Playground Mod

The Omega said:
Maybe increase the attack to 11? And maybe change some of the other archers stats, too. (Can't check their stats now, since the computer with all that stuff in it is a coupla hundred miles away right now.)
I also noticed that we never did anything to represent FA's air superiority.
I'll check once I get back. In otherwords, just make the archers have better attack, and poorer defense than the swordsmen.

Well, then I guess I'll add a "Air force training" or something like that Small wonder, that requires the FA Unique Tech, that spawns fighters or bombers (or both if I can do it correctly) from every city once every 10 turns.
 
Bluemofia said:
I'll check once I get back. In otherwords, just make the archers have better attack, and poorer defense than the swordsmen.

Well, then I guess I'll add a "Air force training" or something like that Small wonder, that requires the FA Unique Tech, that spawns fighters or bombers (or both if I can do it correctly) from every city once every 10 turns.
Okay. (10 char limit)
 
Ok, armed worker doesn't work. At least, I think it doesn't work. (up for debate. Only tested it for 4 turns)

Resources: Done. Just need to place them, and list the specifics.

Added a nicer time frame. Now it goes by in days. Each turn is 3 days, and there are 1440 days total. So about 460 turns IIRC.

Airforce training thingy must be GW, and it is also done.

Archers: Fixed.

Some minor glitches: Fixed.

Updated Civpedia with custom graphics, and updated Game Concepts.

Science advisor now talks properly when tech hover overy.

Great Books done.


I think that's about all I did so far.

And work on the diplomacy! That's one of the few things left...
 
Wow.... While you were doing all of that, I was playing civ3 PTW on my dad's laptop while in South Carolina.... so yeah, I didn't really get much done.... In fact, I really didn't get anything done.....:mischief:

The diplomacy editor still kinda confuses me.... It sounds like it says I can edit the diplomacy for certain civs, but when I try that, it lists them as civ1, civ2, civ3, civ4, civ5, etc, and I don't know which civ is which....
 
Wait, forget that previous comment. I think I've found a way to fix the problems that I've been facing in the diplo-eidtor. If it works, I'll tell you.
Also, the Teacher's capital fort/palace-thing needs to be placed in the office, since whenever I play, it always ends up in the Gym.:crazyeye:
 
The Omega said:
Wow.... While you were doing all of that, I was playing civ3 PTW on my dad's laptop while in South Carolina.... so yeah, I didn't really get much done.... In fact, I really didn't get anything done.....:mischief:

The diplomacy editor still kinda confuses me.... It sounds like it says I can edit the diplomacy for certain civs, but when I try that, it lists them as civ1, civ2, civ3, civ4, civ5, etc, and I don't know which civ is which....

Go to the editor. It's in order. Civ 1 is the first civ in the list, civ 2 is the second, and so on and so forth.

The Omega said:
Also, the Teacher's capital fort/palace-thing needs to be placed in the office, since whenever I play, it always ends up in the Gym.

Already done.

Also, I'm done with everything I can do right now.

Here you go. (Check your PMs).
 
Because of all the bugs I've encountered in teh diplo editor, including an hours worth of work being deleted because it couldn't find files that I had on my computer, it's highly unlikely that we'll have edited diplo stuff.
 
Ok, just forget about that for now. I don't think you want to do it the old fasioned way by going to the Diplomacy.txt file and retyping it yourself...
 
Ah...

I'll look into it now.

Any other file upload server suggestions aside from file factory?
 
Yes, you do. Unfortunatly. :(

I've tried others, but filefactory is the best I've found.
 
The Omega said:
Well, we'll have to use this until we're done....

Don't worry. Almost done. Just need:

Weasel Op's C&P guitar guy.
Spacer One's Terrain.
Hikaro Takayama's female Samurai unit.
Graduation race stuff.
You to fix it up.

Then, we're done.
 
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