even in the most simple stuff. The same logic applies to Civ VII—with all the issues it has, it's clear the product wasn't properly developed. This really isn't a complicated point, and I'm not sure why you're still debating it, I'm completly sure even a person with 0 car knowledge can understand this.

Also, let me repeat—because it seems even the most basic concepts need to be spelled out in order to not be misunderstood—I fully understand that developing a game is overall a complex process. I’ve already said as much; that’s exactly why my hairdresser isn’t making AAA titles. That said, there are baseline competencies required to be considered a capable game developer. If you release a game and can’t even implement something as relatively simple as an auto-explore feature (or you can but you created a code where something so easy becomes "difficult to code"), maybe game development isn't the right field for you.

Does this mean that developer had all the faults and not publishers? No
Does this mean that in the last month they worked only on this? No
Does this mean that everyone can produce AAA games because they are simple? No
Does this mean an intern alone can produce a AAA game? (still no idea how you could not understand this was irony) No


Is that finally clear, or are you going to keep twisting my words into arguments I never made?
 
I just wanted to add my observation that yet another thing not helping civ7 at all is the fact that firaxis has also been taking a lot of time to release the damn mod tools and steam workshop - access to gameplay changing mods could make a massive difference for player numbers

Civ5 featured its own mod launcher on release, paradox and total war games launch with steam workshop ready to go, for civ6 it took two months to launch it, now we are talking about at least four months after release but before the game has casual-friendly modding lol (CFC downloads section has a tiny % of the Steam mods circulation)
 
The product wasn’t ready for launch due to poor coding and the lacking of politeness/ careness—basic and essential features are missing.
This is you, again, putting forward your own conclusions.

We know there are coding mistakes (among other things). We don't know why. If you keep trying to claim you know why, then people are going to take you at your word. If you insist that you don't know why, then don't offer explanations. It's very simple.
You even said it yourself, you are discussing about nothing.
I never said anything like this.
This situation is far from “normal.” Unfortunately, many games are lowering industry standards, especially when people justify subpar releases with comments like yours.
Games have been suffering from publisher-mandated deadlines for years. This is not me saying that all bad games are because of mandates (unreasonable) deadlines. But they certainly appear more frequently than a dev team suddenly forgetting how to write code.

Have you never worked on a team where poor management causes the product to suffer? I have!
As for the developer or publisher, I’ve said this before: I don’t know and I don’t care who’s responsible.
At this point you've both accused me of justifying subpar releases and blamed the programmers are Firaxis for "poor coding". This is literally, objectively, you assigning blame. Please be honest, and don't pretend that you don't care.

I get it. You think that this makes your anaylsis objective. My entire point is that a) it isn't and b) youre making unfounded assumptions.

The fact that you're having to resort to these kinds of personal slights is evidence of that. I'd appreciate it if you could maybe take a step back and stop trying to make it so personal. I disagree with your arguments. I have no idea who you are as a person.
My focus is solely on the current state of the game, based on observable facts (I don't know why you keep talking about developers/ publishers different type of faults).
There are no observable facts when it comes to the reasons why a product ended up as it did. You keep saying you don't care, but you also keep giving the reasons you think are relevant. That's called trying to have it both ways, I'm afraid.
It's definitely comparable for the example. I'm still confident that if someone received a car without brakes, they’d rightfully say it was poorly manufactured even in the most simple stuff.
A car without brakes is a safety violation and would not be allowed on the road. For all its faults on release, Civ VII was objectively not that. Maybe subjectively you feel this to be the case. Your opinion is valid for you.
That said, there are baseline competencies required to be considered a capable game developer. If you release a game and can’t even implement something as relatively simple as an auto-explore feature (or you can but you created a code where something so easy becomes "difficult to code"), maybe game development isn't the right field for you.
You do not know how complex auto-explore is. You keep insisting that it's simple, but the objective reality is that you have no idea. How could you?
Is that finally clear, or are you going to keep twisting my words into arguments I never made?
I haven't twisted anything into anything. If you're going to make claims, evidence them. Don't talk about being "clear" while throwing accusations around, please. As apparently you don't want a PM.

I just wanted to add my observation that yet another thing not helping civ7 at all is the fact that firaxis has also been taking a lot of time to release the damn mod tools and steam workshop - access to gameplay changing mods could make a massive difference for player numbers
My assumption is that the negative reaction to the game at launch necessitated a change in post-release direction that slowed down the release of what they were planning in favour of things the community prioritised. My evidence for this is how they released a roadmap based directly on community criticism and the fact that the second DLC was pushed back.

I still think that the current lack of patching momentum is an issue. Even an updated / more targeted roadmap would be appreciated by the community imo.
 
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I just wanted to add my observation that yet another thing not helping civ7 at all is the fact that firaxis has also been taking a lot of time to release the damn mod tools and steam workshop - access to gameplay changing mods could make a massive difference for player numbers

Civ5 featured its own mod launcher on release, paradox and total war games launch with steam workshop ready to go, for civ6 it took two months to launch it, now we are talking about at least four months after release but before the game has casual-friendly modding lol (CFC downloads section has a tiny % of the Steam mods circulation)
What are good reasons for such a delay?
 
In the industry in which I work, the wristwatch industry, you would be extremely hard pressed to find a major CEO proudly say that they don't wear a wristwatch. In fact, even being photographed with a bare wrist would be a scandal in itself. The argument makes sense to me. 🤷‍♂️
That is a fashion industry...which is a little different.

I work in pharmaceuticals, I don't think I have to explain that the ceo has no part in drug development, and also likely doesn't use most of our drugs. In fact, he is disconnected from most of that process. He has other things to do. I wouldn't expect him to.

No offense to anyone meant, but I have a strong suspicion that most people here arguing that the people needs to have some sort of relationship with their product don't understand corporate companies and how they are struggled. Fashion is an exception imo.
 
Honestly there's also the consideration that anyone that achieves high levels of success generally doesn't have much time for leisurely activities such as gaming.
 
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