The product wasn’t ready for launch due to poor coding and the lacking of politeness/ careness—basic and essential features are missing.
This is you, again, putting forward your own conclusions.
We know there are coding mistakes (among other things). We don't know
why. If you keep trying to claim you know why, then people are going to take you at your word. If you insist that you don't know why, then don't offer explanations. It's very simple.
You even said it yourself, you are discussing about nothing.
I never said anything like this.
This situation is far from “normal.” Unfortunately, many games are lowering industry standards, especially when people justify subpar releases with comments like yours.
Games have been suffering from publisher-mandated deadlines for years. This is not me saying that all bad games are because of mandates (unreasonable) deadlines. But they certainly appear more frequently than a dev team suddenly forgetting how to write code.
Have you never worked on a team where poor management causes the product to suffer? I have!
As for the developer or publisher, I’ve said this before: I don’t know and I don’t care who’s responsible.
At this point you've both accused me of justifying subpar releases and blamed the programmers are Firaxis for "poor coding". This is literally, objectively, you assigning blame. Please be honest, and don't pretend that you don't care.
I get it. You think that this makes your anaylsis objective. My entire point is that a) it isn't and b) youre making unfounded assumptions.
The fact that you're having to resort to these kinds of personal slights is evidence of that. I'd appreciate it if you could maybe take a step back and stop trying to make it so personal. I disagree with your arguments. I have no idea who you are as a person.
My focus is solely on the current state of the game, based on observable facts (I don't know why you keep talking about developers/ publishers different type of faults).
There are no observable facts when it comes to the reasons why a product ended up as it did. You keep saying you don't care, but you also keep giving the reasons you think are relevant. That's called trying to have it both ways, I'm afraid.
It's definitely comparable for the example. I'm still confident that if someone received a car without brakes, they’d rightfully say it was poorly manufactured even in the most simple stuff.
A car without brakes is a safety violation and would not be allowed on the road. For all its faults on release, Civ VII was
objectively not that. Maybe subjectively you feel this to be the case. Your opinion is valid for you.
That said, there are baseline competencies required to be considered a capable game developer. If you release a game and can’t even implement something as relatively simple as an auto-explore feature (or you can but you created a code where something so easy becomes "difficult to code"), maybe game development isn't the right field for you.
You do not know how complex auto-explore is. You keep insisting that it's simple, but the objective reality is that you have no idea. How could you?
Is that finally clear, or are you going to keep twisting my words into arguments I never made?
I haven't twisted anything into anything. If you're going to make claims, evidence them. Don't talk about being "clear" while throwing accusations around, please. As apparently you don't want a PM.
I just wanted to add my observation that yet another thing not helping civ7 at all is the fact that firaxis has also been taking a lot of time to release the damn mod tools and steam workshop - access to gameplay changing mods could make a massive difference for player numbers
My assumption is that the negative reaction to the game at launch necessitated a change in post-release direction that slowed down the release of what they were planning in favour of things the community prioritised. My evidence for this is how they released a roadmap based directly on community criticism and the fact that the second DLC was pushed back.
I still think that the current lack of patching momentum is an issue. Even an updated / more targeted roadmap would be appreciated by the community imo.