Player stats, sales, and reception speculation thread

  • Thread starter Thread starter user746383
  • Start date Start date
Yes, now you think that way. You're sure because you have the benefit of hindsight. But when the decision was made, how would you find out? Focus groups? How do get an accurate representation of your 2024/2025 customer base at that point? Maybe they did do focus groups. Do large surveys? Again, getting a representative sample can be tricky.

These are definitely tools that someone making product decisions can use, but they don't guarantee success. At some point, you probably have to take risks. And, like I've said before, if you asked people before the invention of automobiles, they might ask for a faster horse. But a market leader breeding faster horses when the automobile came onto the market would've been in danger. So asking customers what they want is just one source of information that might not necessarily help you make the right moves.

What's done, its done. We cant go back in time, i am more interested in how to move forward

And moving forward, to me, now that we have the nindsight of civ switching failing both here and in Humankind is making a Classic Mode
 
Gotta say, if people haven't seen it. Boesthius' video critiquing 7 seems almost bang on the money. I don't agree that the civs feel too same-y... (Or at least Antiquity feels like it has decent variety of game styles, I'm still enjoying playing that age). But the critique of wanting to get players to finish games... and the consequences of designing the game around that feels spot on.
The video made 6 months ago?
 
Possibly this one from 2ish hours ago:


Mentions he is done playing 7 and will be returning to Civ 6 content and branching out to other games.
Was in the middle of watching this when you posted it actually. I think he makes all the correct points. Although I think he suggests that snowballing/slingshotting takes away players hard work, which is correct to a degree, I think it all depends on the way you do it. There are feasible solutions for these issues that don't consist of hard resets.
 
I just finished viewing it, he says a lot of things we already said here, but i dont understand why he says civ switching is not the problem, i heavily disagree there
I think it's a symptom of the mindless gruel of balance they have inserted into the game. God forbid they give the player, in a single-player game no less, the power fantasy of building an empire. Fundamentally, the symptom shows that they really dont know or understand their audience.
 
I think it's a symptom of the mindless gruel of balance they have inserted into the game. God forbid they give the player, in a single-player game no less, the power fantasy of building an empire. Fundamentally, the symptom shows that they really dont know or understand their audience.

We got 100% certainty they dont know or understand their audience when they claimed players were more attached to the Leaders than the Civilizations
 
Was in the middle of watching this when you posted it actually. I think he makes all the correct points. Although I think he suggests that snowballing/slingshotting takes away players hard work, which is correct to a degree, I think it all depends on the way you do it. There are feasible solutions for these issues that don't consist of hard resets.

Those require actual work

We got 100% certainty they dont know or understand their audience when they claimed players were more attached to the Leaders than the Civilizations

Throwing the core identity of the franchise under the bus to make Settlers Of HumanCataan is another big hint.
 
I think it's a symptom of the mindless gruel of balance they have inserted into the game. God forbid they give the player, in a single-player game no less, the power fantasy of building an empire. Fundamentally, the symptom shows that they really dont know or understand their audience.
I think it was the drive for profits over substance.
They should have took there time to focus on making a PC game first and foremost.
Then later fitted worked in the consoles .
The one size fits all and lack of clicks has taken away some of the single player choices
 
Listening to Boes' video
-That bug where a bunch of buildings apply globally (like the lab giving +1 science on each quarter in each city, rather than just in your current city) still existing is really annoying.
-Age progress needs some fixes too. At least the 10 turn countdown gives you some leeway, but I definitely agree that any game design where I specifically need to hold off on doing stuff like cashing in treasure resources so we don't shift the age too far forward, is bad design.
-All terrains the same, I agree too. It would be nice if there was a bigger distinction.
-Building all buildings - agreed too. It would be nice if there was a real reason to skip some in some spots. Or if there was some more interesting ways to lay out a city. It does get a little samey
-The next points about yields and stuff, I'm not sure I agree necessarily on all of that. I do think that civs change up enough that there is a difference between them.

But yeah, the last points about needing some big changes, I'd roughly agree as well. They need a good amount of work, for sure.
 
Maribozir take
Summary - bland boring and uninteresting, outrageous pricing , overly simplistic, samey , nothing to do , lack of choice, loss of depth , terrible UI , poor maps , lack of fun , streamling of the game , etc etc

 
Last edited:
Maribozir take
Summary - bland boring and uninteresting, outrageous pricing , overly simplistic, samey , nothing to do , lack of choice, loss of depth , terrible UI , poor maps , lack of fun , streamling of the game , etc etc
That's a nice summary of his summary
 
Back
Top Bottom