Aquila SPQR
King
Holy moly, no wonder they are trying to figure out a positive spin on things. That’s an incredible nose dive. I suppose if they’d managed to keep their players and their reviews positive they wouldn’t have to be explaining how the metric doesn’t actually matter if you think about it from a certain perspective, even though other studios celebrate it when lots of people play their games.
Fortunately civ is nowhere near as bad shape. They at least are still talking about how to get more players instead of explaining why it doesn’t matter that there aren’t any.
It can be compared to Victoria 3 which also had huge number of players at release but then it nose-dived, never recovered and is considered a flop. Recently it overtook Civ VII

I don't think Civ VII will recover. And, to be honest, I kinda like that idea. At first I was incredibly hyped for Civ VII, but first official infos about civ switching, separate eras, detached leaders and this ugly city sprawl killed all hype. Literally. I couldn't believe what they did to my beloved Civ. I'm glad I wasn't the only one who thought so and that player count proves there's something seriously wrong with Civ VII. Bad decisions shouldn't be rewarded, but punished. Rewarding bad decisions leads to even more bad decisions.
My other favorite game series is Europa Universalis. We're close to the release of EUV now. And God, I can't stress enough how happy I am that EU devs took a completely different approach. For more than a year now we had weekly dev diaries describing various mechanics, flavour for different countries and showcasing world map so that people could give feedback (and this feedback is then implemented). And just as almost all Civ VII features look awful to me - almost all EUV features look amazing. That's how you properly develop a game for fans, Firaxis. Not by sudden introduction of drastic changes no one asked for and asking way too much money for an unfinished game.