Askia Muhammad
Prince
- Joined
- Aug 15, 2019
- Messages
- 314
I think debate about snowballing is more discussing a symptom of an issue Firaxis made up themselves.I don't know if I agree that snowballing is just a multiplayer issue. It really made the end game uninteresting and probably contributed to players stopping early. As devs, if they were putting work into a 1/3 of the game that players never saw I can see why they'd want to try and address that. I'm dubious that multiplayer was their big drive, though undoubtedly a side goal, since the changes are just as valid for single player too..
I think the bigger issue is that they didn't achieve their goals.
- Reduce snowballing with age reset. Snowballing is just as bad, maybe worse. It just depends on building for age transitions which is a mindset shift...
- Avoid problem with differences between early and late game civs with civilization switch. I'll give them this one...
- Allow playing shorter multiplayer games with age reset. It still isn't satisfying to play single age games, but the era change is an obvious point to just stop playing altogether, rather than just take a pause.
- Make people actually finish their games with switching their goals. I finish way fewer games than I did in 6. So I don't think they managed that. Would be curious if my experience is shared with others though? I think eras just create such a natural stopping point, and also if you don't see a fun civ to continue with... Why bother? I think the momentos/unlocks were the main driver for finishing games for me.
- Age reset and civilization switch just work together well. They do I guess, but they've alienated so many players it wasn't worth it IMO.
I’ve never heard players complain about not finishing games - ever. Firaxis identified the fact that many games didn’t get finished and just assumed it was an issue and set off on a single minded war path to solve it - again, an issue I’ve never heard a single player actually complain about.