Playground Mod

Been playing a game as the Staff to try and figure out ways to make the AI stop sucking as them. Here's a few ideas:

Give them one of two more luxury resources (Such as "The Suffering of Childrens").
Make Armed Workers not require support (Paying a bajillion gold per turn just so I can build roads? Not fun at all.:cry: )
Lower School Board's cost per unit to 6.
Raise the amount of free units per town/city/metro.
Uncheck the Xenophobic box.
Add a new gov, "Crackdown", at Airborne Assault. Same as School Boards, but higher amount of free units per cities, unit support lowered to 4, Tile Penalty unchecked, and Xenophobic checked.

Also, the Reb Elite Archer is overpowered. Requires no resources, a bonus hitpoint, two movement points that ignore all terrain, high attack and defense, Radar, blitz, a two range lethal land bombardment, and only for 80 shields. Is a wee bit too much, me think.
 
Wheee, tiny details!

The Boy Battleship has lower ROF and AA defense than the normal battleship.
Hussar's and Lancer's cost needs to go up. Alot. They're Horse's strongest, and cheapest unit.
Cuirassier's civilopedia entry is incorrect: It sez that it's got higher attack and defense than the dragoon, but is slower. It has higher attack, but same defense and movement rate. And the link to dragoon leads to invalid entry.
Girl Samurai's cost needs to be lowered to something like 65.
Death Striker Trooper's cost is too high for its stats. Raise attack to 17, and lower cost to 160.
Raise elite boy infantry's cost to 115.
Lower LABTOA's cost to 85.
 
Been playing a game as the Staff to try and figure out ways to make the AI stop sucking as them. Here's a few ideas:

Give them one of two more luxury resources (Such as "The Suffering of Childrens").
Make Armed Workers not require support (Paying a bajillion gold per turn just so I can build roads? Not fun at all.:cry: )
Lower School Board's cost per unit to 6.
Raise the amount of free units per town/city/metro.
Uncheck the Xenophobic box.
Add a new gov, "Crackdown", at Airborne Assault. Same as School Boards, but higher amount of free units per cities, unit support lowered to 4, Tile Penalty unchecked, and Xenophobic checked.

Also, the Reb Elite Archer is overpowered. Requires no resources, a bonus hitpoint, two movement points that ignore all terrain, high attack and defense, Radar, blitz, a two range lethal land bombardment, and only for 80 shields. Is a wee bit too much, me think.
1. New resources: Coffee, Red Pens (Coffee powered teachers, and their red pens of doom that they use to grade papers with)
2. Hmm, ok. And we'll give them another worker unit, such as a janitor or something (if Plot made one), that works faster than normal, but costs gold per turn.
3. Not lowering cost, but...
4. Free units: 3 for all
5. As you wish. No Xenophobia
6. In fact, what I'm looking at is adding a new tech for them that can actually be researched in decent time. (no huge cost) That would give them that gov. That gov will have increased support (5 each), but not decreased cost. And it will have the Req. Maintenence, Xenophobic, and Forced Resettlement checked. (No more corruption via Trade penalty, and same everything else)

7. 100 shields then.

Wheee, tiny details!

The Boy Battleship has lower ROF and AA defense than the normal battleship.
Hussar's and Lancer's cost needs to go up. Alot. They're Horse's strongest, and cheapest unit.
Cuirassier's civilopedia entry is incorrect: It sez that it's got higher attack and defense than the dragoon, but is slower. It has higher attack, but same defense and movement rate. And the link to dragoon leads to invalid entry.
Girl Samurai's cost needs to be lowered to something like 65.
Death Striker Trooper's cost is too high for its stats. Raise attack to 17, and lower cost to 160.
Raise elite boy infantry's cost to 115.
Lower LABTOA's cost to 85.

Boy Battleship: ROF of 5, AA of 6 sound good?
Hussar: 45 cost, 5 movement, 6 attack, 2 defense?
Dragoon: Everything same, but 5 defense and 3 movement
Cuirassier: 9 attack, 8 defense, 2 movement, 60 shields

Girl Samurai: True. Cost to 65
Death Strike: Remember, the HN factor. AI will go crazy with them. So no lowering cost, and no raising attack.
Elite Boy Infantry: K.
LABTAO: Sure, it's fairly weak anyways.
 
Give them one of two more luxury resources (Such as "The Suffering of Childrens").
Make Armed Workers not require support (Paying a bajillion gold per turn just so I can build roads? Not fun at all. )

Maybe you could make some (all?) of the teachers units enslave defeated units to "Kids on Detention" or something like that, since enslaved units don't count towards support costs and cost 0 gold to support....
 
Maybe you could make some (all?) of the teachers units enslave defeated units to "Kids on Detention" or something like that, since enslaved units don't count towards support costs and cost 0 gold to support....

Already done.;)

Main problem, however, is that while enslaved workers do help, they can't entirely replace normal workers.
 
Boy Battleship: ROF of 5, AA of 6 sound good?
Hussar: 45 cost, 5 movement, 6 attack, 2 defense?
Dragoon: Everything same, but 5 defense and 3 movement
Cuirassier: 9 attack, 8 defense, 2 movement, 60 shields

Girl Samurai: True. Cost to 65
Death Strike: Remember, the HN factor. AI will go crazy with them. So no lowering cost, and no raising attack.
Elite Boy Infantry: K.
LABTAO: Sure, it's fairly weak anyways.

1. Sound good.
2. Yup. Though Lancer is still overly cheap.
6. Now, that just sounds like a personal problem to me.:p
But you right. I forgot AI's love of HN units....
 
Thinking about it, no Janitor unit dude. Don't want teachers capturing children and turning them into Janitors. Unless if the Janitor does not upgrade from regular units.

And I forgot to mention that lancers are now 60 shields, 9/2/6 att/def/mov
And make Hussars blitz.


EDIT: I really need a complied list of all the units in the scenario grouped together by Faction, Era, Upgrade lines, etc.
 
Elite Archer's still overpowered.... That bonus hitpoint, and the two tile range bombard needs to go (I'm losing armies of teacher infantry to them.... And don't say RNG hates me, cause it's been happening throughout the entire war with them)

And I'll get to work on that list. Do you want just units in right now, or also units that we've said we're going to put in, but haven't yet?
 
Ah. We'll find some way... Or make them require some luxury resources.

I can do it myself, it's just that I'm fairly lazy. (The list will basically be 3 or more lists combined, because of the large amount of repeats, just in different forms)
 
Yes, a unit list would be helpful (especailly to those of us trying to help out on the sides).
 
Oh yeah. I tested the new settings with the Teacher units requiring homework.

The teachers actually expand! They build one Tratorious kid, and then move on and build settlers! :) So thus we need to have the tratorious kid lines be cheaper, and slightly weaker. Thus the teachers won't be bleh, no expandy.

But the teacher units still need to be more cost effective than the tratorious kids though. (thinking same strength as a basic boy warrior to begin with, and generally be weakish until the Hall Monitor.)

And the barbarians expand really really really quickly. And they advance quick as well. (like, age 2 or 3 techs while the rest of us are finishing up age 1)
 
:p

Fixed. (not game destroying, so I'm not going to send it out yet.)
 
I suppose this works, just with the need to include stats in it. (like, 30 5/6/2 for a 30 shield, 5 attack 6 defense and 2 movement unit)
 
Yeah. I was thinking of using him for a champion/general for them though. (but looking back at the reasons I gave, it's better for it to be the sorcerer)

Yayness. :) But I just noticed I am still piled with stuff over winter break... (Need to build a bridge, read an organic chem text book, play lots of chess...) :(

I'll do what I can to the mod.
 
1. Zhe Chasing defender only costs 20 shields! Vhy does it only cost 20 shields?!?!?!?
2. The pirate unit costs about as much as a gaiden, yet has the stats of an early middle school unit. Dat needs a wee bit o changing.
3. The Long axeman costs the same as an early middle school yet, but has the stats of a 5th grader. Prolly needs a few more points on attack and defense.
4. The Barbarians probably need a land unit in 5th grade, between the swordsman and the long axeman.
 
1. Umm... How strong is it? If fairly weak, it's fine. If not, increase it's cost to like 30 or 40.
2. So cheaper and weaker? (We need someone to play as the barbs to find out how their tech progresses)
3. Need someone to play as the barbs to find out about their tech progression
4. They don't have a 5th grade... They have their own tech tree, and I'm not sure how to work it without them being play tested.

And now I've added the unique workers graphics. (I'm not quite sure what stats to put for the workers though)
 
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