Player stats, sales, and reception speculation thread

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It's not a problem for a player.

For the devs I completely understand why it's a problem. They are putting time, money and effort into making late game content because without it the game feels incomplete. But players don't play it anyway 90% of the time.

So maybe the devs tried to fix their own problem, with the elephant in the room being that it isn't the players' problem...
The devs are indeed reacting to something that perhaps isn't an issue. Should a chef redo a garnish of parsley on the side of an appetizer because most people don't eat it? Isn't the point of the garnish to beautify and complete the plate, and be available if the diner particularly likes to eat aromatics?
 
The devs are indeed reacting to something that perhaps isn't an issue. Should a chef redo a garnish of parsley on the side of an appetizer because most people don't eat it? Isn't the point of the garnish to beautify and complete the plate, and be available if the diner particularly likes to eat aromatics?
Except if the diner is going away hungry because 1/2 to 1/3 of the plate is parsley.

If a Chef is piling pounds of parsley on the plate, then they need to
1. make it appetizing (make the late game not boring)
2.cut it out (old world style.. remove the "late game" victory screen on gunpowder/crossing the ocean,)
 
OK, but how do those numbers look after accounting for inflation?
I'm not an expert on economics so someone else feel free to correct me, but I think what matters is purchasing power, and purchasing power hasn't risen quite enough since 2016 to offset the various price increases in most countries which have over 1% of Steam users, thus making Civ VII less affordable in comparison to Civ VI in 2016.
 
Right in front of my salad!

If it was a garnish then sure, but if we wanted a food analogy this is more like making corned beef ice cream for a vegetarian main course.
 
This is obviously what they're trying to do.
And I think they definitely CAN do that but it will take a lot of work (both in game mechanics and AI) but that work can be helped by the age structure because you can easily put in global mechanics in one age that won't interfere with earlier ages.
 
And I think they definitely CAN do that but it will take a lot of work (both in game mechanics and AI) but that work can be helped by the age structure because you can easily put in global mechanics in one age that won't interfere with earlier ages.
Yes, I agree. And that was one of the reasons they used to justify the age structure before the game was released, too!
 
I'm not an expert on economics so someone else feel free to correct me, but I think what matters is purchasing power, and purchasing power hasn't risen quite enough since 2016 to offset the various price increases in most countries which have over 1% of Steam users, thus making Civ VII less affordable in comparison to Civ VI in 2016.
Generally, prices in 2025 are 2x what they were in 2000. A $3 hotdog should cost $6. Electronics, for obvious reasons, are cheaper. Housing is about 5x 2000. Healthcare is up. A $100k salary in 2025 would be what $50k was in 2000 (though you pay more taxes on it).

Games should be priced around $100. We live in an era of massive Steam sales and big libraries that many people never even play through. It used to be the case you'd by a couple of games a year.

No one likes paying more money though. The issue is Civ 7 feels like 50% of the quality and content you used to get, which make it a less than ideal moment to raise price levels.

We're also in the age of "jobless growth is the new normal" and horrific unemployment numbers with rumors that the BLS unemployment data will simply not be published anymore. It's all hitting at once.
 
Generally, prices in 2025 are 2x what they were in 2000. A $3 hotdog should cost $6. Electronics, for obvious reasons, are cheaper. Housing is about 5x 2000. Healthcare is up. A $100k salary in 2025 would be what $50k was in 2000 (though you pay more taxes on it).

Games should be priced around $100. We live in an era of massive Steam sales and big libraries that many people never even play through. It used to be the case you'd by a couple of games a year.

No one likes paying more money though. The issue is Civ 7 feels like 50% of the quality and content you used to get, which make it a less than ideal moment to raise price levels.

We're also in the age of "jobless growth is the new normal" and horrific unemployment numbers with rumors that the BLS unemployment data will simply not be published anymore. It's all hitting at once.
I think games should be cheaper as you wont even own them anymore and do not have rights to sell them second hand. Literally impossible to get your invested money back.
 
I would like to add that in Poland steam has terrible price policy. At this moment Civ7 costs about 82 dollars (299 PLN). It is not wise to buy anything on it
 
VII had just it's 4th week over 50% last week in 36 weeks since release (50.2% positive, 107 positive reviews, 106 negative reviews).

It had it's first ever day which would be counted as mostly positive (over 70%) on the 9th (72.4% positive, 21 positive reviews, 8 negative).
 
VII had just it's 4th week over 50% last week in 36 weeks since release (50.2% positive, 107 positive reviews, 106 negative reviews).

It had it's first ever day which would be counted as mostly positive (over 70%) on the 9th (72.4% positive, 21 positive reviews, 8 negative).
You must be looking at a different region or something. When I look at Steam, its still mixed, with about 2000 more negative reviews than positive ones. 22,574 positive and 25,428 negative.
 
You must be looking at a different region or something. When I look at Steam, its still mixed, with about 2000 more negative reviews than positive ones. 22,574 positive and 25,428 negative.
Not sure what data is being referred, but there have been a few days with more positive than negative reviews. This is from Steam's recent reviews:

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